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[-] toiletobserver@lemmy.world 131 points 3 weeks ago
[-] DrakeAlbrecht@lemmy.world 41 points 3 weeks ago

"We think giving the players funny hats that cross over will make them play Fortnite more."

Big Monty Python's Meaning of Life energy here.

[-] c64z86@piefed.world 80 points 3 weeks ago

Maybe it's because a lot of new games coming out today are buggy, micro transaction filled pieces of crud?

[-] darkmogool@feddit.org 16 points 3 weeks ago

You forgot poorly optimized and the idiotic anti cheat engines.

[-] c64z86@piefed.world 2 points 3 weeks ago
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[-] Spacehooks@reddthat.com 7 points 3 weeks ago

Exactly Everyone i knew was excited for killing floor 3 but it wasnt what eas promised so we just dropped it.

Ark 2 never even came out.

Dune needed ark server manager like feature.

I could go on but point is games not delivering what previous games had. So why bother.

[-] c64z86@piefed.world 3 points 3 weeks ago

Too right! The only game I'm excited for is Tomb Raider: Legacy Of Atlantis.. And even then I dread they will find some way to bork that up and ruin it.

[-] kewjo@lemmy.world 3 points 3 weeks ago

but have you thought about convincing your friends to ignore that to make Epic more money?

[-] neon_nova@lemmy.dbzer0.com 63 points 3 weeks ago

I could never get much into online gaming because it’s a full time job keeping up with the meta and if you are not highly skilled you are just cannon fodder.

I’ll stick to single player games. And for the most part, I’m just playing retro games these days.

Modern games kinda suck half the time. Only good things I’ve played in modern times are the resident evil remakes and some indie stuff.

[-] Cocodapuf@lemmy.world 15 points 3 weeks ago* (last edited 3 weeks ago)

Modern games kinda suck half the time.

I've said this before in other threads, but here I go... What's popular right now is battle royale shooters, and that's a shame, because battle royale shooters all suck. And yes Epic, you are largely to blame, as you make one of the most popular entries in this terrible genre.

If there's any worse game mechanic than frantic inventory management while under fire, I have yet to see it. At least in chess boxing they pause to take their turns between rounds.

Also, winning feels good, I think most people would agree with that. But if the game hosts 100 players with teams of 4, that means 4% of players get to "win". Compare to CoD or Overwatch, where in most game modes 50% of players get to win.

And just as a side note, I don't think Epic has solved anything with some new voice chat system. Because it's not new, discord already exists, steam already has integrated voice chat.

[-] masterspace@lemmy.ca 4 points 3 weeks ago

Lol like thats the only possible axis or lens to view a game through.

Battle Royale shooters got more popular then traditional team deathmatch games for their inherent pacing.

Battle Royale games always involve these dynamic phases where sometimes you're looting, sometimes you're exploring, sometimes your battling, sometimes you're sneaking up on people.

That naturally creates the kind of varied encounters that games like Halo or Cod only got through randomizing game modes, and rather then only having downtime between matches to talk with your friends online, there is natural downtime built into segments of each scenario when you're exploring and looting.

[-] Cocodapuf@lemmy.world 5 points 3 weeks ago

By all means don't let me yuck your yum. I get that it's a popular genre, that people really like these games, and that's legit.

But it's kinda like, well imagine you're a huge basketball fan and you're really into football too. But over the last 10 years most of ESPN's programming has shifted over to auto racing, which bores you to tears. And hey, that's fine if you like auto racing, but now it's legitimately hard to find any basketball or football content.

Anyway, my point is, it's just a sucks to see the industry dominated by something you don't really care for.

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[-] Quazatron@lemmy.world 59 points 3 weeks ago

Have you considered, hear me out, that some players just hate playing with other players, because being insulted breaks immersion?

All the other micro transaction fuckery you do on top just makes it yet more unappealing.

[-] PabloSexcrowbar@piefed.social 8 points 3 weeks ago

Gamers are the biggest reason for the decline of the games industry. Entitled half-aware idiots demanding features that give them bigger and bigger hits of dopamine have driven the entire industry into the ground. The celebration of toxicity in the community hasn't helped a damn thing, either.

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[-] grandma@sh.itjust.works 54 points 3 weeks ago

It is impossible to satirize this guy

[-] _haha_oh_wow_@sh.itjust.works 19 points 3 weeks ago

Damn it, who anthropomorphized satire and let it run a company!?

[-] Lost_My_Mind@lemmy.world 4 points 3 weeks ago

My question is.....how are they still in business???

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[-] Kolanaki@pawb.social 47 points 3 weeks ago* (last edited 3 weeks ago)

How the fuck am I suppose to make new friends when I can't consistently connect with people unless they are already my friend? This wasn't a problem back when games were mostly on dedicated servers where the same groups would hang out consistently, day after day, so you'd actually get to know people.

[-] phailhaus@piefed.social 14 points 3 weeks ago

Yeah, you used to get to know the players and come back to certain servers because of the community around them. There was one TF2 server I played on for a while that had a guy who played exclusively melee Heavy with extremely throttled Internet, causing him to teleport around. You don't get guys like Magical Fisting Heavy anymore.

[-] Nouvellalia@lemmy.world 5 points 3 weeks ago* (last edited 3 weeks ago)

I played TF2 from release, to the month they implemented matchmaking. Technically they left the ability to host and join specific servers, but those emptied and never came back. I was now essentially only allowed to pay with strangers.

I joined again for the Halloween event, thinking my tradition of playing hours of Mann Manor could still be enjoyed at least. After all, it was a special event, and I knew others would join the 24/7 Manor servers like they had every year, just like me.

Nope. They were all empty. Everyone still only joined matchmaking. I miss my server-friends. Mostly it was just acquaintances, but sometimes I'd make a real long-term friend after we'd find eachother at an event IRL.

As is almost always the case, the algo that optimizes, doesn't optimize for what I want or need, it optimizes for what an unfeeling corp "needs". I want less downtime, sure, but not at the cost of meaning.

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[-] brucethemoose@lemmy.world 4 points 3 weeks ago* (last edited 3 weeks ago)

You can still do that in many games.

It's just organized unofficially in Discord groups. And... yeah, Discord is mandatory :(

[-] Dvixen@lemmy.world 3 points 3 weeks ago

For real. Everyone already has their friend group, their clique, whatever. They often say they are open and welcoming, and sometimes are for a while. They don't try to get to know the newcomer, regale then with stories of their already set in stone group, and make promises they have no intention of keeping. Newcomer leaves, and they don't even notice or care to reach out, and if they do, it's purely performative and there's no follow through because they already have their group.

[-] CADmonkey@lemmy.world 43 points 3 weeks ago

Or maybe not everyone wants another FPS with gamble boxes?

[-] Croquette@sh.itjust.works 38 points 3 weeks ago

Because almost every game has timegated content nowadays so that studios can try to milk their playerbase more.

So now, multiplayer games feel like a chore if you want to access the cool event.

[-] QueenHawlSera@sh.itjust.works 6 points 3 weeks ago

That's exactly why I stopped playing Fortnite, it started feeling more like a chore than a game. I didn't feel like I was rewarded for participating, but being punished for not participating.

Timegated content is the worst, it just creates FOMO

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[-] audaxdreik@pawb.social 22 points 3 weeks ago

Yeah, nothing will help attract players like diluting any weak identity it already had with an open deluge of metaverse slop. Everything will be everything. It's not enough to have a product anymore, it has to be a whole ecosystem. God forbid a single bloody dollar slip through your grasp.

[-] TroublesomeTalker@feddit.uk 18 points 3 weeks ago

Until Tim Sweeney does something about Tim fucking Sweeney I am good thanks.

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[-] tomkatt@lemmy.world 18 points 3 weeks ago

Maybe consider some of us just want to play with friends and/or spouses or partners.

Reintroduce LAN play and locally hosted multiplayer servers. IDGAF about playing with randos, I just want to play with my wife, and I’d prefer it to not be something that can shut down because the company went broke or didn’t care anymore.

[-] mrbn@lemmy.ca 14 points 3 weeks ago

Epic shared plans for “portable content, codes and economies” between UE-developed games, with Fortnite slated to be the first real proof of concept. In Fortnite’s case, portability will allow cosmetics obtained or purchased in-game to be used in other UE games and vice versa. Additionally, UE6’s cross-game social link feature will allow players to be connected to one game, but voice chat with people playing another.

The first part seems like a new concept we haven't seen in other games. Buy one skin, use it everywhere. I bet they're going to fuck it up with their greed somehow, but it's a neat concept and provides more value to people who buy skins.

The second part, and last sentence, is basically just discord, team speak, etc. I don't buy or use Epic's stuff, but if I understand it correctly, some dumbass thought it was a good idea to only allow voice channels for people playing the same game 🤣🤣🤣

[-] popekingjoe@lemmy.world 8 points 3 weeks ago* (last edited 3 weeks ago)

Buy one skin, use it everywhere.

That's how they tried to sell NFTs in games to us iirc. Buy a gun skin or obtain a specific gun in CoD and use it in another game. I dunno how that was supposed to work, but I remember that marketing spin when they were trying to make them a thing.

[-] dustyData@lemmy.world 4 points 3 weeks ago

It's a technical nightmare. It requires exponential levels of labor for every cosmetic and legal agreements with disparate game owners. Sure, I make an asset in my game for a skin the player bought in your game, who keeps the money?

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[-] BassTurd@lemmy.world 4 points 3 weeks ago

It's probably my lack of understanding of UR, but how do you have the same skin in multiple games for different character or items models? Are they going to update every game when there is a new skin released or is this somehow done dynamically?

[-] mrbn@lemmy.ca 4 points 3 weeks ago

I will start by saying that I have no idea what their plans are and I am not a game or game engine dev.

how do you have the same skin in multiple games for different character or items models?

I think what we'll see is the model and mesh of the skins will be loadable by the game via the engine. I'm assuming they'll have a standard that contains the hitbox and model/mesh to put on the character. Then the game dev could tweak gobally the scaling (as an example) to make all skins fit nicely into their game. Same for guns and such. But game devs who want to opt in[1] to this will have to use the engine API to make it work.

Are they going to update every game when there is a new skin released

I would assume that the game itself won't need to be recompiled or updated but rather the engine will download the newest skins in some common and reusable place. And then the engine swaps one model for another.

[1] my suspicion is that the tech will be licensed to the game makers. Especially if they plan on allowing copyright characters (like Marvel characters).

And again, please take everything I said with some salty grains or something as I am only speculating.

[-] BassTurd@lemmy.world 3 points 3 weeks ago

All of that sounds like it makes sense. I'm wondering how do you say buy a fortnite skin for a specific shaped character, then use it in a game where the character model is wildly different. I know very little about game game dev and even less so about how character art is made and turned into a 3d model. It just seems like the skins would have to be individually created for each game. That may not be too bad at first, but the bigger the game catalog, the more maintenance.

I'm very much not the demo for this kind of thing, but the tech behind it sounds interesting. I'm just waiting for them to say they're doing it with AI to take my distaste for Epic and multiplying it tenfold.

[-] dil@piefed.zip 3 points 3 weeks ago

There were automation demos by ue If I remember correctly showing different size and types of bodies wearing the same outfits, mightve been reallusion or something else, either way AAA devs would have access to the tools/knowledge to remodel the clothes to fit manually for their game.

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[-] jtrek@startrek.website 12 points 3 weeks ago

I don't have the personal budget to buy a lot of games. Pay me more and I'll spend more. Otherwise, fuck all the way off

[-] Lost_My_Mind@lemmy.world 4 points 3 weeks ago

I mean, I get it, but.....unless you work for Epic, I'm not seeing how Epic would have sny say at all in how much you get paid.

[-] jtrek@startrek.website 2 points 3 weeks ago

It's a demand pointed out the entire capitalist hellscape, of which epic is a part, not them specifically.

Sweeney's a billionaire. He could be pushing for labor to have a bigger slice of the pie. But he won't, because he's a soulless husk.

[-] dudeface@lemmy.world 12 points 3 weeks ago

Guess we will see if GTA6 online fails due to not being in the unreal ecosystem

[-] CalcProgrammer1@lemmy.today 14 points 3 weeks ago

Rockstar lost me when they added invasive anticheat to GTAV. It was a great game prior to that, but take away something I've been enoying for almost 10 years on a whim and don't allow me to play it anymore because I'm on Linux? Goodbye and good riddance. Not touching anything they put out ever again.

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[-] Bluegrass_Addict@lemmy.ca 10 points 3 weeks ago

it's already failed for me.

I ain't touching that pile of shit with 10 copies of gta5 taped together and covered in feces...

ALL aaaa slop is dead to me... they will never see a dime from me ever again... no ea, no ubi, no rockstar... if they call themselves AAAA then it's trash.

[-] grandma@sh.itjust.works 7 points 3 weeks ago

Pretty excited about gta6 myself but I'm not touching the online mode with a 10 foot pole. It probably won't even run on linux anyway

[-] TheBlackLounge@lemmy.zip 3 points 3 weeks ago
  • Isn't "overproduced" not an antonym of slop?
  • That you won't buy it won't make its (probable?) success less of a counterargument to this ceo's ramblings.
[-] TheGreenWizard@lemmy.zip 6 points 3 weeks ago

TIM FUCKBOY SWEENY DETECTED, COMMENCING CONTRACTUAL MOCKERY: Is Tim still begging people to stop "gate keeping" Mecha Hitler (grok) despite it being used to generate weird pictures of children and nudes of people without their consent? I don't care if you have the solution to world hunger Tim, keep your mouth shut. God I fucking hate this guy.

[-] minfapper@piefed.social 6 points 3 weeks ago

Obligatory "Fuck Tim Sweeney!"

[-] Strider@lemmy.world 6 points 3 weeks ago

This guy lives in a very specific bubble on his own.

[-] whotookkarl@lemmy.dbzer0.com 4 points 3 weeks ago

1 CEO quoted, 0 labor leaders quoted

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this post was submitted on 23 Jun 2026
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