[-] [email protected] 10 points 6 months ago

The video "Top 5 Best GPUs 2024" by Hardware Unboxed provides an overview of the best GPUs at different price points as of late 2024, while also advising caution due to upcoming GPU launches early next year (CES 2025). Here's a summary:

Key Points:

  1. Entry-Level GPUs (Under $300):

    • Best Option: Intel Arc B580 ($250) – Excellent value, outperforming competitors like RTX 4060 and RX 7600, but currently unavailable due to high demand.
    • Alternatives:
      • Intel Arc A750 ($190) – Good performance for the price.
      • Radeon RX 7600 ($250) – Decent choice if the B580 is unavailable.
  2. Mid-Range GPUs ($400–$500):

    • Best Value: Radeon RX 7700 XT ($400) – Superior cost-per-frame compared to RTX 4060 Ti.
    • Premium Option: Radeon RX 7800 XT ($470) – Offers 16 GB VRAM and better value than RTX 4070, unless ray tracing is a priority.
  3. Upper Mid-Range GPUs ($500–$700):

    • Options: Radeon RX 7900 GRE ($570), Radeon RX 7900 XT ($680), and RTX 4070 Super ($620).
    • Recommendation: The choice depends on priorities:
      • For rasterization: Radeon GPUs (7900 XT or GRE).
      • For ray tracing: RTX 4070 Super.
  4. High-End GPUs ($800+):

    • Options: RTX 4070 Ti Super ($800) and Radeon RX 7900 XTX ($870).
    • Recommendation: RTX 4070 Ti Super for ray tracing; RX 7900 XTX for rasterization and better value.
  5. General Advice:

    • Avoid high-end GPUs like RTX 4080 and RTX 4090 due to inflated prices.
    • Consider waiting for next-generation GPUs from AMD and Nvidia, expected to launch in early 2025.

Final Thoughts:

The GPU market in 2024 ends on a lackluster note, with limited innovation and overpriced options. The video emphasizes waiting for CES 2025 announcements before making major purchases.

[-] [email protected] 11 points 7 months ago

Safe from unwanted tracking*

*doesn't apply to us

[-] [email protected] 17 points 7 months ago

...the second I get to work.

FTFY

[-] [email protected] 26 points 7 months ago

I think we are a bit farther than "might".

[-] [email protected] 11 points 11 months ago

Wow, that's a major selling point!

NOT

[-] [email protected] 18 points 1 year ago

That's Mia Khalifa.

[-] [email protected] 9 points 1 year ago

In two 12 ton containers.

[-] [email protected] 12 points 1 year ago

Haven't watched the video but he is one of the reasons and a strong one. He has really big hands and has been pushing flagship devices since forever.

[-] [email protected] 15 points 1 year ago* (last edited 1 year ago)
[-] [email protected] 9 points 2 years ago

It's a NordVPN ad.

[-] [email protected] 15 points 2 years ago

Maybe I’m in the minority here, but I’m not a huge fan of the recent trend of guns and firing in mainstream video games. Besides the janky awkwardness of polygons, there’s something off-putting to me about my character engaging in deadly combat. Am I supposed to be pretending that it’s me as I watch the action happening? When I play a game (esp. an RPG) I can get really immersed in the experience and feel like the mouse/controller is an extension of my hand, shooting fireballs and whatnot. So is it also supposed to be an extension of my weapon when my character starts killing? Am I supposed to be fully engaged for maximum immersion?

In movies, it’s different because when a character in a movie engages in deadly combat, the audience understands that they're watching someone else do it. I’ve never seen a movie where I'm supposed to pretend like I’m the main character and I’m the one doing the killing. (Hardcore Henry notwithstanding)

I have nothing against action-packed games or games with mature content as their own thing, but encountering it in a regular game always throws me out of the immersion. Coming from a mainstream studio, it also just feels like a desperate attempt to appeal to a certain audience more than anything else, even if it’s nothing more than a short murder.

[-] [email protected] 12 points 2 years ago

I hate everything about it.

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