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[–] 176 points 4 months ago*

"Copilot please remaster Fallout New Vegas "

  • Sadya Nadella, probably
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  • [–] 81 points 4 months ago* (last edited 4 months ago) (1 child)

    Yeah, we know Bethseda does not have 'the engineering knowhow', we've known that for like a decade now.

    That the author considers this 'an eyebrow raising assertion' betrays that they understand nothing about games on the backend, or how development actually works.

    Avellone argues there's a unique roadblock with New Vegas: "the very last milestone" Bethesda gave Obsidian Entertainment was to "deliver all the source code and the ability to make the build" for $10,000.

    "For reasons unknown to me, but I have suspicions, [Obsidian studio head] Feargus [Urquhart] decided not to cash out that milestone, and did not deliver it," says Avellone. "It's not a strange decision if you feel, which would not be out of the realms of possibility, that the New Vegas experience cheated him out of X amount of money.

    You pull away all their bonuses, a decade ago, for missing a review score mandate by one point.

    For a game with barely enough dev time allocated to it, for a dev cycle that would have been 100% crunch before crunch became a term people use.

    Its the best 3D Fallout game that exists.

    Its a game that largely revolves around revenge on some asshole who fucked you over.

    And Bethesda wants to now remake it, probably looking to make a lot more than $10k.

    Yeah, gee, I have no idea why they didn't go for that last stretch goal, yep, no clue.

    EDIT:

    Now excuse me while I laugh, and whistle Heartache by the Numbers.

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  • [–] 34 points 4 months ago (4 children)

    this comment is so filled with disinformation that it must be ragebait

    for one, the bonus was a tacked on thing bethesda threw in as a freebie, which obsidian devs (i think it was sawyer) said would just be going to the shareholders/business people up stairs

    for two, obsidian is the one who set the timeframe to make the game, and obsidian is the one who denied the devs more time, no matter how much they asked

    for three, thats not objective in the slightest

    for four, only for the first quarter of the game. the rest being a bunch of almost optional fetch quests, with some main quests sprinkled in

    for five, not confirmed anywhere

    for six, because obsidian was ran like absolute garbage back then and couldnt even afford another month to fix bugs because they would have went under due to the incompitance of the ceos of obsidian

    my internet is not good right now so i dont feel like finding sources, but i know sawyer, avellone, and a few other obsidian devs have said as much

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  • [–] 50 points 4 months ago* (4 children)

    New Vegas doesnt need a remaster, anyway.

    It needs a Remake

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  • [–] 32 points 4 months ago (1 child)

    with the cut content restored and an actually fleshed out legion

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  • [–] 38 points 4 months ago (1 child)

    and less loading screens, especially around new vegas, because they had to cater to the ram limits of the consoles at the time.

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  • [–] 19 points 4 months ago (1 child)

    going to the top of the lucky 38 and seeing absolutely nothing out the window was such a huge disappointment

    i figured since fo3 had the washington monument then surely new vegas would have a similar one

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  • [–] 10 points 4 months ago (1 child)

    the best thing about a remake for either Fallout 3 or New Vegas, it'd do a significant chunk of the work for remaking the other one.

    So having them bundled into one remake bundle would be fantastic.

    Probaly never happen, but a boy can dream.

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  • [–] 22 points 4 months ago (5 children)

    I'm of a firm opinion that no game needs a remake. Fixing up old games so that they can be played on modern systems - yes please. Remaking the same game but """better""" - no thanks, I'd rather see something original and new come out

    There are some exceptions like Pathologic 2 which is basically a remake but also a reimagining, but those are exceedingly rare.

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    [–] 42 points 4 months ago* (last edited 4 months ago)

    Virginity: I'm the only thing you can lose and never get back 🥰\
    Source code: Hold my beer 🍺

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  • [–] 36 points 4 months ago (5 children)

    Arguably the people who created New Vegas didn’t have the engineering know how, lol.

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    [–] 32 points 4 months ago (2 children)

    Bethesda really shouldn't be allowed to own these IPs anymore at this point, idk who in the AAA scene would do a better job, but something's gotta give. They don't give a single shit.

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  • [–] 18 points 4 months ago (2 children)

    The AAA industry is obsessed with using their own game engines, to the point where the AA industry can run circles around them using Unreal.

    You can give the IP to a random Norwegian (they're always Scandinavian) game studio you've never heard of before and get a better product.

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    [–] 28 points 4 months ago (2 children)

    Bethesda also kept them from getting a fat payout so the devs are very unlikely to help.

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  • [–] 15 points 4 months ago (2 children)

    Bethesda just kept them to their original contract and didn't pay anything they weren't required to. I mean, it would have been a nice "thank you" for almost meeting their goals. But they didn't.

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    [–] 24 points 4 months ago*

    Well yeah.

    It was made by Obsidian, not Bethesda. And we already knew Bethesda had no engineering know-how when New Vegas originally launched 🤷‍♂️

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  • [–] 24 points 4 months ago (2 children)

    That sounds a bit strange, the source code for nearly every script that handles quests, mechanics and such is bundled with the game and what modders have been using since release.

    Unless I'm misunderstanding something, I don't see why a remaster like Oblivion's would be impossible. It runs on top of the original game anyways.

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  • [–] 13 points 4 months ago (17 children)

    Cause the real reason which is well known is Bethesda higher up dont like the fact it s the most loved fallout post Bethesda acquisition and wasn't made by them

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  • [–] 12 points 4 months ago (1 child)

    That’s a solid point. Assuming their bespoke Unreal Engine/Gamebryo hybrid engine can run the scripts, there’s no reason it couldn’t be “remastered” in the same way.

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  • [–] 20 points 4 months ago (1 child)

    They didn't need to add the last part but I'm so glad that they did

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  • [–] 19 points 4 months ago (2 children)

    Just make a new game. This remaster bullshit is awful. You don’t even need to make a new game engine, just use the assets you have and make more stories. Call it a dlc and put the original game out there for $20 and the dlc for $50 and all you had to really invest in were story writers, a few expensive devs to make new assets, and a room of 1099s to help fix code issues.

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  • [–] 17 points 4 months ago* (last edited 4 months ago) (3 children)

    See there are a couple of problems with this plan.

    1] Emil Pagliarulo is complete self-sucking hack at this point, who quite literally could not write a coherent, engaging story, with characters that actually act and speak like human beings, in a world that is actually consistent and makes sense... if he tried.

    As evidence of this, please see anything he's done in the last decade.

    So unless you're gonna fire him and everyone he's molded, no shot.

    He was also the design director of Fallout 76 and Starfield.

    Which are essentially perfect examples of both incompetent game design and execution of ssid design.

    Literally, he is the primary problem with Bethesda as a game developing company.

    2] The entire problem is that you, like the rest of AAA gaming, have the game dev prioritization backwards.

    You want the actual experts to fix and refactor the engine. Having contractors do all that for the last decade plus is why everything is broken now; bandaids upon bandaids produces code necrosis.

    Assets, on the other hand, are broadly much simpler, (presuming you habe templates and standards as determined by the engine), and there are way more people who can produce quality assets than there are people who can fix and refactor core engine code competently.

    The problem that now exists, not just with Bethesda, but many game dev studios, and engines... is that there have been so many things contracted out for so long that nobody, literally no one actually has both a broad and deep understanding... there aren't any experts any more.

    Another great example of this is the attempt at the new engine for Halo Infinite. They just hired a bunch of contractors to overhaul the existing engine.... almost none of them had ever used it before. They did their best, it was not enough, snd then they all got let go.

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    [–] 18 points 4 months ago

    Copilot: New Vegas

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  • [–] 15 points 4 months ago (3 children)

    I do find it odd that Bethesda, as the IP rights holder and publisher of the game, was not given a copy of the source code? Whats the story with that?

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    [–] 12 points 4 months ago* (last edited 4 months ago) (1 child)

    Avellone bragging that his game's code has security-through-spaghetti.

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    [–] 11 points 4 months ago

    I dream of a sequel that focuses on the consequences of the legion falling apart after the second battle of hoover dam.

    Basically a game where one faction wants to turn the remnants of the legion into a unified democratic republic (perhaps a mixture of the Roman senate and the NCR), another faction wants to find a new caesar (and possibly reform some of the stupider sides of the old legion) and a third faction just wants to go back to being a bunch of independent tribes that only trade with each other.

    You would play as the grown up child of a legionaire who died at hoover dam and a slave who was sold off to somewhere else when you were young.

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  • [+] 9 points 4 months ago* (last edited 2 weeks ago) (2 children)
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    [–] 9 points 4 months ago (1 child)

    so people have to reverse engineer the game and try to make a remaster ig?

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    [–] 9 points 4 months ago*

    They could hand it over to Nightdive Studios. They did a banger job with System Shock.

    Eventually.

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  • [–] 6 points 4 months ago

    Just like trading in rocket league. So sad.

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  • [–] 6 points 4 months ago (3 children)

    That's a bit silly thing to say tbh. There's nothing special about NV that can't be recreated without source code.

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    [–] 5 points 4 months ago

    Sounds like an excuse more than a reason.

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