It tends to get shortened to "Trans", though I could see specifying shortly with something like "Transsex" or "Transgen" for more precise abbreviation.
AceCephalon
It's quite nice seeing other Ace people around, AroAce myself.
Also, that does make sense, I've just not really seen anyone use that term for it before now that I can recall.
Yep, that's how things start after all.
It's interesting seeing "nonsexual" as opposed to "Asexual" or something like "Asexual Spectrum", followed by "allosexual".
No offense intended or anything, just making mention for visibility.
There's also black-grey-white-purple, or in direct terms, the Asexual flag, the one you mentioned being for Aromantic. There's also a specific flag for both combined, or "Aroace", because you can be one, the other, or both at the same time.
Rings at a very basic level tend to be moons that could be, or could have been, if they were higher in orbit such that gravity wouldn't tear the moon apart. They can also be from moons or even planets colliding, the debris in the aftermath forming the rings, which if not too low in orbit, could reform into a moon as well, which seems likely to be how our own moon formed.
Yeah, that pretty much sums up how it should be, and it would be great if more people understood that point. That you don't have to like or enjoy what someone else does, yet you can still have acceptance for them enjoying what safely makes them happier, rather than rejecting things for being different than what's perceived as "normal".
Funny enough, the different family tokens actually do spawn randomly where you can pick them up, they're just only in caves, fairly rare to spawn in any one particular spot, and they can spawn in so many spread out places it's unlikely to find them within a reasonable search time without splitting up to speed the process, so usually not worth it compared to just getting them normally unless they change them a lot.
Ah, hadn't seen the patch notes for when they did that, with it being in the game like that for so long, but fair enough for that getting changed.
I'd say they're relatively side grades that comes down to smaller differences. Namely that the Kuva Nukor has an extra 2 meters range on the chain effect, but the Tenet Cycron has innate punch through, and can chain 2 times from each target hit with the main beam, vs the Nukor chaining 2 times from just the initial target normally.
Specifically, the Tenet Cycron has chains 7 meters from target, the Kuva Nukor has chains 9 meters from target, but the Tenet Cycron can potentially chain to more targets at closer range due to punch through.
Other specifics include the Tenet Cycron having 28 meters range vs 29 meters for the Kuva Nukor, which isn't much difference, as well as Tenet Cycron having a slightly higher base fire rate, which means the lower status chance evens out quickly.
And potentially more or less relevant, the Tenet Cycron has recharging ammo, as opposed to the regular reloading of Kuva Nukor, they roughly add up to the same reload time of 2 seconds for a full reload it seems, but the recharge can be partial in less time in addition to not needing ammo pickups, but the Kuva Nukor can fire longer without reloading.
Oh, and I nearly forgot, the Kuva Nukor causes the hidden microwave status effect, which counts as a status for galvanized status mods and certain other effects, the status itself just makes the hit body part a bit larger and thus easier to hit so long as other parts don't cover it from also getting affected by it.
Besides the unlimited use ferrystone, which doesn't work in bitterblack isle, that was added to the first game later, the fast traveling works pretty much the exact same.
If anything, there's more fast travel options in Dragon's Dogma 2 thanks to the ox carts which let you skip time until you arrive, or get ambushed, which lets you continue once you clear the ambush. And that's just from well under a few hours of my time in game.
Also in the significantly less than 24 hours I've had, rift crystals, the currency they're selling for "convenience", are quite easy to get, and you absolutely never need to spend them on pawns, just drop the max pawn level to your own level or under and they're free to use.
I've already gotten enough to do a full appearance change, another thing they're selling for "convenience", without specifically trying to get them, just having fun playing the game, exploring, and completing quests.
And the tents? They aren't consumable unless maybe they get broken from ambushes, which I have yet to have occur after over 5 uses of the cheapest tent, likely because I clear the area around me first. All that's affected is weight, which becomes less of a problem the more you play regardless.
Wakestones? If you're dying, you're not prepared or ready enough, come back later, it's really that simple. I've already gotten a wakestone shard randomly, which you combine a few to get a full wakestone, which seems way faster than the first game given the much larger scale of this one. Not to mention that the ones you can buy as DLC are limited in that you can only buy 5 total, ever, but likely you can get endless amounts later in the game.
The rift incense? The one offered is the actual worst one available, it's random, as opposed to the pre-set ones you can get in game.
Even the rift crystals you can only buy a limited amount for "convenience" when you can get unlimited just for playing the game.
I'm sorry if I went off topic and on an extended reply, just a bit frustrated that I've been seeing tons of people spreading outright wrong and incorrect information about basic parts of the game. I've played both games now and gladly will clear up a ton of stuff like that. It's one thing to criticize the microtransactions themselves accurately for what they are, and another thing entirely to lie out of ignorance just to have more to complain about.
What's odd is I instantly recognized how to type on that type of phone, but I'm from roughly gen Z.