I know devs can choose; I didn't say "force," after all. But the fact that so very few games are DRM-free bugs me...
I suppose, but some of them show your actual balance, etc.
they get their whole year’s worth of work done by the second week of January, right?
Rather, it's more like this is their new normal (he says he's basically starving for free time and that that's how much he's overworked); efficiency is punished with more work, as I'm sure you well know... Anyway, I do look forward to the crash...
That useless "feature" has never worked for me, I think literally once. I use my own AutoHotkey link-cleaning script that I have yet to find out how to port over to Linux.
If AI requires so much patience and persistence to use properly, how do you expect to achieve anything with it?
I have. It's helped me solve issues on machines that would have simply remained unsolvable otherwise.
You, who by your own admission, quits when you are initially unsuccessful?
It tends to accomplish the job with a higher rate of success than my own efforts. It's easier to interact with and stay motivated than to keep crawling through search results that often don't match the exact issue you're trying to fix.
Is “less than once a week” of time investment your official recommendation
Not at all. I'm just personally stating what my current usage has been like.
To be honest I don’t understand why I’m supposed to be anxious about your random office worker buddy using AI set up some reminders and calendar invites.
I never said anything about people needing to be "anxious." It is apparently costing companies too much to maintain, so I myself look forward to the bubble bursting. What I'm saying is that
Does it not strike you as odd that literally nobody can come up with specific, concrete examples of how the technology has improved their efficiency as a matter of fact?
Again, you don't need a smartphone to survive in today's times. The difficulty level of survival in today's world for people who willingly forgo ownership of a smartphone is probably about the same difficulty as it was when smartphones weren't available to anyone at all. That's fine; however, we with smartphones can simply do more faster. He already said that AI let him accomplish hours of work in 5 minutes; how much more concrete would you like? Would you like the exact count of hours? I don't get it. I was able to solve a driver issue using an LLM when I could literally find no one across the whole Internet who had found a solution to this problem. Do you not believe me?
Like are there any “prompt engineering” skills that take more than a few minutes to learn?
Again, I'm not super-pro-LLM as some people I know are, but I could point you to some friends who are. However, I doubt they'd care to waste time arguing with such a hardened skeptic, especially when I've said myself that I'm wary of its severe limitations and problems and try to not rely on it unless I see no other practical choice, when you're already trying to go to your absolute darnedest to rebuke me for my meager use.
I absolutely could not wrap my head around even gvim, but thanks for the idea; I know it's well regarded, but my skull is too thick. The Nemo Compare plugin apparently works flawlessly!
Hmm, yeah, it found nothing. I have no idea of how to check whether it runs at boot, though. I suppose I'll just assume so... thanks!
I don't want to manually retype what I'm quoting, though. What if I wanna quote several lines across several responses in one comment? How do you highlight and copy? Every other app lets you press-hold on the parent comment's text for selection and copying to paste into your body. For many, even, you just need to highlight and then press the quote button.
I'm not trying to avoid frustration itself, of which there are many subtypes; you're talking to someone who loves FTL and Noita, which are among the most brutally tough roguelites in existence, haha.
There's a tremendous difference between the challenges posed in those games versus pixel-hunting in point-&-click games; while this game doesn't seem to impose literal pixel-hunting, the numerous soft locks sound certainly more aggravating, especially due to RNG (in a point-&-click?!).
The point-&-click Technobabylon—which mostly comprises a series of self-contained escape rooms(/buildings) to avoid sprawling misses of key, tiny items—is a great example of how to naturally solve this problem. I wished more point-&-click games followed its style.
This kind of review is what turns me off to the risk of buying and trying:
Blade Runner is one of those adventure games that I somehow missed when it originally came out, and I've been hearing for years how good it is, but in reality... it's not. It's got all the stuff people hated about adventure games back in the day - events that can result in insta-death, "puzzles" that don't make sense in the narrative, countless ways to soft-lock your game...
It's so infuriating to just be getting into the vibe of the game, only to loop back round every location, speak to every person, examine every clue, finally turn to a walkthrough, realize you did everything right but for whatever random bugged reason the characters who are supposed to spawn just sometimes don't spawn and there is nothing you can do. Searching online you can find message board posts going back almost 30 years complaining that they got stuck in some place or another and the only solution is to restart the game from the beginning and hope the random number generator doesn't mess up your playthrough again. Epic waste of time.
I can totally see how you might get lucky and have a playthrough where there is no soft-lock, and have an awesome time. The graphics are excellent and the cyberpunk aesthetic is spot-on. But making an adventure game with random bugged elements is such a self-own, and the age of this one is no excuse - by 1997 LucasArts had already been putting out modern adventures for 5+ years! I can't really recommend this unless you are a massive Blade Runner fan, it's just too frustrating by today's standards.
... versus just watching someone who has already perfectly figured out the game play through it on YouTube, for free.
They encourage it, I'm sure.