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Making Of Q1K3
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13KiB is such a constraining limit, and extra funny considering modern events.
Hobbyist: I've deleted faces to use less bytes.
Console maker: We're discontinuing discs. Worried about games being over 100GiB? Screw you, get faster internet.
EDIT: Also not exactly sure how they did the models. I could see precision being a grid/editor/export setting (or obj parser/optimizer?), though maybe they wrote them by hand or did it in Trenchbroom and thus handled by their own map loader. Controlling precision through scale too, maybe?