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[-] Croquette@sh.itjust.works 38 points 2 days ago

Because almost every game has timegated content nowadays so that studios can try to milk their playerbase more.

So now, multiplayer games feel like a chore if you want to access the cool event.

[-] QueenHawlSera@sh.itjust.works 6 points 2 days ago

That's exactly why I stopped playing Fortnite, it started feeling more like a chore than a game. I didn't feel like I was rewarded for participating, but being punished for not participating.

Timegated content is the worst, it just creates FOMO

[-] drmoose@lemmy.world 1 points 1 day ago* (last edited 1 day ago)

Many games feel like gacha now for real. Curse that genre for bringing this plague upon us.

[-] Croquette@sh.itjust.works 1 points 1 day ago

My guilty pleasure was playing Fallout 76, but the seasons and predatory monetizing put me off.

[-] TheGreenWizard@lemmy.zip 6 points 2 days ago

TIM FUCKBOY SWEENY DETECTED, COMMENCING CONTRACTUAL MOCKERY: Is Tim still begging people to stop "gate keeping" Mecha Hitler (grok) despite it being used to generate weird pictures of children and nudes of people without their consent? I don't care if you have the solution to world hunger Tim, keep your mouth shut. God I fucking hate this guy.

[-] whotookkarl@lemmy.dbzer0.com 4 points 1 day ago

1 CEO quoted, 0 labor leaders quoted

[-] AceFuzzLord@lemmy.zip 2 points 1 day ago

Okay, but multiplayer indie games, everything from Mecha Chameleon to Pratfall to Yap Yap to many more like them, are hits. Even if just temporarily, these games have had a huge impact on the multiplayer scene. Friends and strangers coming together to play games that are relatively cheap compared to their triple AAA counterpart, while also having a lot of fun over the wacky physics, nonsense, and/or trolling that may occur.

You don't need cross-game features when you have people you hardly know and fun friend games like any of the above mentioned and maybe a discord call if y'all ain't in the same room.

[-] Piwix@lemmy.zip 2 points 1 day ago* (last edited 1 day ago)

Sweeney seems to have forgotten that discord already exists to facilitate cross-game voice chat. Maybe games shouldnt be anything more than the game itself. Just a thought

[-] toiletobserver@lemmy.world 131 points 3 days ago
[-] DrakeAlbrecht@lemmy.world 41 points 3 days ago

"We think giving the players funny hats that cross over will make them play Fortnite more."

Big Monty Python's Meaning of Life energy here.

[-] neon_nova@lemmy.dbzer0.com 63 points 3 days ago

I could never get much into online gaming because it’s a full time job keeping up with the meta and if you are not highly skilled you are just cannon fodder.

I’ll stick to single player games. And for the most part, I’m just playing retro games these days.

Modern games kinda suck half the time. Only good things I’ve played in modern times are the resident evil remakes and some indie stuff.

[-] Cocodapuf@lemmy.world 15 points 2 days ago* (last edited 2 days ago)

Modern games kinda suck half the time.

I've said this before in other threads, but here I go... What's popular right now is battle royale shooters, and that's a shame, because battle royale shooters all suck. And yes Epic, you are largely to blame, as you make one of the most popular entries in this terrible genre.

If there's any worse game mechanic than frantic inventory management while under fire, I have yet to see it. At least in chess boxing they pause to take their turns between rounds.

Also, winning feels good, I think most people would agree with that. But if the game hosts 100 players with teams of 4, that means 4% of players get to "win". Compare to CoD or Overwatch, where in most game modes 50% of players get to win.

And just as a side note, I don't think Epic has solved anything with some new voice chat system. Because it's not new, discord already exists, steam already has integrated voice chat.

[-] masterspace@lemmy.ca 4 points 2 days ago

Lol like thats the only possible axis or lens to view a game through.

Battle Royale shooters got more popular then traditional team deathmatch games for their inherent pacing.

Battle Royale games always involve these dynamic phases where sometimes you're looting, sometimes you're exploring, sometimes your battling, sometimes you're sneaking up on people.

That naturally creates the kind of varied encounters that games like Halo or Cod only got through randomizing game modes, and rather then only having downtime between matches to talk with your friends online, there is natural downtime built into segments of each scenario when you're exploring and looting.

[-] Cocodapuf@lemmy.world 5 points 2 days ago

By all means don't let me yuck your yum. I get that it's a popular genre, that people really like these games, and that's legit.

But it's kinda like, well imagine you're a huge basketball fan and you're really into football too. But over the last 10 years most of ESPN's programming has shifted over to auto racing, which bores you to tears. And hey, that's fine if you like auto racing, but now it's legitimately hard to find any basketball or football content.

Anyway, my point is, it's just a sucks to see the industry dominated by something you don't really care for.

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[-] QueenHawlSera@sh.itjust.works 2 points 2 days ago

This is pretty much why I don't play multiplayer games, you're either uber 1337 MLG, or you're fucked. No inbetween, and constant losses aren't fun.

[-] unglueclass23@programming.dev 2 points 2 days ago* (last edited 2 days ago)

I could never get much into online gaming because it’s a full time job keeping up with the meta and if you are not highly skilled you are just cannon fodder.

Some, yes, but certainly not all of them.

I've been playing The Finals and it's a great casual game. I think I average like 6 hours a week or something. The matches are short, toxicity is low and its fun. Most of its player-base are casuals, a lot of console players. And it's designed in a way that even if you have bad teammates or lose you can still have a lot of fun since the main game-mode is 3v3v3 or 3v3v3v3, has fun movement and a completely destructible environment. Just blowing shit up is enough enjoyment on its own.

[-] Blemgo@lemmy.world 1 points 2 days ago

That's why I enjoyed TF2 for such a long time. While teamwork will always give you an advantage in matches, you will nearly never find it on public matches and people just do their own thing, and occasionally see a push forming and join in to get further. It also helps that the TTK in TF2 is much longer than in other team based multiplayer games, and you spawn back into it within 10 seconds or so.

Sadly there are so few games that follow that formula of goofy fun and rather just try to make games that are "strategic" or "competitive", which sucks majorly.

[-] drmoose@lemmy.world 2 points 1 day ago

Conga line is the goat of all features

[-] Blemgo@lemmy.world 1 points 1 day ago

Even earlier than that there was the killbind. Nothing beats your teammate or opponent finding you in an unfortunate or unexpected moment, taunting as you killbind shortly before they killbind themselves.

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[-] c64z86@piefed.world 80 points 3 days ago

Maybe it's because a lot of new games coming out today are buggy, micro transaction filled pieces of crud?

[-] darkmogool@feddit.org 16 points 3 days ago

You forgot poorly optimized and the idiotic anti cheat engines.

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[-] Spacehooks@reddthat.com 7 points 3 days ago

Exactly Everyone i knew was excited for killing floor 3 but it wasnt what eas promised so we just dropped it.

Ark 2 never even came out.

Dune needed ark server manager like feature.

I could go on but point is games not delivering what previous games had. So why bother.

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[-] kewjo@lemmy.world 3 points 2 days ago

but have you thought about convincing your friends to ignore that to make Epic more money?

[-] Quazatron@lemmy.world 59 points 3 days ago

Have you considered, hear me out, that some players just hate playing with other players, because being insulted breaks immersion?

All the other micro transaction fuckery you do on top just makes it yet more unappealing.

[-] drmoose@lemmy.world 2 points 1 day ago

It's an issue in US and EU servers. The Deadlock community in particular rn is upset with voip racism and general chat harassment.

Really disappointing to be a gamer sometimes but weirdly enough the Asian servers are very chill for most games. Tf2, cs2, Deadlock - very little flaming or racism just people calling each other "noobs" at times. If you have any ability and ping is reasonable give Asian servers a shot.

[-] Quazatron@lemmy.world 2 points 1 day ago

Thanks, but I'm a single player kind of person.

I find it weird that people prefer staying home to avoid talking to strangers, only to jump into MMOs with a crowd of abusing strangers.

[-] PabloSexcrowbar@piefed.social 8 points 2 days ago

Gamers are the biggest reason for the decline of the games industry. Entitled half-aware idiots demanding features that give them bigger and bigger hits of dopamine have driven the entire industry into the ground. The celebration of toxicity in the community hasn't helped a damn thing, either.

[-] CADmonkey@lemmy.world 43 points 3 days ago

Or maybe not everyone wants another FPS with gamble boxes?

[-] drmoose@lemmy.world 2 points 1 day ago

I still have a 1k usd cs2 knife from a random lucky box. Kinda feels good so I can see how people get really into it.

[-] Kolanaki@pawb.social 47 points 3 days ago* (last edited 3 days ago)

How the fuck am I suppose to make new friends when I can't consistently connect with people unless they are already my friend? This wasn't a problem back when games were mostly on dedicated servers where the same groups would hang out consistently, day after day, so you'd actually get to know people.

[-] phailhaus@piefed.social 14 points 3 days ago

Yeah, you used to get to know the players and come back to certain servers because of the community around them. There was one TF2 server I played on for a while that had a guy who played exclusively melee Heavy with extremely throttled Internet, causing him to teleport around. You don't get guys like Magical Fisting Heavy anymore.

[-] Nouvellalia@lemmy.world 5 points 2 days ago* (last edited 2 days ago)

I played TF2 from release, to the month they implemented matchmaking. Technically they left the ability to host and join specific servers, but those emptied and never came back. I was now essentially only allowed to pay with strangers.

I joined again for the Halloween event, thinking my tradition of playing hours of Mann Manor could still be enjoyed at least. After all, it was a special event, and I knew others would join the 24/7 Manor servers like they had every year, just like me.

Nope. They were all empty. Everyone still only joined matchmaking. I miss my server-friends. Mostly it was just acquaintances, but sometimes I'd make a real long-term friend after we'd find eachother at an event IRL.

As is almost always the case, the algo that optimizes, doesn't optimize for what I want or need, it optimizes for what an unfeeling corp "needs". I want less downtime, sure, but not at the cost of meaning.

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[-] grandma@sh.itjust.works 54 points 3 days ago

It is impossible to satirize this guy

[-] _haha_oh_wow_@sh.itjust.works 19 points 3 days ago

Damn it, who anthropomorphized satire and let it run a company!?

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[-] TroublesomeTalker@feddit.uk 18 points 3 days ago

Until Tim Sweeney does something about Tim fucking Sweeney I am good thanks.

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[-] tomkatt@lemmy.world 18 points 3 days ago

Maybe consider some of us just want to play with friends and/or spouses or partners.

Reintroduce LAN play and locally hosted multiplayer servers. IDGAF about playing with randos, I just want to play with my wife, and I’d prefer it to not be something that can shut down because the company went broke or didn’t care anymore.

[-] audaxdreik@pawb.social 22 points 3 days ago

Yeah, nothing will help attract players like diluting any weak identity it already had with an open deluge of metaverse slop. Everything will be everything. It's not enough to have a product anymore, it has to be a whole ecosystem. God forbid a single bloody dollar slip through your grasp.

[-] mrbn@lemmy.ca 14 points 3 days ago

Epic shared plans for “portable content, codes and economies” between UE-developed games, with Fortnite slated to be the first real proof of concept. In Fortnite’s case, portability will allow cosmetics obtained or purchased in-game to be used in other UE games and vice versa. Additionally, UE6’s cross-game social link feature will allow players to be connected to one game, but voice chat with people playing another.

The first part seems like a new concept we haven't seen in other games. Buy one skin, use it everywhere. I bet they're going to fuck it up with their greed somehow, but it's a neat concept and provides more value to people who buy skins.

The second part, and last sentence, is basically just discord, team speak, etc. I don't buy or use Epic's stuff, but if I understand it correctly, some dumbass thought it was a good idea to only allow voice channels for people playing the same game 🤣🤣🤣

[-] tehn00bi@lemmy.world 1 points 2 days ago

It’s like they are wanting to build the Oasis from ready player one.

[-] popekingjoe@lemmy.world 8 points 3 days ago* (last edited 3 days ago)

Buy one skin, use it everywhere.

That's how they tried to sell NFTs in games to us iirc. Buy a gun skin or obtain a specific gun in CoD and use it in another game. I dunno how that was supposed to work, but I remember that marketing spin when they were trying to make them a thing.

[-] dustyData@lemmy.world 4 points 3 days ago

It's a technical nightmare. It requires exponential levels of labor for every cosmetic and legal agreements with disparate game owners. Sure, I make an asset in my game for a skin the player bought in your game, who keeps the money?

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[-] jtrek@startrek.website 12 points 3 days ago

I don't have the personal budget to buy a lot of games. Pay me more and I'll spend more. Otherwise, fuck all the way off

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[-] dudeface@lemmy.world 12 points 3 days ago

Guess we will see if GTA6 online fails due to not being in the unreal ecosystem

[-] CalcProgrammer1@lemmy.today 14 points 3 days ago

Rockstar lost me when they added invasive anticheat to GTAV. It was a great game prior to that, but take away something I've been enoying for almost 10 years on a whim and don't allow me to play it anymore because I'm on Linux? Goodbye and good riddance. Not touching anything they put out ever again.

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[-] Bluegrass_Addict@lemmy.ca 10 points 3 days ago

it's already failed for me.

I ain't touching that pile of shit with 10 copies of gta5 taped together and covered in feces...

ALL aaaa slop is dead to me... they will never see a dime from me ever again... no ea, no ubi, no rockstar... if they call themselves AAAA then it's trash.

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this post was submitted on 23 Jun 2026
126 points (94.4% liked)

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