Official statement from Valve.

We shared with the NYAG that these types of boxes in our games are widely used, not just in video games but in the tangible world as well, where generations have grown up opening baseball card packs and blind boxes and bags, and then trading and selling the items they receive.

You're right! We should stop that too!

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[–] 105 points 6 months ago (20 children)

I love Valve, but I don't think this one is going away and I don't think it SHOULD go away. F2P games with RNG loot boxes are a scourge and I don't play games that have them for that very reason.

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  • [–] 67 points 6 months ago* (last edited 6 months ago) (18 children)

    It absolutely shouldn't go away. My problem isn't that Valve is being targeted, but that only Valve is being targeted. It should extend to all of the big players using gambling and addictive conditioning in video games starting with EA and Microslop/Activision, and then all of the gacha games from the east. Targeting Valve and nobody else is extremely suspicious, especially in the wake of the victory over the Rothchilds.

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  • [–] 18 points 6 months ago (1 child)

    But you don't start 20 lawsuits for the same thing at the same time against everybody. You start with one case against one company, and if it rules in your favor, that sets stronger precedent to go after the others.

    As for why Valve, I'm guessing it's easier to demonstrate more specific examples of harm when you have a larger pool of consumers to draw from, and easier to get an American entity in an American courtroom.

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    [–] 90 points 6 months ago (3 children)

    Valve needs to win this. Or at least stop this part:

    The NYAG also proposed to gather additional information (beyond what we normally collect in the course of processing payments) about each game user on the off-chance someone in New York was anonymizing their location to appear outside of New York, such as by using a VPN. This would have involved implementing invasive technologies for every user worldwide. Similarly, the NYAG demanded that Valve collect more personal data about our users to do additional age verification—even though most payment methods used by New York Steam users already have age verification built-in. Valve knows our users care about the security of their personal information, and we believe it’s in our and their interest to only collect the information necessary to operate the business and comply with law.

    Loot boxes are overall bad for users and should be regulated. But not by getting valve to collect personal information on everyone in the world.

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  • [–] [S] 22 points 6 months ago (1 child)

    I'm not a lawyer, and even having perused the official filing, it's still legalese that I can't swear I fully understand. There are two possibilities of what NY state actually wants:

    1. just stop selling loot boxes
    2. you can sell loot boxes, but only if you've verified that your customers are of legal gambling age

    And I don't know for sure which is true. Of course it's in Valve's best interests to represent this to their customers as the government trying to violate your freedoms, because it gets the public on their side. Remember the Epic case against Apple, where Epic knowingly broke a contract with Apple allowing in-game purchases to cut Apple out, then they had a trailer parodying the 1984 Apple ad to garner public support with "Free Fortnite" ready to go.

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  • [–] 70 points 6 months ago (5 children)

    I’m not a big fan of Valve’s use of loot boxes. But I’m also not happy about the proposed solution of “Just collect blood samples from all users”. That doesn’t protect kids, and risks harm and increased surveillance to many other users. It also means companies in similar situations to Valve are forced to safeguard data they didn’t want to be involved with.

    I don’t buy that Valve is fully at fault on the concept of targeting children. I don’t see how parents are held at gunpoint to attach credit card data to Steam accounts, or to check the “remember my info” box. Valve has also attempted to add adequate parental account controls. The main reason I oppose Valve on loot boxes is those shouldn’t be used on anyone. I’d like the NYAG to equalize pressure on sports betting sites.

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  • [–] [S] 16 points 6 months ago (2 children)

    I’m not a big fan of Valve’s use of loot boxes. But I’m also not happy about the proposed solution of “Just collect blood samples from all users”.

    It also might not be exactly what NY is asking for, even if that's how Valve would like to frame it. The actual ask might be to just stop profiting from gambling.

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  • [–] 9 points 6 months ago

    The TF2 loot crates were the worst, but you could get around them for crafting except for visuals. What's crazy to me is that people are getting mad over visuals in loot boxes and that the gambling is largely over that. I don't think you can put all the shit leading up to that to one company, yet bureaucrats persistently try to do it to avoid acknowledging their own dismal efforts to get their feet wet in implementing some basic legislation on the matter.

    Before it used to be Asian MMOs that basically targeted people with addictive personalities with paid for RNG boosts that gave actual in-game advantages (and they will still exist, because they are not loot boxes, just dice rolls), now people are getting this invested over skins and 3D models. We need to address the core of the problem, because the same people falling for this bullshit are also the ones who fall for populist reactionary political bullshit pushing scammers onto our governments. Education and our social nets are clearly failing, and going after one of the better companies that's guilty of this is not going to do anything when the problem is literally coming from the highest tiers of government as they rush to get their friends and family invested in predatory ventures. It's sort of like living in Nazi Germany and thinking the most important thing to complain about is whether businesses forced to be sold are really getting their money's worth instead of being forced to sell to whomever can buy them up the soonest.

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    [–] 35 points 6 months ago (4 children)

    I think it's possible that loot boxes (and real-world equivalents like trading cards) don't violate existing anti-child-gambling laws, but if so, that's a flaw in those laws that needs to be fixed rather than an indication that they're totally fine and should be allowed to exist in their current form. They cost money and give an unpredictable reward where different options have different perceived value, so they're quite clearly gambling to anyone who defines it based on its characteristics rather than an individual territory's specific legalese.

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    [+] 29 points 6 months ago (1 child)
  • [–] 20 points 6 months ago

    oh yes please delete all the analogue gambling for children too. make it something everyone has to follow

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  • [–] 19 points 6 months ago (3 children)

    Gotta wonder why the NY AG is so interested in prosecuting Steam and so blase about pursuing anyone in the Epstein Files.

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    [–] 17 points 6 months ago

    Just call Nintendo and tell them this will fuck the Pokémon cards. You'll get the most rabid lawyers in the world at your side

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  • [–] 17 points 6 months ago (4 children)

    How Valve sounds right now: "It's totally cool to rip off kids with blind box stuff and get them addicted to gambling mechanics!"

    I'm with you OP, we need to stop it in physical games as well. Just because Magic the Gathering does is and Labubu does it doesn't make it okay. It actually just creates artificial scarcity and pushes children and the families providing them the money to gamble ever harder to get the rare drops, on the off chance that those are valuable.

    Even Beanie Babies never stooped that low.

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  • [–] 8 points 6 months ago (2 children)

    stop it in physical games as well

    I think the connection to physical cards is pretty weak really - the crucial difference being that if you want to get some physical cards, you go out and buy them (or stay in and buy them I guess). You start with nothing except some cash, and you end up with some random cards, which may or may not be valuable.

    Loot boxes in F2P games are not like that - you play a free game, have fun and then end up with this "loot box" without having done anything to ask for it. It's just there in your inventory, and it stays there until you fork over some cash and see what's inside.

    It's way more of a temptation than physical cards that you won't encounter until you buy them.

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  • [–] 5 points 6 months ago

    I agree in theory with these kinds of rules, but I don't trust legislators to do it properly.

    For an example, I remember back in my rs2 days, RWT (real world trading) was relatively common and things like loot dropped from certain monsters was randomized, you might have to kill it 100 times to get that one drop or pay $5 or whatever to get it now.

    Where would a legistlator fall on that? Is that gambling? Does RNG and the ability to transfer goods on a game then become illegal just by way of interpretation?

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  • [–] 16 points 6 months ago (5 children)

    As much as I like Valve, I really hate their virtual items trade market and the lootboxes in some of their games. I hate if EA does that, so I hate if Valve does that. And comparing them to real cards falls flat, because virtual cards are not real cards. Valve does not want give up the trade market, because they get money for doing nothing with each transaction.

    This topic is the biggest flaw and problem I have with Valve, otherwise I am a Valve lover and fanboy.

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  • [–] 6 points 6 months ago (4 children)

    You drew a really strong link between what EA did and what Valve does, and that gives me the idea that you build your stance on that. EA lootboxes gave you nothing of monetary value, whereas that's objectively untrue with valve.

    You can say that the items are virtual so they're not really valuable, but you can say the same thing about baseball cards in a sense; they provide no tangible value, only monetary value from sentiment, which is either real and applies to virtual items equally, or it isn't in which collectable cards are in the same camp as weapon skins.

    EA's lootboxes gave items that could not be transferred, that's also different from csgo boxes.

    EA's lootboxes locked core gameplay content behind them, and went so far as to reduce the playtime of people without them because the contents of the boxes were so overpowered making them a must have. I don't recall ever having a noticeably worse experience playing CS because I didn't have a skin, and I'm not already $60 in on the game y'know?

    I agree that kids should not be able to buy cases unsupervised, and parents should be aware that this exists. But I also think that about pokemon and baseball and MTG cards as well, for the exact same reason.

    I know I've done a lot of writing, so to summarize I'm not convinced by your logic. I believe CS cases are much closer to opening a pack of cards than you're giving them credit for, and I think they're an entirely different product than EA's infamous lootboxes for a number of reasons.

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  • [–] 16 points 6 months ago (4 children)

    You’re right! We should stop that too!

    Then it needs to be done through legislation, not targeted court cases.

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    [–] 15 points 6 months ago (2 children)

    They didn't even mention the little toy vending machines where you put in a quarter and get a random toy or sticker. Those are what I always equated lootboxes to. You always get something; but it's almost never what you'd like to get.

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  • [–] 15 points 6 months ago (20 children)

    I don’t get why these target valve and how they are a scourge if it’s purely cosmetic. Only complaint I could see is possibly for tf2, though that never seemed pay to win like.

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  • [–] [S] 19 points 6 months ago (12 children)

    I'd highly recommend you check out People Make Games' videos on Counter-Strike gambling, which include testimonials from child gambling addicts. And if you still need more convincing, there's also some videos by Coffeezilla.

    But I'd also like to see more companies held accountable for this than just Valve.

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  • [–] 13 points 6 months ago* (6 children)

    How exactly are the children buying the loot boxes in the first place? Me thinks the parents play a role in this...

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  • [–] 17 points 6 months ago (6 children)

    Biggest argument: it's bad to get children addicted to gambling.

    Secondary argument: if you buy a game, you shouldn't have to gamble to get the game's content.

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  • [–] 15 points 6 months ago (1 child)

    Don’t forget about the NYSE! If that ain’t gambling, then I guess I don’t know what is.

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    [–] 14 points 6 months ago

    Yeah I'm getting pretty tired of the "everyone must pay the price to protect kids"

    Why are kids able to access adult sites without ID? Everyone must prove they're an adult online to read books with adult themes. Why are kids able to use installed applications that could have some forbidden social features? Everyone must prove their age to their operating system to use an electronic device. Why are kids able to access alcohol at their homes? Adults should have to keep their legally purchased alcohol at government approved holding facilities, where they may take a drink after proving their age. Why are kids allowed to stay out after curfew? Everyone must wear a shirt with their name, address, and birthdate printed after 11pm on week nights.

    This is a new trend in law and we need to stop getting tricked into allowing it. It is the parent's responsibility to be aware of what their child is doing and either allow or prevent it. I don't want parents spying on their kids and think there's an element of trust for sure, but I'd much rather have the parents spying on kids than the government and their contractors spying on EVERYONE. It's ridiculous and infringes on rights established through rigid SCOTUS precedent including Stanley V. Georgia, and NAACP V. Alabama.

    We're a bunch of pansies now that lick the boot with ID verifications online in red states and OS-level requirements in the blue ones. The internet and all of its offspring are not meant for children's unsupervised use, but it isn't the public's responsibility to bear the burden.

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  • [–] 8 points 6 months ago (6 children)

    I guess G*mers love loot boxes now.

    Fuck Valve for the profiteering off child gambling.

    And fuck the G*mers that keep giving Valve a free pass because they've been a monopoly longer then they've been alive.

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