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submitted 2 months ago by jack@hexbear.net to c/ttrpg@hexbear.net

Wanna run this with comrades. By default I run everything in Genesys and I think it would handle this well, but I'm curious if there's something that would be more lightweight and setting specific for it.

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[-] LaughingLion@hexbear.net 10 points 2 months ago

not really lightwight (nor is it heavy) but this kind of thing is explicitly what Delta Green was made for

[-] jack@hexbear.net 5 points 2 months ago

How does it work without the supernatural and horror elements? I always thought those were pretty essential to the system.

[-] LaughingLion@hexbear.net 4 points 2 months ago

shit my brain got mis-wired i mean Twilight 2k you are correct delta green is the cthulhu one

[-] jack@hexbear.net 4 points 2 months ago

Reading it into, it seems off. Key mechanics seem built around survival, map traversal, and base building as scrappy leftovers of an apocalypse. Maybe there's something in there I can hack apart, but I'm not really looking to put in that much work tuning a system. I'd really just like something that's straightforward infiltration, spec-ops, extraction type shit with discrete "missions" and a twinge of sci-fi tech.

[-] LaughingLion@hexbear.net 3 points 2 months ago

yeah, i can see that. im about to start a game of Everyday Heroes in like a month and that might work but ive never played the system before. might be another one to look at.

Also, Savage Worlds is another good one someone else suggested. it's setting neutral and modular and is tried and true. runs pretty smoooth in the two short campaigns i was in and isn't too crunchy

[-] varmint@hexbear.net 9 points 2 months ago* (last edited 2 months ago)
[-] Sickos@hexbear.net 4 points 2 months ago

I might be a dumbass, but I genuinely cannot figure out how to navigate that site

[-] Sickos@hexbear.net 3 points 2 months ago* (last edited 2 months ago)

As a user experiencer this is beyond frustrating

[-] Sickos@hexbear.net 3 points 2 months ago

Oh, goddamnit, there's a table of contents at the bottom. I load from the top to choose content, and the bottom to access into it

[-] Athena5898@hexbear.net 7 points 2 months ago
[-] Philosoraptor@hexbear.net 2 points 2 months ago

Came here to suggest Savage Worlds also.

[-] OpheliaAzure@hexbear.net 6 points 2 months ago
[-] fox@hexbear.net 5 points 2 months ago

If you want it to be narratively driven there's certainly a PBTA strain out there for this. Otherwise this fits the bill for Delta Green almost perfectly. Stars Without Number if you file off the spaceships could do it reasonably well.

[-] barrbaric@hexbear.net 1 points 2 months ago

Would you say Stars or Cities Without Number would be a closer fit?

[-] fox@hexbear.net 2 points 2 months ago

Probably Cities since it's more grounded but the two systems are highly compatible and one could just yoink the interesting parts of each

[-] commonmarmoset@reddthat.com 5 points 2 months ago

You might need to mess with it a bit but what about Twilight 2K?

[-] LENINSGHOSTFACEKILLA@hexbear.net 5 points 2 months ago
[-] BanMeFromPosting@hexbear.net 4 points 2 months ago* (last edited 2 months ago)

I think Brigador Killers had a ttrpg too. Might wanna look into that, even though the vibes are reversed.

Also depends on what you're going for - Power fantasy or gritty action with death around the corner? If it's the latter you could do with Dread maybe?

I tried Vampire The Masquerade where the GM had reskinned all the vampire powers to tech-stuff. Was pretty fun.

If it's a one-shot you could also do One Last Job. Lots of fun

[-] barrbaric@hexbear.net 2 points 2 months ago

I'd run it in GURPS with the Action supplements, since those are built around emulating 80s action movies. Disclaimer: I am a GURPS sicko.

this post was submitted on 18 Mar 2026
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