this post was submitted on 30 Jan 2024
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I never knew so many people would buy an AR headset of apple.
I'm not surprised so many would buy it, but it surprised we reached this number before the first reviews. That a brand new line of product and I'm not even sure what people will use it for 😶
Yea ... I personally don't get it ... but people are down for it.
The biggest example I've seen people excited about is office work ... instead of screens it's all just a VR. On which I'm expecting to see posts/blogs about why that doesn't work too well in the long term. I just don't see a big heavy thing on your face working out as a product. And while Apple may have done a lot of things well here, they haven't gotten around that essential problem it seems (??) and may have jumped the gun here out of desparation to find new product markets. For me this is a 50/50 as their first major flop in a while (does homepod count?)
Yeah I can’t imagine working with that thing hanging on my face all day. I feel like it will hurt after 30 minutes of continuous wear.
Maybe not hurt by 30m but you'd probably be fatigued.
I don't see it either... but everyone who's actually worn one seems to think it's a huge deal. Including people who own other headsets and never use them.
At this point, I'm willing to assume they're right. A bit like how phones were terrible until suddenly the technology improved a bit (better touch screens, faster CPUs, faster cellular networks, better cameras, better software...) and suddenly smartphones became awesome.
If Apple is onto something, other brands of headset will match them soon enough. They all have access to the same hardware suppliers, it's just a matter of putting it together and writing some decent software.
Is this some Apple-fanboy historical revisionism? Phones were awesome. You could run all those J2EE games, or, say, ICQ clients on them. You could transfer files via IR ports, or use those to control your TV. You could listen to music, use mobile browsers (well, WAP was kinda expensive, but), and with that Web it was enough when you really needed it. Some would even have GPS or something.
Until "smartphones" with touch screens and bullshit OSs and all functionality lacking aside of two-finger-zoom and lickable buttons became common, then they were terrible until everybody got used to them
The first testers already said it was too heavy to use for more than an hour, and certainly could not use this for the entire work day. It's certainly not a replacement for the current screens and desk.
Meh. Ride a bicycle for an hour, if you never do it, and your ass will hurt for days.
Ride a bicycle once a week for a little while... and it'll be perfectly comfortable no matter how long you sit on the seat. Your muscles will strengthen as necessary to compensate for the new load.
Or like take office chairs: Sit in one for a few hours, you might start to feel sore. But sit in one for 8 hours a day for like 3 years, and you'll end up with excellent posture and limber hamstrings from all the practice you've gotten.
Pretty sure that's how it works, anyway.
Our necks are really strong. Far stronger than, for example, our arms or even our shoulders. In cultures that hadn't invented the wheel, it was commonplace to carry heavy things with your neck. Your neck can carry loads similar to a wheel barrow, comfortably, all day long.
I'd be a lot more worried about eye health than your neck.
Balance bro...
If our necks can handle that, I think they can handle a headset.
That reminds me so much of this old gem.
its weight is around the same as Oculus(Meta) Quest 2 And people have been using Quest 2 for hours, there are even some headstrap+power bank accessories for that too Quest 2 (503g) lasts 2+ hours BoboVR B2 battery (140g) last 2+ hours So people have been using 650g headset for hours normally before
Also, motorcycle helmet weight 1500g Safety helmet Weight 200-600g So I think the weight is not the problem, just they aren't used to that
No this is wrong the difference between 500g headsets used for short bursts of gaming and 650g headsets requiring additional battery packs makes quite a difference and a lit of the weights influence comes through distribution and needed movement a motorcyclist ist wearing the helmet to do office work and dissent have the weight focused on the front of their face
*AR its argumented reality not virtual reality. And what i heard its not sooo good because of technical restrictions.
Apple's headset does both AR and VR.
Apple is trying so hard to make these look like goggles you see through that just shows whatever you want wherever you want. So much they put the external display to show your eyes outside.
It's just a VR headset. AR is just really good pass-through, something most already have but isn't useful, mixed on the software side. You're still looking at screens. This isn't new tech, this is existing tech given the amount of development apple does. Just like everything else they've done.
Apple doesn't make new tech, they make existing tech nice.
I cant see that working so well. But if it is nicely done apple. Probably because of it its heavier.
Porn?
3D VR porn for head tracking is already widely for free all over the internet. Everything is setup and ready, just waiting for the influx of cash. There will be so much porn. So much money.
If I were still confident enough in myself to make erotic content, I would be all in on that right now.
You can do it!
The market is ripe
I thought the same thing when the Apple Watch first released. Smart watches had been around for a while, but they didn’t become prolific until Apple joined the party.
I don’t think Vision is going to be as prolific by any means, but I expect to see it fairly commonly in 5 years. The price will come down, the ecosystem will grow, and it’ll find its niche.
I think smart watches had a few iterations before they found how to sell them. Now it's mostly marketed around health, which I don't recall being the case a few years ago?
I would bet a lot of these purchases are people who are hoping to build something for it and cash in on the first wave of adopters. I know a lot of developers that have bought one as a business expense … or “business expense”. 
Bragging?
I'm assuming the numbers must include retail stores purchasing the product to sell to their customers too? Or are these direct to consumer numbers only?
I think many scalpers are in there too.
It requires a face scan from your iPhone or MacBook to order one.
I imagine that's going to make scalping harder?
Edit: not that they can't, but it wasn't bots buying it all.
That's mostly about Light Seal and optical lenses which come in literally thousands of combinations.
You can buy them separately - and you will have to with a scalped (or secondhand) headset.