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[-] CosmoNova@lemmy.world 3 points 24 minutes ago* (last edited 23 minutes ago)

Why would any of this matter at the moment? We use the SSDs we already have or can somehow afford. Cost is pretty much the only factor that matters. Virtually nobody had the money to care about trivial things.

[-] rayf@lemmy.zip 1 points 5 minutes ago

Cry in the middle of some old scrapped HDD...

[-] deadbeef79000@lemmy.nz 3 points 1 hour ago

Next they'll test the PSU's to see if the the 'platinum' ones improve frame rate. Then they'll test cases with and without windows.

[-] frischkaesbagett@feddit.org 39 points 3 hours ago

Out of all the games tested, only two showed measurable performance differences between SATA and PCIe SSDs: Forspoken and Ratchet & Clank: Rift Apart.

Across all other titles, PCIe SSDs provided no meaningful performance advantage, and there were no observable differences between PCIe generations. In the vast majority of games tested, a SATA SSD delivers comparable performance.

[-] toiletobserver@lemmy.world 2 points 23 minutes ago

My cheap ass can't tell the difference either

[-] Miller@lemmy.world 15 points 3 hours ago

Is the answer a secret or are you not seeking to inform but just have me click the link?

[-] cmnybo@discuss.tchncs.de 15 points 2 hours ago

They only tested frame rates. There was no real difference between PCIe versions and most games ran nearly as well from SATA SSDs.

It would have been nice if they tested load times.

[-] victorz@lemmy.world 1 points 19 minutes ago

lmfao what in the hell does the storage medium have to do with frame rate. You can't really start rendering anything until you've loaded the things that should be rendered. And at that point the storage medium should be finished doing its thing.

If your frame rate depends on your storage medium, I would consider that a bug, lol.

Some games do streaming on the fly when you enter a new area to avoid loading screens for massive-world games like maybe the new Zelda games and GTA style games. But once the data is loaded, lay off the storage device.

[-] Chronographs@lemmy.zip 2 points 1 hour ago

I imagine this would show up as texture pop in as often they will load the lower resolution textures first while the higher resolution ones load in, which wouldn’t shown up in n average framerate graph. I’d like to see a frametime plot as well as 1% lows don’t really tell enough of the picture for stuftering.

[-] addie@feddit.uk 1 points 1 hour ago

Exactly - most game engines now will hide this rather than stutter.

Got an NVMe and a RAID array in my gaming desktop; the RAID does about 1 GB/s sustained read and write, which is good, but its latency is quite bad. Was playing Elden Ring directly from it since I couldn't be bothered moving it - load times were good, but "fog doors" appear over doorways and cave entrances while they're being loaded, which never happens on SSD. Never dropped a frame, though.

[-] Mihies@programming.dev 5 points 3 hours ago

Imagine having a bunch of SSDs at the same place. That has to be worth millions these days 🙃

[-] cantankerous_cashew@lemmy.world 5 points 2 hours ago

Unironically, that’s the future scam Altman & friends desire

[-] Kenny2999@lemmy.world -2 points 3 hours ago

So, game optimization makes all the differnce and lazy coding sells more drives. Thats how I read it at least. These performance comparisons could really use a unified definition of JND (just noticable difference).

[-] Arcane2077@sh.itjust.works 3 points 2 hours ago* (last edited 2 hours ago)

How did you get the opposite conclusion? The only 2 games that benefited from the new(er) technology are the ones that implemented it

this post was submitted on 09 Aug 2026
32 points (88.1% liked)

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