In previous patches, the weapon I was using on my current playthrough at the time was debuffed. I remember reading reddit comments about how it's unusable now.
I never noticed a difference. Continued using the weapon. Beat the game.
A sub community for Elden Ring, an upcoming video game directed by Michael Zaki and published by From Software.
In previous patches, the weapon I was using on my current playthrough at the time was debuffed. I remember reading reddit comments about how it's unusable now.
I never noticed a difference. Continued using the weapon. Beat the game.
People tend to focus on pvp viability, I find. You can beat the game without a weapon at all, if you want (although it's miserable :P), literally anything is infinitely better than that, and more than enough to beat the game with.
Can it really be that big of a difference in PvP though? I've never done PvP. Well, once on an early playthrough to do Varré's quest. But, once they added the NPC who counts for that quest, never again.
I think people are looking for anything to blame but themselves for why they lose PvP matches.
It matters more, for sure, (pvp balance is tighter, frame data matters more, etc) but yeah, johns are johns. :P People will always prefer to blame basically anything over their own ability.
I don't think I'll notice a single one of these changes in pve. Tiny patch
Accross the board buffs to crits and poise/hyperarmour are things you'll probably notice. Parries and staggers will be more rewarding, and heavy weapons/armour will feel better. (Especially in combination.) Will depend on your playstyle for sure, but they're appreciated changes for certain pve builds.
Where did it say that?
Increased critical hit damage.
Decreased recovery time after a missed critical hit.
Increased poise damage of attacks that occur after missing a critical hit.
Fair, I misread other coverage and assumed the poise changes were universal (because hyperarmour is broken generally speaking, if you have enough passive poise you actually lose poise while in hyperarmour, I guess I was over-optimistic assuming they would actually fix that). The crit changes still benefit every build though, dagger and heavy weapon builds in particular. /shurg
It took like 4 games for fromsoft to realize PVP-only balance should be a thing but boy am I glad they finally did so
I'm kinda split on it. Like, I agree it's a smart idea. On the other hand, I can't just go smack around some NPC to test out damages for PvP as they are completely different. 🤷🏻♂️
I should go back to making a dagger build work, I guess. Just need to figure out how to consistently stagger and also stab something with a ~1000 AR erdsteel dagger on the same character. :P Offhand with Phalanx AoW probably best bet?
There's always stealth for that sweet and sneaky backstab lol
True. Might have to un-retire my attempts at making Darkness/Hidden Body/Assassin's Approach work. :P
Adjusted the player damage animation so that the attack direction is not unintentionally shifted when getting hit while attacking with some types of weapons that generates poise.
Is this talking about aim punch?
edit: If this youtuber is to be believed then this does mean that aim punch was removed for hyper armor weapons. https://youtu.be/aKlXVOfJQq0?t=234
Yup, aim punch is gone. Praise Marika's tits!
Time to break out the colossal weapons!