Also on Kbin, I see all posts but the 2 oldest (older Nim version, sortplz).
Not a project (sorry) but installed Naylib (Nim bindings for Raylib) and am not sure what to do (especially for something that I will continue making content for) to have projects I am motivated to do. Some of the issue is that I want an editor for the boring stuff, though I've been thinking about procedural or external assets that might make it bearable. Though not sure if I'll get the type of setup I'm expecting.
I mostly want something not based on textures. So polygons, but I'm not sure if I would be better off making(pasting) a basic 2D polygon editor (or only using basic shapes) and possibly integrating it into a tilemap, or if I should go with basic 3D (possibly with some other 3D tilemap editor?) as I expect that to have better support for vertex/face colors. Also I want the game to be maximizable (particularly without bars, that seems more possible with tilemaps or 3D).
Note that I have lurked with programming for a while, the last thing I did was a simple (92 LoC) game book reader (custom format) with Nim(+Owlkettle) last may. That again was a problem of content.
EDIT: With Naylib I got a triangle that rotates with the mouse wheel (relevant for an idea I had) but now seeing polygons can't do collision like squares/circles(?) (which, not directly related but kind of generally not good).