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It's amazing what a difference a little bit of time can make: Two years after kicking off what looked to be a long-shot campaign to push back on the practice of shutting down server-dependent videogames once they're no longer profitable, Stop Killing Games founder Ross Scott and organizer Moritz Katzner appeared in front of the European Parliament to present their case—and it seemed to go very well.

Official Stream: https://multimedia.europarl.europa.eu/en/webstreaming/committee-on-internal-market-and-consumer-protection-ordinary-meeting-committee-on-legal-affairs-com_20260416-1100-COMMITTEE-IMCO-JURI-PETI

Digital Fairness Act: https://ec.europa.eu/info/law/better-regulation/have-your-say/initiatives/14622-Digital-Fairness-Act/F33096034_en

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[-] grue@lemmy.world 253 points 2 weeks ago* (last edited 2 weeks ago)

Games should be required to have reproducible source for all components (client and server) sent to whatever the European equivalent of the Library of Congress is, to be made available in the Public Domain whenever the publisher stops publishing them.

[-] SpeedRunner@europe.pub 239 points 2 weeks ago* (last edited 2 weeks ago)

Not only games. Goes for all electronics as well.

Sick of supporting your 'old phones'? You're required by law to disclose all binary blobs as source code to let somebody else pick it up the slack.

Feeling like bricking old Kindles? Fine, but users must be able to install alternative OS on your old device.

Not providing software updates for your TV anymore after you removed features? That's your right, but so is the right of the effing device owner to install something else on it.

And it's not just consumer electronics. (caugh John Deere caugh).

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[-] helpImTrappedOnline@lemmy.world 51 points 2 weeks ago* (last edited 2 weeks ago)

I like it. If the publisher no longer sells/supports the full game as purchased, then they no longer to get to complain about people pirating it.

I don't like instantly throwing it public domain, that's the wrong license to use. I think Creative Common CC BY-NC-SA would be more appropriate. (Credit the original, no commercial use, and any modified/redistributed version must follow same license).

This will prevent xbox from taking all the old PlayStation games, stealing an emulator, and selling them under game pass to people that don't know those games are freely available.

I'd also add the game must be available as an individual 1-time purchase. If it's only available as a bundle or subscription service (like game pass), that doesn't count.

[-] grue@lemmy.world 22 points 2 weeks ago

The Public Domain isn't a "license." It's simply the default state of a work when copyright is no longer being enforced for it. I'm saying that copyright should immediately expire for any published work that is no longer being made available by some entity with the right to do so (phrased carefully so as not to break copyleft licenses, BTW) and that anyone should be able to get it directly from a government archive of all Public Domain works.

As for selling Public Domain works, that's always been allowed and I don't see any particular reason to change it, provided that regulatory capture doesn't result in the public archive being the digital equivalent of hidden away in a disused lavatory in a locked basement with a sign saying "beware of the leopard." If the free option is prominent and well-known but you want to pay money for some reason anyway (in theory, because the person selling it added value in some way), that's your business.

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[-] SpaceScotsman@startrek.website 27 points 2 weeks ago

This is one of the points that a French MEP brought up during the meeting. If this is pursued it could as a side effect open up space for digital "orphaned works" which would be fantastic.

[-] grue@lemmy.world 30 points 2 weeks ago* (last edited 2 weeks ago)

It's not even an issue of "orphaned works." Every work becomes Public Domain eventually; that's the point of it.

In fact (according to originalist American sensibilities, at least) the entire point of copyright law is "to promote the progress of science and the useful arts" (i.e., to enrich the Public Domain) to begin with! Allowing works to be copyrighted (essentially, borrowed back from the Public Domain temporarily so the creator can profit, thus incentivizing the creation of works) is merely a means to that end, not some sort of moral entitlement.

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[-] Lanusensei87@lemmy.world 178 points 2 weeks ago

To think all of this happened because one person really liked The Crew of all things.

[-] AcornTickler@sh.itjust.works 137 points 2 weeks ago

Entire Linux gaming happened because one guy wanted to play Nier Automata on it. Don't underestimate some one guys.

[-] Absolute_Axoltl@feddit.uk 66 points 2 weeks ago

Source?*

*In a "I'm interested in the story" sense rather than a "PROVE IT" sense.

[-] AcornTickler@sh.itjust.works 94 points 2 weeks ago* (last edited 2 weeks ago)

DXVK was the last (IMO) major key in enabling proper Linux gaming.

Here's a short interview with the creator of DXVK.

Prior to this Wine was able to run some simple Windows applications, but games (which heavily rely on GPU acceleration) lagged quite a bit behind since DirectX is a Windows exclusive graphics API. Instead, on Linux we have Vulkan which is similarly feature rich, but an open standard. DXVK translates DirectX API calls to Vulkan, which GPUs on Linux can understand, similar to how Wine translates Windows syscalls to the Linux alternatives. Even though Wine existed for a long time, DXVK's development started quite a bit later.

[-] corodius@lemmy.world 36 points 2 weeks ago

To be absolutely clear, wine could run many games just fine, I was playing WOW, Starcraft 2, and many others perfectly. However, Directx 11 was new, and wine had a harder time with itml. DXVK Was created specificially to run DX11 Games in WINE, and is amazing, but it wasn't just "some simple applications" at the time

[-] massacre@lemmy.world 19 points 2 weeks ago

What a thoughtful and concise overview of the situation. Thank you.

[-] gnufuu@infosec.pub 37 points 2 weeks ago* (last edited 2 weeks ago)

According to this source the guy is called Philip Rebohle and he wrote a translation layer called DXVK that lets you run DirectX stuff on Vulkan.

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[-] FryHyde@lemmy.zip 59 points 2 weeks ago

Even crazier, he doesn't even particularly like it. He just didn't think it should become vaporware.

[-] sp3ctr4l@lemmy.dbzer0.com 33 points 2 weeks ago* (last edited 2 weeks ago)

Some people actually have principles, actually stand on business... apparently this is quite a rarity these days.

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[-] OldManBOMBIN@lemmy.world 151 points 2 weeks ago

But what does Pirate Software think of the situation? That's what I really need to know.

His dad worked at Blizzard, y'know.

[-] sp3ctr4l@lemmy.dbzer0.com 65 points 2 weeks ago* (last edited 2 weeks ago)

I saw a random youtuber actually figure this out.

Get banned from Prirate Software's chat speed run, Any%.

He made an account, joined, and just politely asked what Thor thought of the recent SKG EU Parliament hearings.

Total Elapsed Time to Ban: Approximately 9 seconds.

Thor then muttered about not wanting to hear anything from any SKG assholes.

Dude is a literally terminal stage narcissist.

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[-] bunnyBoy@pawb.social 33 points 2 weeks ago

The first second generation Blizzard employee!

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[-] QueenMidna@lemmy.ca 96 points 2 weeks ago* (last edited 2 weeks ago)

To think that the guy that wrote Freeman's Mind would go on to such heights. Proud of you, Ross.

[-] starelfsc2@sh.itjust.works 66 points 2 weeks ago

He says in his videos "I'm just some guy who wants to play video games, I don't know how to lead a movement. But uh, here we are I guess!" He's spent a massive amount of time and effort on it, when he just happened to end up the spokesperson. Incredibly cool guy.

[-] nutsack@lemmy.dbzer0.com 21 points 2 weeks ago* (last edited 2 weeks ago)

i think he tried to bail once and then realized he isn't allowed to

[-] starelfsc2@sh.itjust.works 32 points 2 weeks ago

I believe he said if this fails, he's done since it's just been too much work. Then he managed to get a million signatures to be seen in front of eu parliament, so he's back in it.

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[-] nutsack@lemmy.dbzer0.com 66 points 2 weeks ago

what is that weird fake blizzard grifter with the hair doing now is he alive still

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[-] Blackmist@feddit.uk 62 points 2 weeks ago

Who will win?

One million angry gamers, or one little bribey boy?

We shall see.

[-] lightnsfw@reddthat.com 36 points 2 weeks ago

Yeah, if you think they're reacting positively to this wait til you see how they react to EA cracking open their checkbook. Oh, wait, that one will happen behind closed doors.

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[-] wioum@lemmy.world 60 points 2 weeks ago

Hopefully we wont see bad actors just pivot to f2p and have a few microtransactions to actually unlock the games.

[-] CosmoNova@lemmy.world 35 points 2 weeks ago* (last edited 2 weeks ago)

Some mobile games already work that way where they claim to be f2p but it‘s just a demo of the actual game with ingame purchases for the other levels. However annoying, it‘s not flat out scamming customers like shutting down servers months after release is. Perhaps devs should still be required to label it as a demo just in case though.

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[-] gnufuu@infosec.pub 52 points 2 weeks ago* (last edited 2 weeks ago)
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[-] stickyprimer@lemmy.world 51 points 2 weeks ago

This is a masterclass in “pick your one thing in life and focus on that.”

I’m highly pessimistic that the spirit of this legislation, which I wholly support, can ever be enshrined in law with enough specificity that it works the way we want it to in the cases where we need it to, without becoming a truly undue burden on small developers or forcing all publishers to just work around it in some way: like taking everything to a subscription model going forward.

[-] MentalEdge@sopuli.xyz 41 points 2 weeks ago* (last edited 2 weeks ago)

undue burden on small developers

Uuh, more often than not, the small devs already make their games indefinitely playable and preservable, just out of a love for the medium.

No actual artist wants their work to have an expiry date.

Legal enforcement is only needed for the passionless big publishers that shutter games just to funnel players into purchasing their latest releases.

It's mentioned in the parliament presentation. Only a small minority of game publishers engage in this BS, but it's ALL the big ones, meaning the problem is experienced by the vast majority of consumers.

[-] TotalCourage007@lemmy.world 16 points 2 weeks ago

We've had the technology since stone ages, quit lying about this so called burden. All it takes is to not be greedy.

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[-] Muehe@lemmy.ml 26 points 2 weeks ago

Man fuck Axel Voss! Damn copyright shill. Guess we can take solace in the fact that he seemed to be the only one clearly taking the publishers side here.

And if I'm not mistaken, the European Commission representative argued in his reply to Voss (around 12:20) that "collective management organisations" or "cultural heritage institutions" might well be allowed to preserve games that are not commercially available anymore already under the current framework.

[-] wanderinglurk@lemmy.world 18 points 2 weeks ago

Wup, there's management. Let me guess what they're talking about.

"You, sir, are mad! Dinosaurs are reptiles! They must be cold-blooded!"

"Now, you listen and you listen good: Birds are one of the closest living relatives to dinosaurs we have. And I don't need to tell you they're all warm-blooded."

"Do you know how difficult it is to maintain thermostasis for an animal so large? They're cold-blooded, I tell you!"

"Let me tell you something. There's evidence to suggest that Velociraptors had feathers. Feathers! What does that tell you?"

It's amazing that Ross Scott has gone from delivering the funnies to absolute morale boosting for the gaming media.

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[-] TachyonTele@piefed.social 14 points 2 weeks ago

This is what a honest lobby looks like

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this post was submitted on 22 Apr 2026
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