Is that supposed to be a lot? I can't tell.
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Almost $700,000,000 in revenue if you multiply the price by the amount sold.
Aight
that's a fair bit
Keep in mind they probably spent more than that amount of money on R&D / aqua-hiring.
It's a lot of money, but still not enough to be a commercially successful product for at least a few more years.
And you should keep in mind that these things are only sold in the USA at this point
I’d say that’s certainly enough to attract developers given it’s barely out.
I am insanely interested but the apple ecosystem sucks. I use a MacBook for work because it's that or Windows, but good lord do i hate the closed source walled garden. Linux at home ftw.
MacOS is waaay better for that than iOS though. If you squint a little and try to stick to the CLI, you can pretend it's Linux.
Or, run docker and have actual Linux.
That docker engine still runs in a small Linux vm.
And the m1, m2, etc chips killed the use of VirtualBox for running full fledged vms :/
UTM will run full fledged linux just fine on Apple Silicon.
Sharing host file systems is still tougher than Virtualbox, but time and adoption will remedy that.
First reviews I saw on YouTube are quite disappointing. They really ship it with a powerbank and even without it this thing weights about 600 grams. I cannot imagine wearing this thing all day and do work or eh … what the fuck are you gonna do with this besides games and watching videos??
I never knew so many people would buy an AR headset of apple.
I'm not surprised so many would buy it, but it surprised we reached this number before the first reviews. That a brand new line of product and I'm not even sure what people will use it for 😶
Yea ... I personally don't get it ... but people are down for it.
The biggest example I've seen people excited about is office work ... instead of screens it's all just a VR. On which I'm expecting to see posts/blogs about why that doesn't work too well in the long term. I just don't see a big heavy thing on your face working out as a product. And while Apple may have done a lot of things well here, they haven't gotten around that essential problem it seems (??) and may have jumped the gun here out of desparation to find new product markets. For me this is a 50/50 as their first major flop in a while (does homepod count?)
Yeah I can’t imagine working with that thing hanging on my face all day. I feel like it will hurt after 30 minutes of continuous wear.
Maybe not hurt by 30m but you'd probably be fatigued.
I don't see it either... but everyone who's actually worn one seems to think it's a huge deal. Including people who own other headsets and never use them.
At this point, I'm willing to assume they're right. A bit like how phones were terrible until suddenly the technology improved a bit (better touch screens, faster CPUs, faster cellular networks, better cameras, better software...) and suddenly smartphones became awesome.
If Apple is onto something, other brands of headset will match them soon enough. They all have access to the same hardware suppliers, it's just a matter of putting it together and writing some decent software.
The first testers already said it was too heavy to use for more than an hour, and certainly could not use this for the entire work day. It's certainly not a replacement for the current screens and desk.
Meh. Ride a bicycle for an hour, if you never do it, and your ass will hurt for days.
Ride a bicycle once a week for a little while... and it'll be perfectly comfortable no matter how long you sit on the seat. Your muscles will strengthen as necessary to compensate for the new load.
Or like take office chairs: Sit in one for a few hours, you might start to feel sore. But sit in one for 8 hours a day for like 3 years, and you'll end up with excellent posture and limber hamstrings from all the practice you've gotten.
Pretty sure that's how it works, anyway.
Porn?
3D VR porn for head tracking is already widely for free all over the internet. Everything is setup and ready, just waiting for the influx of cash. There will be so much porn. So much money.
If I were still confident enough in myself to make erotic content, I would be all in on that right now.
I would bet a lot of these purchases are people who are hoping to build something for it and cash in on the first wave of adopters. I know a lot of developers that have bought one as a business expense … or “business expense”. 
I thought the same thing when the Apple Watch first released. Smart watches had been around for a while, but they didn’t become prolific until Apple joined the party.
I don’t think Vision is going to be as prolific by any means, but I expect to see it fairly commonly in 5 years. The price will come down, the ecosystem will grow, and it’ll find its niche.
I'm assuming the numbers must include retail stores purchasing the product to sell to their customers too? Or are these direct to consumer numbers only?
I think many scalpers are in there too.
It requires a face scan from your iPhone or MacBook to order one.
I imagine that's going to make scalping harder?
Edit: not that they can't, but it wasn't bots buying it all.
Great, now you're giving the glowies your eyes while looking like an alien
Apple fanboyism is beyond me..
How's it any different than regular VR sets besides price? I don't own any apple stuff besides an iPad for my kid, but outside of the absurd cost I don't see the difference between this and the Index or something.
Has anybody seen the movie WALL-E?
It's probably a bit of a stretch, but I feel like this is somehow the genesis/precursor of the hoverchairs that all the adults use for everything.
(God, I hope not.)
Have you ever seen a group of 20something friends at dinner together where each person was on their phone ignoring the others? At least with the Apple headset they would be deliberate about their intentions.
These things somehow look even dumber than Google Glass, but Apple made them, so I guess they are the height of fashion now...
I'm impressed. It speaks to the strength of the Apple brand. Meta should benefit if this becomes the next thing despite the differences.
Hopefully it will push the AR/VR industry forward.
I’ve been expecting this to be the new iPhone in that I think it has the potential to transform consumer perceptions and the industry. I’m personally waiting for reviews and a hands on test because my eyesight is crap. If it makes it so I can use a non-blurry monitor (my vision isn’t correctable to the point that I can easily read a monitor, and I compensate by using the best and sharpest I can find), it would be life changing for me and easily worth the $4k or whatever the final cost is after taxes and lenses and such.
But, like with iPhone, I think it just gets better from here and that the use cases developed using the high end headset will cascade through the industry.
It will push it in the wrong direction for me. It pushes VR/AR headset to be closed in one ecosystem, low repairability and no software freedom. It should go the other way and a heck lot cheaper than what apple does.
I dont really think it speaks for the strength of the Apple brand, rather, how many fan-boys they have that buy literally a rock with an apple logo on it for $10k. Knowing well they cant use it anywhere except with apple products.
Fanboys who will buy anything Apple… that is what “strength of the brand” /means/