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Making Of Q1K3 (phoboslab.org)
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[-] insomniac_lemon@lemmy.cafe 3 points 1 week ago* (last edited 1 week ago)

13KiB is such a constraining limit, and extra funny considering modern events.

Hobbyist: I've deleted faces to use less bytes.

Console maker: We're discontinuing discs. Worried about games being over 100GiB? Screw you, get faster internet.



EDIT: Also not exactly sure how they did the models. I could see precision being a grid/editor/export setting (or obj parser/optimizer?), though maybe they wrote them by hand or did it in Trenchbroom and thus handled by their own map loader. Controlling precision through scale too, maybe?

this post was submitted on 03 Jul 2026
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