Sloppily arranged pictures of an SD-card, a table-top SD-card reader and the GOG-logo. Below an equal sign and a questionmark next to a picture of an SNES-console.

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[–] 58 points 2 months ago (5 children)

You might want to check out Kazeta, it's a project with similar goals

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  • [–] 3 points 2 months ago (2 children)

    That looks epic… I'm guessing it doesn't work with Steam games though?

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  • [–] 23 points 2 months ago

    So Kazeta as others mention is about putting games onto SD cards.

    Another project is https://zaparoo.org/ - this one doesn't store the data on the card, but instead uses NFC so people can have "fake" cartridges that trigger the load of a game on the Linux system. This allows people to make something that looks great but is simply a stylish trigger to load the media (games, sites, movies, doesn't matter what).

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  • [–] 19 points 2 months ago* (last edited 2 months ago)

    Never looked much into it, but I remember reading about kazeta somewhere on the fediverse and should work like that

    https://kazeta.org/

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  • [–] 8 points 2 months ago
    [–] [S] 8 points 2 months ago

    picture of a set including small cases for SD-cards and a larger case with foam slots to keep the cards in

    Plus this for the collection

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  • [–] 7 points 2 months ago (9 children)

    I only see this working properly if the game is made portable and saves all its data in the game folder. Which would leave mostly DOS games.

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  • [–] 5 points 2 months ago

    It could also work if the game had an OS around it in the card, and you're booting from it to play every time. It would be closer to how the cartridges worked from the player perspective.

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  • [–] [S] 3 points 2 months ago* (1 child)

    Good point :( Maybe it could work like a CD where it'll install from the card and then you need to plug it in to launch the game lol

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  • [–] 2 points 2 months ago

    I mean, there is also the option of doing symbolic links from the standard save file location to a save folder on the SD card. A lot more work, and only works on systems you configure it for, but its doable.

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  • [–] 2 points 2 months ago (2 children)

    If it's a windows game, you could put the entire Wine prefix on the card and it would be portable. The performance would probably be pretty bad though. 2.5" SATA SSDs and a docking station would work a lot better.

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  • [–] 1 point 2 months ago

    It requires a steam client restart for refreshing, but I've been doing this for my steam games on Linux.

    On the storage settings on steam you can add a new library on the external drive and move games to it. Both the game data and the compatdata folders are moved, so you keep the savegames and the whole protonprefix intact

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  • [–] 6 points 2 months ago

    Not quite but got this in my recommended after the whole PlayStation debacle

    https://youtu.be/rAYxyme7uTg

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  • [–] [S] 5 points 2 months ago* (8 children)

    Thought of this because of the Sony announcement.

    Would there be an easy way to make the game auto-launch if the card is inserted?

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  • [–] 7 points 2 months ago (4 children)

    I dunno if you'd wanna waste a whole sd card for a single game when you could fit hundreds on it.

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  • [–] [S] 3 points 2 months ago (2 children)

    Not if were talking cyberpunk and such

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  • [–] 5 points 2 months ago*

    I looked but there doesn't seem to be a straightforward way to do that in Linux. I was thinking a udev rule but it would be clunky since the low level details for media like SD cards aren't available. At best, maybe a generic rule that mounts it and looks for an autorun.sh or something, but that's basically reinventing Autoplay on Windows and would have the same security implications.

    I read Hack-a-Day frequently, and I've come across several projects that use NFC readers so you can tap a card to play specific songs or start playlists. Maybe something like that but launch a specific game instead?

    e.g. https://hackaday.com/2025/03/31/a-music-box-commanded-by-nfc-tags/

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  • [–] 4 points 2 months ago* (1 child)

    For SNES specifically, you could about have every game ever made, your save data, and a light OS on a nice sd card.

    There are some Pi rigs like that.

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  • [–] 4 points 2 months ago

    Recalbox or similar are certainly a thing, but that doesn't really help with GOG games so much as roms. Depends on what the end goal is.

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  • [–] 3 points 2 months ago

    There's a lot of support for NFC launchers too. Stuff like Zaparoo, and websites to make custom labels for them.

    It's not the same idea but it's the same "take a thing off a shelf and use to to play a game" sort of vibe if that's what you're after. And it would be a lot cheaper, SD cards have skyrocketed lately.

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  • [–] 3 points 2 months ago

    I'd rather see someone remake these old games so that the maximum object count can be raised. Just played a ROM of Link to the Past on SNES and the game crawls to a halt in some areas because the engine has to render several objects moving at once...

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  • [–] 2 points 2 months ago

    Check this out: https://hackaday.com/2026/07/20/old-ssds-find-new-life-as-game-cartridges/

    Just saw it on Hack a Day and remembered this post. It's using old SSDs instead of SD cards but is basically what you're describing.

    And they're using auto launch scripts like I mentioned in my first comment and a whitelist to address security.

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  • [–] 2 points 2 months ago (3 children)

    Ok wait what's the speed of access to the SD here? I always thought it would be a problem.

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  • [–] 2 points 2 months ago

    Done before. Pretty straight forward. Even making a basic Bash or CMD launcher is pretty simple, if you just want an interactive menu for opening games.

    Also GOG has emulated games, so the image could be taken more literally too.

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  • [–] 1 point 2 months ago (1 child)