Huh, that's cool. My own experience with this stuff is pretty sparse. I learned a bit of OpenGL 2.0 about 20 years ago, and never quite got to the point of understanding model files. My "models" were just arrays of 3d vertices that I adjusted by hand.
OpenGL 3.0 and onward are totally different from 2.0, so I had to basically relearn everything. Mostly I used these videos to get caught up, though I didn't get all that far in. One of them covers Blender OBJ model files, though that may be too heavy for your purposes. Are you just doing 2D? I'm not aware of any formats for that... SVG maybe? Also likely overkill. You might be able to make 2D stuff in Blender, but I've never used it.