Most of the games I played back in the day had some way of resuming your progress at a later date, whether that was an actual save system, a password system, or even a hidden warp zone. What were you supposed to do for longer games that had no way at all of resuming your progress after switching the console off? Get good enough at the start of it that you could play the game faster and eventually complete it in one go, or just leave the console on overnight and continue the next day?

(and yes, my Mega Drive is currently sitting powered on because I couldn't think of a better way to keep my progress)

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[–] 2 points 17 minutes ago

I used to book full afternoons to do complete runs of Super Mario Bros 3. No warp, no skip.

If I didn't have that time, the warp zone was there.

In general, games without passwords or a save system back then were not meant to be very long to complete.

Take Star Fox, a full run is like maybe an hour or so? Same for 64. The trick is that you might need several runs to be good at it, and you're supposed to find secrets, take harder routes and get better scores. And of course when those are remade or played today you've got many people complaining about how short these are.

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  • [–] 16 points 1 hour ago (3 children)

    In one sitting. You'd have to get good at them by playing them over and over and over again. And they were really hard so that it would take a long time to get that good.

    This was intentional. Games from the 80s had a lot more technical limitations compared to today and this was a way to increase their replay value. Otherwise you'd spend $30 on a game ($93 today) and beat a game in a couple tries, and it wouldn't be worth it.

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  • [–] [S] 2 points 1 hour ago (2 children)

    Yep, I'm very much experiencing the artificial lengthening of a game through some absolute troll level design sending me all the way back to the start

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  • [–] 6 points 1 hour ago (1 child)

    I don't think it's quite right to call it "artificial" lengthening because it's an intentional game design choice. The whole game is artificial, after all.

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  • [–] [S] 3 points 40 minutes ago

    Well I guess we'd consider it artificial by today's standards. If a modern game tried to claim their game contained X hours worth of content but really you could complete it in much less if it didn't keep making you repeat parts then we'd judge it much more harshly. Obviously not entirely fair to judge a much older game the same way though!

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  • [–] 3 points 36 minutes ago

    Think of how you play arcade games - home console games were a lot more like that at first. You would start from the beginning each time, and the better you got the further you went, but it could take months. Most games you never "beat" but just "played" over and over. Maybe you'd set it down for a few months then start up again.

    It was a more cyclical almost seasonal way of consuming media, from when we had a lot less to choose from. You'd have a handful of games between you and your friends, and just play 1 or 2 forever, until you felt like a change and swapped with a friend.

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  • [–] 4 points 50 minutes ago*

    You were definitely supposed to start from the beginning each time you played, and you'd get a little further each time you played. You'd know the earlier levels by the back of your hand.

    Your final run might be just an hour or two, but it was the product of many more hours of practice.

    I don't think games ever expected people to keep their consoles on overnight. Games of that length had saves or passwords.

    Even for games that had unlimited continues, you were often expected to select "No" on the continue screen eventually. You'd restart with your new knowledge and get to the same point with more power ups, more lives, etc...and you'd use your newly-gained knowledge and skills to get more of those resources in the earlier level, making the later levels easier.

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  • [–] 3 points 42 minutes ago

    Games that didn't have saves or passwords weren't that long. They were short enough that they could reasonably expect you to do it all in one sitting once you git gud, but the process of gitting gud was the game's longevity.

    If developers didn't expect you to do it in one sitting, then they would add some way of saving progress.

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  • [–] 1 point 15 minutes ago

    Welcome to the 90's geniuses.

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  • [–] 4 points 1 hour ago

    Beat it in one go.

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  • [–] 9 points 1 hour ago

    I just kept the console on overnight

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  • [–] 5 points 1 hour ago

    Go back to the 90s and spend your holiday with your friends trying to complete Wonder Boy III: The Dragon's Trap and leave the console on between tries, and get mad when an adult switches off the console.

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  • [–] 5 points 1 hour ago

    Keeping the darn device powered up was the only way. And then you'd have to pray nobody (parents, siblings, pet) turned it off before you could get to it again.

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  • [–] 4 points 1 hour ago (3 children)

    You already mentioned passwords and warps stood in for saves most of the time (also cheat codes I guess).

    Beyond that, I think most games were not as long as they seemed? Feels like a lot because they're hard, but most of them, if you're good and well-practiced, could be beaten in a sitting (a couple hours on the high end).

    Did you have some games in mind that don't fall under any of those patterns?

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  • [–] [S] 1 point 1 hour ago (2 children)

    I'm currently playing Quackshot on the Mega Drive, there's no way of resuming that I can see. I managed to complete the first half in a few hours but the difficulty is really ramping up!

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  • [–] 5 points 1 hour ago (1 child)

    Longplays of that game on YouTube are about 1 hour long. You aren't really expected to complete it on the first time through, and by the time you get good at it, you should basically know how to get through it quickly.

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  • [–] [S] 1 point 1 hour ago

    It is my first time playing it, but I'm definitely nowhere near completing it in an hour! I guess it's just how games were made longer back in the day, I imagine if I played it repeatedly I'd eventually get quite quick at the bits I knew.

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  • [–] 3 points 1 hour ago

    Keeping anything electric on over night in my house was not allowed. So there was no consoles on overnight.

    We would just play it long enough to finish it in one go. Also in the time period I am thinking of (circa NES) we only had like 3 games, so replaying one game over and over was not unheard of.

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