FuckDenuvo. Let's see to which lengths they'll go to block hypervisor.
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This crack sounds too scary to use. Impressive, but scary.
As usual for any DRM company or publisher, Irdeto also claimed that downloading games with the bypass is a security concern, but this time around, the company has a valid point.
Using the hypervisor bypass, even in its latest incarnation, requires users to... [install] a community-made hypervisor (HV) with Windows running on top of it. This HV fakes responses to the checks that Denuvo makes, and runs with higher permissions... than the operating system itself and has full, nearly untraceable access to hardware and software.
DRM to prevent copying games without official license has always been a waste of money. It is always just a matter of time until even the hardest DRM measure is broken. Always has been like this. I remember when Ubisoft was very proud of their new fancy DRM shitware that prevented running unlicensed copies of some Assassin's Creed title, only for it to be cracked a month later and the crackers saying "thanks for this interesting challenge".
'Loss' due to piracy was always like 3%. It costs way more than that for this mess. They don't have to be good, just annoying enough to keep 97% of people paying.
Piracy gives you a better user experience than paying for games. Take steam - you have to run a proprietary application to launch your games, which can take these games away at any time, can modify your games to remove copyrighted music, leave them in unplayable states etc. Not to mention the performance impact from DRM, and the constant badgering about accounts/updates/logins/restrictions.
With piracy, everything is seamless. Go to your trusty repacker, click download, click install, and now you have a game that you cna enjoy for the rest of your life.
Sure, it's always been a question of time, but Denuvo has been very effective for decades. There were very few people who were able or willing to crack Denuvo games before. Publishers really only cared about the initial release anyway, and after a few months, it wasn't worth paying for it anymore so they'd remove it from their games.
There is no universal law that makes it so that DRM will always be broken. In many cases they are, but in many other cases they aren't. At the end of the day, they could offload so much of the processing to remote servers that you would basically be playing a cloud game, and that would be the end of bypassing and removal of DRM because they would control the hardware.
They could offload so much of the processing to remote servers that you would basically be playing a cloud game, and that would be the end of bypassing and removal of DRM because they would control the hardware.
Inb4 someone says "Well I won't buy it then" realizing nobody gives a fuck. Other people will.
Not only has that always been the case, but that's the only possibility: DRM, on a fundamental level, is just encryption where Bob and Eve are the same person.
(For the uninitiated, the basic problem statement for cryptography is that Alice wants to send a message to Bob without Eve knowing what it says.)
Finally get to check out Black Myth. Still won't buy it until it just doesn't have Denuvo at all, tho.
Hypervisor is too much of a security risk for me to want to use it. I'll either get the game without Denuvo on console, wait for it to be removed, or not play it at all.
There is 0 details on specifics of how Denuvo was broken. Article goes into detail why Denuvo is bad and not much more (which is also debatable because vast majority of Denuvo implementations do not cause performance impact).
A custom driver emulates the environment of an already activated token to the DRM. It's comparable to root hiding techniques on Android.
Thank you, I found it - just commenting on how entirely unhelpful this article was.
Every single aspect of DRM, whether it is denuvo or otherwise, is either neutral or negative for the end user.
Correct but irrelevant to what I’ve said, which is that the performance impact of Denuvo is usually minimal. There’s a couple of very bad cases that got a lot of publicity but there’s boatloads of Denuvo games running fine.
It’s cool Denuvo was cracked. It’ll be fixed eventually and the never ending game of cat and mouse continues.
It's not about performance for me. I'm not paying for a single player offline game that requires internet. I was around for the Spore DRM. That started with 3 activations and having to call EA for more. Even the current 5 activations per day is too restrictive, as I've heard changing proton version counts as an activation. If I don't own it (yes technically you don't steam games, but I think I could easily bypass steam protection and still play my games if it came down to it) I'm not buying it.
article goes into why Denuvo is bad but not much more (which is debatable...
I mentioned why denuvo is bad. I wasn't replying specifically to your argument about performance, because that's only a slice of the reason why denuvo is bad.
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