BluePower

joined 11 months ago
[–] [email protected] 3 points 2 months ago

A bit of story: I was able to claim the username bluepower after constantly getting "low trust score" messages whenever I try to claim it. After the personal device incident struck though, the user command no longer works and I couldn't use my bluepower username in comments (because the "trust score" metrics was reset, obviously). I wondered for a long time until I figured out how to encounter that restriction and was able to set the blue username once again.

Either way though, I think the "trust score" system was made to prevent people from misusing the common-word names (like apple, blue, perchance, etc.). Also here's a related thread linking to a similar problem.

[–] [email protected] 1 points 2 months ago

Where does this happen, the AI character chat or somewhere else? Can you open the DevTools Console by heading to the ... menu in the browser > More tools > Developer tools (or similar ways) and then selecting the Console tab (or just press Ctrl+Shift+J) and see if you get any errors from it?

[–] [email protected] 2 points 2 months ago

I really like this, the UI is pretty nice too. Sometimes I need a way to test multiple styles all at once when it comes to generating images on Perchance.

One suggestion from me is that the style selection checkbox list could be made a bit taller (to maybe 5 rows in height) so I can see more styles at one glance.

[–] [email protected] 1 points 2 months ago

Probably not, I've never set any of my plugins private before or after saving. Either way this may happen at any chance.

[–] [email protected] 1 points 2 months ago

This most likely happened on very newly created generators, when the automatic thumbnail for those haven't been captured yet.

[–] [email protected] 1 points 2 months ago

Also @[email protected], at least only on the hub page, one sub-list async function assignment is somehow mistakenly recognized as a parsing error (I've only encountered this on desktop and not mobile).

[–] [email protected] 1 points 2 months ago* (last edited 2 months ago) (4 children)

Same with some of my generators/plugins too, even my generator hub page has a blank thumbnail. (Here's a link for testing)

 

Just noticed that some generators in the /generators page have a blank white thumbnail while it should display the captured content from the generator page. Could there be something wrong with the getGeneratorScreenshot API, or any other reasons?

I also tried to open one of the blank white thumbnails in a new tab to trigger a getGeneratorScreenshot response, but it had the same issue.

 

Haven't been posting stuff here for a while, as always, but I just want to share a tip for those of you who wanted to create a "snow" effect in their generators since it's approaching winter in some regions (or has it already?).

I have already made a plugin a while ago called the Power Rain Plugin, originally intended to create rain effects (and all sorts of rain effects, including lava rains and acid rains), however you can also turn this into a "snow plugin" by tweaking the options (like the intensity, speed, weight, etc.) to turn the raindrops into snowflakes! You can learn more on the plugin page to learn more what these options do.

Here's an example you can play with to configure the options based on your preferences. You can also take a look at the rain plugin's main example to show how you can make other kinds of rain effects, not just snow effects.

Be creative and share what you have built with this plugin here! Also please feel free to add something to this explanation if you want to (and which update you'd want to be added into the plugin)!

Some notes:

  • You can make the snow effect more realistic by applying variable values ({1|2|3} or {1-9}) on the options as demonstrated by this remixed example by rud_bo on Discord.
  • The snow effect example on the plugin page uses a dark background, as preferred, however if you want the snow effect to be visible even on light mode, make sure to use a translucent black or grey color or any contrast color for the snow (again, as demonstrated by that remixed example).
  • If you want the rain/snow effect to be behind the generator contents, you can put this CSS into the HTML panel (inside of a <style> tag):
#rainContainer {z-index: -100}

That's a brief explanation for now! FYI, I've been really busy for the past couple of months and haven't been able to keep up with generator updates for a while, although I'm still have some determination to continue the generator journey pretty soon (hopefully not so far distant in the future).

[–] [email protected] 2 points 2 months ago* (last edited 2 months ago)

Here's my solution so far - create a variable that'll hold the generated types in and then change the code of the sentence list to never use any of these already-generated types:

// Create a new "takenTypes" array variable to store the already generated types
takenTypes = [[]]

sentence
  [takenTypes = [], ""]You find yourself in {a} [d=description.selectOne] [b=biome.selectOne].<br> As the area is [d.singularForm.lowerCase], [td = typesdescription.selectOne, uniqueReturn(td)] type 'mons are rather prolific. That is in addition to the [removeDups(others[b]).selectUnique(2).map(x => uniqueReturn(x)).join(" and ")] types that live in the [b] already. <br>Oddly enough, there also seem to be some [s=removeDups(stragglers).selectOne, uniqueReturn(s)] type 'mons in the area as well.

// Returns a new list that does not contain the entries already shown in the output
removeDups(list) => return list.selectAll.filter(x => !takenTypes.includes(x));
// Adds the entry into the "takenTypes" variable so they never show up again in the same output
uniqueReturn(i) => takenTypes.push(i); return i;
 

I've built another mini generator inside of my experiment page, The View Counter Experiment, inspired off this generator that generates a color based on a random object using the power of AI for the day. I'm glad on how it turned out to be.

It's located in the AI Experiments tab on the right if you want to try that out.

[–] [email protected] 1 points 3 months ago* (last edited 3 months ago)

It's text2image since the framework was originally used to create customizable text-to-image generators I think.

1
submitted 3 months ago* (last edited 3 months ago) by [email protected] to c/[email protected]
 

Finally released another whole plugin after 5 months of releasing the Power Rain Plugin last time. This plugin, as its name says, allows you to have those fancy little counter that moves/animates as you change the numbers up, down, or however you like, easily set-up in your generator. You can even customize the style of the counter and the individual digits in the counter!

Fun fact: I've just learned that you can bind custom functions into any element (and probably nodes too) before making this plugin...

1
submitted 3 months ago* (last edited 3 months ago) by [email protected] to c/[email protected]
 

I found a bug within this template that it cannot show the asterisks on the password properly (syntax error). The simple fix is just to use iterators to wrap the ast variable so it becomes an array and is compatible with selectMany:

password = [[...ast].selectMany(6,9)]
ast = *
1
submitted 3 months ago* (last edited 3 months ago) by [email protected] to c/[email protected]
 

Yes, that's right. I found a very old version of the Perchance welcome page dated back on August 12, 2018. It was very basic, and Perchance was even still considered in beta at that time. When you look at the source, though, it might be a little modified, but the overall structure of the page is still intact.

[–] [email protected] 2 points 7 months ago (1 children)

I would suggest a small countdown to the end of the event on the place where the pixels count and coordinates belong (circled below), only displaying during the event.

[–] [email protected] 4 points 7 months ago

In addition, I'm quoting from what I wrote in the News & Updates section of my generator hub page:

But, in the end, I was able to put all of them together, a piece of history of my entire generator-making journey, into a part of a large collaborative canvas event! It was also really fun and I was able to interact with people from across the entire Fediverse, and it was also the very first time I experienced such things like that.

[–] [email protected] 5 points 7 months ago* (last edited 7 months ago)

Good ranking!

Using some analysis tools, my template has 1356 pixels to draw. I spent parts of pixels on my drawing, and the rest on everything else. Thought I was only placing around ~1000 pixels during the event.

 

After I finished working on my drawing, I spent some extra time on the event drawing small custom/abstract flags inspired from generated flags from my flag generator, placed on random locations of tiny available spaces on the canvas. Mainly just to help fill the canvas, but overall, that was a cool and fun idea.

I drew a total of 40 flags, but not all of them managed to survive until the end of the event. So, I double-checked and counted all the survived flags, and in total, there are 34 survived flags on the canvas. If you managed to find all of them, I'll reveal a huge list of locations in the comments!

These are some of the mini flags, for a bit of a hint.

36
submitted 7 months ago* (last edited 7 months ago) by [email protected] to c/[email protected]
 

📍 Canvas location

I'm happy I could finish a 158-pixel-wide drawing mostly (if not all) by myself ever since the time when the canvas was expanded (took around 2 days to finish). At the time the canvas had much more space to build in that I instantly got an idea to build a template incorporating the two URLs of my most popular Perchance projects (Power Generator Manager and Power Flag Generator (a.k.a. Random Custom Flag)) and some references.

There was a bit of an adjustment when someone was drawing overlapping on my template, but it was fine, I then planned to move some parts around.

Now, while I look around the canvas, I wanted to draw more custom/abstract flags scattered around the entire canvas (in tiny available spaces of course) during the remaining time of the event, just to help fill more pixels around the flag layouts/models will be grabbed from my flag generator. Here's a group of the blank versions for a reference. What do you think?

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