I actually shelled out for the invisible-ink "strategy guide" (i.e. cheating instructions) just to finish the damn thing. I suspect the guide was written by Adams as well, because it was almost as entertaining as game itself. Halfway through the section on how to get the Babel fish—the single toughest puzzle I’ve ever encountered in a game—it tells you that "it is at this point that grown men begin weeping uncontrollably."
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This was an exceptionally difficult game from the very first scene. You were particularly hard pressed to even make it off earth if you hadn't read the book.
After that, it didn't necessarily coincide with the book, so you had to put yourself into a Douglas Adams mindset for the duration, and that was no easy task.
I think I may have gotten through roughly a third of it before moving on to other games.
Zork was the other game I never did particularly well with. I think I got a little further in it than hitchhikers though.
I got so frustrated getting killed over and over that I typed:
Fuck Ford
into the prompt. The game responded with:
This is a family entertainment game, not a video nasty.
Which is how I found out that was British slang for porn. graphic horror films, apparently.
Video nasty was slang for graphic horror movies, not porn. Not heard anyone say it since the 80s though.
British slang for porn.
I'm not sure if I'm missing something here...but what did you think "fuck" meant? Lol
more likely he thought 'video nasty' was slang for porn (unless of course it was a joke)
but what did you think “fuck” meant?
the only harder text based adventure game of that era was Steven Kings' The Mist. That game was fucked! I cannot tell you how many times my friend and I tried to survive the god dam grocery store!
There were at least five Zork games I can think of that were purely text (graphical ones came later): Zork, Zork II, Zork III, Beyond Zork and Zork Zero.
There was another Adams game called something like Starship Titanic. That one went beyond challenging into absurd. It as my first rage quit game.
INFOCOM: We make games that nobody ever finished!
Wow! Spoilers much?! I can't believe they spoiled the "Beer Ending" in the trailer...
I will say though that even though I know it will just be a text adventure, I kid of want to play it now.
Honestly, if you like text adventures, despite the difficulty, it's one of the most entertaining ever. Douglas Adams himself wrote most of the text, so even if you don't get very far, it's all funny.
Starship Titanic is similarly incredibly under-rated, as is the companion novel written by Monty Python's Terry Jones.
I haven't read the novel, but I have played the game. When I played it, it was new, and it was really slow to load levels, which made it kind of a pain to play, but I did restore a good 3/4 of the ship robot thingy's face.
And my god the parrot was annoying.
Unlike many video game adaptations, Douglas Adams was substantially involved in the game design and writing the text. I believe he shares the authorship credit with an Infocom programmer.
Adams wrote most of the text of the game. He also created another INFOCOM game, Bureaucracy, which was basically impossible. And if you don't believe me, check out a walkthrough sometime. There are multiple points where you'll say, "well how would anyone ever think of that?" Especially when it gets to the airplane.
This tickled a half-forgotten memory. I was into a few "ASCII" "game engines" when I was a kid, ZZT and MZX. There was definitely a Hitchhiker's game on one of those. Doubt it was official, of course.
You have:
No tea.
I love that 'no tea' was listed as one of the things included in the box.

The BBC released this in html5 for an anniversary, you may need to faff around with sky player if you don't have a BBC license, though.
https://www.wired.co.uk/article/the-hitchhikers-guide-to-the-galaxy-game
I never got far in this game because I was too young. I'd love to give it another go.
Here it is on the BBC's website:
https://www.bbc.co.uk/programmes/articles/1g84m0sXpnNCv84GpN2PLZG/the-game-30th-anniversary-edition
I spent days on it. I did finally get the Babel Fish. I think with help by talking about it with friends who had solved other parts of the puzzle... but it got even harder after that!
spoiler
First you had to put together the improbability drive, then you jumped into different characters' bodies and had to survive in their bodies AND bring back the items you need to make it an infinite improbability drive and I didn't get past that, but apparently after that, you land on the planet Magrathea and you have to figure out how to get the door open and that's where the game ends.
It took me way too long to solve the first, easy ass puzzle in this game. It's dark. You can't see anything. And your head hurts.
Solution? Open your freakin' eyes.
One of my all-time favorite games from my teen years. I think of it often.
I bought several Infocom games in their day, I think HHGTTG was the only one I ever finished.
You finished it?!
Yup. As I recall it was kind of a school-wide effort, with kids relaying solutions of various puzzles to each other until we had enough to complete the game. I do recall working out the Babelfish puzzle on my own, though I also neglected to feed the dog at the beginning of the game soft-locking myself on at least one playthrough.
Ginantonix please
There's an app for android for playing these games that makes it look like you're texting back and forth
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