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[–] 56 points 4 months ago (6 children)

I've literally never heard of "Human Fall Flat" before seeing this image

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  • [–] 47 points 4 months ago (1 child)

    From what I interpret off the Wikipedia page, it had sold single digit millions by COVID and then went viral in China during COVID and that's how it ended up selling tens of millions more

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  • [–] 15 points 4 months ago

    Fascinating!

    I'd be interested in seeing a list that was adjusted for the "number of gamers" at the time. A game selling a million copies today isn't the same level of accomplishment as selling a million copies in 1985 when there was a smaller global market.

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  • [–] 44 points 4 months ago* (last edited 4 months ago) (5 children)

    Not a good chart. They mix franchises and titles in the same chart which is a strange choice. Mario Kart 8 certainly did not sell that much, seeing as there are only 13 million Wii U's. They meant Mario Kart 8 Deluxe for Switch. They also got the wrong logo for Super Mario Bros, somehow. It's the New Super Mario Bros. logo but with the "New" cut out.

    e: I was wrong about the SMB logo, it did look like that ingame, just not on the box art.

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    [–] 38 points 4 months ago* (1 child)

    My problem with those stats is that with "Tetris" they always count every iteration of it

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  • [+] 26 points 4 months ago* (last edited 3 months ago) (2 children)
  • [–] 23 points 4 months ago

    If you're going to include pack ins like Wii Sports then Windows Solitaire and Minesweeper smoke everything...

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  • [–] 21 points 4 months ago (7 children)

    has Human Fall Flat really sold more than Overwatch? I always thought it was a small indie game. It even beats out Stardew Valley

    I’ve seen it on storefronts a lot but haven’t tried it before

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  • [–] 20 points 4 months ago

    If they counted all Pokémon game as one like the Tetris it was on the 2nd or 3rd place (at around 340m according to wikipedia).

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  • [–] 19 points 4 months ago (1 child)

    Overwatch ranks in the top 15 and that still wasn't good enough for Blizzard to not chase out all their good devs because the numbers weren't as high as they promised their shareholders.

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  • [–] 7 points 4 months ago

    While blizzare is known for being a shitass company, readjng that some suit told Jeff Kaplan out of nowhere that overwatch needs to generate x million dollars by the end of the quarter or they are gonna fire 2000 people and it's gonna be on him. It left such a disgusting taste in my mouth.

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  • [–] 14 points 4 months ago (5 children)

    Including Wii Sports is kinda bullshit. It was a pack-in for the console. Not like people had a choice there.

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  • [–] 7 points 4 months ago

    to be fair it was a console seller and A LOT of people bought the Wii just to play that at family gatherings and like inviting people over for dinner. My parents bought a Wii just for it and never bought another game for the Wii.

    I was working at an EB Games when the Wii came out and a good chunk of people would just buy the console with no games attached to it. They just wanted Wii Sports. AND THEN when they brought out the new version of Wii Sports...man that thing sold like hot cakes.

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    [–] 14 points 4 months ago (5 children)

    I'm surprised World of Warcraft didn't make it :o

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  • [–] 6 points 4 months ago*

    Yeah especially since all-time peak active subs was 12m and still has 2.2m daily active players as of Jan 2025.

    It would surely be on a chart for repeat customets, though.
    ...And all-time revenue generated, of course: ~$9b (also Jan 2025).

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    [–] 13 points 4 months ago

    Why they put a character of overwatch but not one of Terraria, which has sold more, was made by some passionate team and it's still very much loved by the community?

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  • [–] 13 points 4 months ago

    Didn't think the Witcher 3 had caught up to infinite releases Skyrim. TW3 will have another big bump when the new expansion hits. It'll probably get rewnewed interest from modders as well

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  • [–] 11 points 4 months ago

    It makes me happy to see that Stardew Valley made the list!

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  • [–] 9 points 4 months ago (1 child)

    I wish charts like these could "adjust for inflation." Not the inflation of money I mean, but the inflation of the industry. The number of video game players globally has increased dramatically since the heyday of Super Mario Brothers. It was a much "smaller world" back then, so the success of SMB is likely more impressive than the success of e.g. Skyrim, and the success of Tetris would look just absolutely ludicrous lmao.

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  • [–] 9 points 4 months ago (9 children)

    Does GTA V equate to selling one playable copy or is it because its somehow bundled with shark cards? Also how is Tetris counted, because there are multiple Tetris games. Do they count smartphone games? How fits free to play with micro transactions into this discussion? Some have a buy once for full price to unlock main game with additional optional DLCs (in example Overwatch 2 and Paladins worked like that). It's a bit unfair to put them all in one. I also do not count built-in or bundled games like Wii Sports.

    Is there any source? Just sharing an image?

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  • [–] 4 points 4 months ago* (1 child)

    Also how is Tetris counted, because there are multiple Tetris games.

    I think Tetris is in its own cateory here. We're talking about over 40 years of re-licensing the same thing to nearly every platform in existence, short of a number of 8-bit computers and consoles. And all that happened under many different publishers, sometimes multiple times on the same system. Added up, it's no surprise that it's in the top spot. Nothing else on this list even comes close to having numbers like that.

    Meanwhile Minecraft and GTAV are closing that gap in a fraction of the time, on a fraction of as many platforms.

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    [–] 8 points 4 months ago (5 children)
  • [–] 4 points 4 months ago (3 children)

    Mobile is but there are micro transactions everywhere. They likely make a shit ton of money off that because people are stupid.

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  • [–] 8 points 4 months ago (2 children)

    Ugh PUBG was one of the best games ever when it came out for computer. Full of jank, sure, but every time you started a new game, it was an ADVENTURE! I always landed far away from people so I could get max exploring in. I loved that there were tons of garbage items on the floor, like clothing and stuff. It made every time you found a nice gun or attachment feel AWESOME. Then as the round is further in, I’m armed to the teeth and driving a bike with a sidecar towards the action. Then I hit a twig and my bike launches into orbit, doing 500 flips, exploding on impact. Except the time it didn’t—I was driving and my partner was in the sidecar, we launched and did a million flips, and it landed without so much as a bounce (doing damage to us and lighting on fire, but not killing us!) I wish I had a clip from that moment, with our reactions.

    Then PUBG mobile came out, and a friend of mine was sooo into it, and soooo stoked that he got so many kills and was so good at the game. I’m not a teen anymore so I’m not a fun-ruiner like I was back then; I didn’t have the heart to tell him he was playing against majority boys with bad AI, and the game has crazy auto aim for players.

    The computer version removed all bad loot, so everything you find was guns, ammo, attachments… suddenly everything was inundated with loot. If I wanted that, I’d just go play a game with load outs! I want to have to hunt for good gear, that’s what made the game so unique for me!

    Then PUBG went full on garbage mode. Removed proxy-chat, went F2P, and added bots. Fuck bots! Ruins the concept of the game completely. I uninstalled the day bots were added and never played again.

    I am very happy to have had a few 1v99 wins before bots were added. My first win against 99 others happened maybe 50 hours in, and my watch warned me my heart rate hit 180. I’ve never felt that kind of rush from a game before or since.

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  • [–] 4 points 4 months ago

    Early PUBG was one of the best gaming experiences of my life. Totally agree, they took what was great and enshittified it massively but still made way more money from micro transactions (by having a massively expanded player base for being free and accessible).

    My goat is socom 2 though. That game rocked the entire time.

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  • [–] 8 points 4 months ago (8 children)

    Like it, or not, Minecraft has real staying power. Kids around the world are going to relate to things to Minecraft forever, now.

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    [–] 4 points 4 months ago
    [–] 3 points 4 months ago

    Okay but do they mean Super Mario Bros as a standalone cartridge or bundled with the NES console?

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