Reading it into, it seems off. Key mechanics seem built around survival, map traversal, and base building as scrappy leftovers of an apocalypse. Maybe there's something in there I can hack apart, but I'm not really looking to put in that much work tuning a system. I'd really just like something that's straightforward infiltration, spec-ops, extraction type shit with discrete "missions" and a twinge of sci-fi tech.
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