Ragebait answers only

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[–] 401 points 2 months ago (7 children)
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    [–] 125 points 2 months ago (17 children)

    You can't place a portal on a moving surface in either game, so neither.

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  • [–] 77 points 2 months ago (5 children)

    you can in one specific spot in portal 2!

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  • [–] 50 points 2 months ago (3 children)

    Two, if you count... the big one at the end

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  • [–] 18 points 2 months ago (2 children)

    it doesn't look like it's moving though. and considering how many things in portal 2 move when they look stationary or vice versa...

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    [–] 71 points 2 months ago (5 children)

    This was answered decades ago

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  • [–] 14 points 2 months ago

    In that situation both portals (the inside and the outside window frame) have equal, but opposite velocities and therefore cancel out any momentum from the person.

    When dealing with OP's scenario, only one portal is moving.

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    [–] 62 points 2 months ago (3 children)

    According to a gravitationally accurate simulation a guy did for Youtube, the correct answer is_

    ... ah, ragebait answers only. Well, mission accomplished, probably >:3

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  • [–] 45 points 2 months ago*

    For anyone who doesn't know, Optozorax on YouTube has made a finite element analysis simulation of gravity ontop of his portal simulation so we can get an answer to the question. The answer is both. Both happen depending on how fast the portal is moving and the where the second portal is placed in the gravity well.

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    [–] 42 points 2 months ago (9 children)

    Option B. Portals already break a couple of laws of physics and can reverse entropy, but I like to think you should look at the speed of an object relative to the portal.

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    [–] 35 points 2 months ago (2 children)

    Niether. Moving surfaces break portals instantaneously.

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    [–] 34 points 2 months ago (7 children)

    Portals don’t stay on moving platforms.

    But if they did, it would be A as the cube itself has no momentum.

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    [–] 31 points 2 months ago (5 children)

    Ragebait answers only

    I'm giving so many people Fs on this assignment because you failed to read all the instructions.

    The correct answer is B due to the graphical conservation of speed lines.

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    [–] 28 points 2 months ago (2 children)

    B.

    Momentum/velocity is not an intrinsic property of an object, it is a relative property between two objects in a frame of reference.

    Behind the yellow portal is the part of the universe where the blue portal is. The yellow portal, and therefore the space where the blue portal is, has momentum relative to the cube.

    Put yourself in the frame of reference of the cube. You see the yellow portal come toward you. Imagine there are objects on the other side of that portal. You see those objects rush toward you through the portal. Why would the objects just stop dead when you came through the portal? (If they did just stop, it would be as though you hit a wall, and you wouldn't actually go through the portal at all.)

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    [–] 28 points 2 months ago (6 children)

    If the downward moving portal hits the platform and there is some elastic rebound, then the object will bounce outward slightly.

    Rage bait answer: Portals can't exist, it is from a child's game.

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  • [–] 12 points 2 months ago (5 children)

    Better rage bait answer: portals can't move relative to each other. If they do, the one that is moving 'pops' and disappears from the surface. So this scenario is impossible inside the parameters of the game, so it's not worth thinking about.

    (The devs realized a lot of stuff could get horribly broken if portals could move, so they can't move)

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  • [–] 26 points 2 months ago (5 children)

    "speedy thing goes in, speedy thing comes out."

    So stationary thing goes in, stationary thing comes out.

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    [–] 22 points 2 months ago (11 children)

    The object going into the portal has no momentum so it would be A.

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    [–] 19 points 2 months ago* (18 children)

    The object's momentum is preserved. Movement of the entrance portal does nothing. Think of it like stepping though a door, except you're Buster Keaton and the door hole is falling on you.

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    [–] 19 points 2 months ago

    Portals aren't real and so work however you want them to, but people rarely consistently apply their models.

    I'd say A given how they work in the games though. Only the object's momentum is conserved. The portal doesn't transfer momentum. There may be a slight breeze coming out of the blue end as the column of air in front of the portal-plate is pushed in, but the cube is just going to flop out.

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  • [–] 18 points 2 months ago (3 children)

    Speedy thing goes in, speedy thing comes out.

    Cube had no speed going in, therefore no speed going out. The portal speed is irrelevant

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    [–] 18 points 2 months ago

    Momentum is conserved when passing through a portal. In the reference frame of the out portal, the object has no momentum, so it plops out.

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  • [–] 18 points 2 months ago

    Speedy thing did not go in

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  • [–] 17 points 2 months ago (9 children)

    I choose A because that would mean I could use the portal to fuck myself in the ass easier.

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    [–] 14 points 2 months ago (33 children)

    If we're only supposed to do ragebait answers, then anyone who passed 3rd grade science would be able to tell you the answer is obviously B

    If you actually played the game, and paid attention in physics class in highschool, then you would know the answer is clearly A, and everyone who says it is B really needed the simplified explanation from GLaDOS to understand how to play the game.

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  • [–] 10 points 2 months ago* (31 children)

    Ragebait successful. College physics here. The only correct answer is B. You can only get A if the box is securely anchored to the pillar then released after the portal stops.

    I love the games, but you can't trust a game physics engine to properly track what's going to happen with moving and especially accelerating portals. They (usually) track an entire object from one reference point against one absolute world grid.

    Think of a portal as moving a plane of particles from one location to another. An entire object passing through a portal is just a bunch of successive planes being moved. One particle plane entering the portal plane on one side must displace the previous particle plane at the same rate on the exit side. Therefore, an object's speed through a portal must remain consistent relative to the portal on both sides, and with nothing to magically cancel that inertia, that motion will continue even after the object has completely left the portal.

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    [+] 14 points 2 months ago*
    [–] 13 points 2 months ago* (last edited 2 months ago) (3 children)

    The question is: Is it the velocity of the object relative to the portal that matters or the velocity of the object in some other frame of reference?

    In the later case, we must ask how the portals at different angles don’t send objects flying off at the speed of the milkyway’s travel through the universe.

    The answer that requires the least assumptions and justifications is B.

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    [–] 12 points 2 months ago (1 child)

    It went through the portal at speed, so it should exit the portal at speed. That’s my take.

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    [–] 12 points 2 months ago* (last edited 2 months ago) (1 child)

    Since nobody seemingly posted link to this absolute ... Idk, gold? It's about actually simulating space(-time?) with portals: https://youtube.com/@optozorax_en I see offspec's comment is mentioning the guy, yeah. Tldr answer is complicated.

    ...

    Ah, ragebait answers only. Ugh, worm! Arrrr! I am so angry roar grrrr.

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    [–] 12 points 2 months ago (1 child)

    https://www.youtube.com/watch?v=B19nlhbA7-E

    Not providing a link to alternative platforms is my ragebait

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    [–] 11 points 2 months ago

    Neither, I've already gleefully incinerated that fucking cube before it got to this point.

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  • [–] 11 points 2 months ago*

    Both portals stationary: object velocity unchanged.

    Both portals moving at the same speed: object velocity unchanged.

    Entry portal moving: object pushed out at the same speed it entered.

    Exit portal moving faster than object entered: object explodes.

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  • [–] 10 points 2 months ago (1 child)

    a. while the portal travels down it collects air, increasing air pressure on the other side, meaning once it reaches the cube, the increased air pressure has mad the air solid so the cube cant fly through it.

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    [–] 10 points 2 months ago (4 children)

    My take:

    The cube's mass is x (eg one gram) and its velocity is zero, therefore its momentum (m*v) is zero. Objects in motion tend to stay in motion, while objects at rest (e.g. momentum of zero), tend to stay at rest.

    The thing which is moving, is the portal. At best, the event horizon of it reaches the leading-end then the trailing-end of the cube at the speed the portal is moving over the depth of the cube. If the portal moves faster, that distance is covered faster, and the full cube is entirely on the other end of the other portal faster [than a slower moving portal].

    Since going through the portal is a frictionless and forceless action, the speed at which the portal fully envelops the cube would neither add nor remove momentum upon it. And if the cube did have its own momentum it would be maintained, but since it does not, the cube would not move until another force, like gravity, acted upon it.

    So, A.

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    [–] 9 points 2 months ago

    A, momentum is in the portal, not the cube

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  • [–] 9 points 2 months ago (3 children)

    A. Object momentum relative to the world is retained thru portals regardless of the speed of the portal surface or the portal itself. The portal is only transmitting matter from A to B, it does not impart energy of any kind.

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