World of warcraft. I tried so many times to get back into it. Tried many TLPs, custom emus to want to like the game.
Starfield. I tried it on a more recent update and it was just boring. There was no point to exploring because outposts were useless and space combat was trivial. Just an overall boring game
GTA V.
I liked all the previous ones, but this was just more of the same on a bigger generic map and a more convulted and stereotypical story. Online never worked for me either. Too buggy.
Vice City and San Andreas were the best of the series.
Map size/design is just more important than size. Same problem in Just Cause.
GTA V. Bought it on sale only within the last few years. Played maybe 2 hours and never touched it again.
Oh also RDR2. It's not my idea of a good game whatsoever. Made it likewise 2 maybe 3 hours before I realized it wasn't fun. It's hardly a game. Interactive story, but shitty game.
I'm with you on both.
For RDR2 in particular, I found it so irksome how on-rails the missions were while the rest of the game was so free form. If you're going to make me follow in the footsteps you planned exactly, don't tease me with freedom between your set piece sequences. Ride-shoot-ride is also not super interesting to me.
I've come to believe that the Rockstar formula just doesn't work for me after GTA4.
Heavy Rain was one of those for me. I sometimes enjoy a cinematic game. Even if there aren't any 'choices that matter' in it, it can be nice to just go through a cinematic interactive story game. But Heavy Rain fell into the same hole so many others do: bad interaction UI. I hate any game that gives you the option to say 'I agree,' 'I disagree,' and 'What?' but makes selecting 'What?' the option to fly off the handle because 'What?' is actually short for 'What should I insert into your nostril, you filthy worm?'
Cyberpunk - great environment but gameplay was boring and certain events were downright horrible, like the one were you watch/examine a past event.
Mewgenics. I just couldn't squeeze any fun out of it. Wish there wasn't 10 minutes of busy work every time I want to start a new run. Wish items were game-changing like in Isaac.
I am with you. I really want to like the game, but it just is not fun. I gave it 15 hrs.
Add to your list just how tedious all the bosses and mini bosses are. All of them act with maximum efficiency on every turn. Causes so many battles with them to drag on.
Dragon Marked for Death. I waited so long for it to come out and it's clearly balanced for multiplayer only. HUGE disappointment.
Sports Story. Also waited a long time after loving Golf Story and it just...wasn't good.
Metroid Prime 4. 'Nuff said.
Sonic CD.
For years and years it was a mythical sonic game, a rare golden-era game hardly anyone had got to play. And I’d slightly mis-remembered it appearing way more advanced and fluid than a mega drive game.
After being obsessed with Sonic in my youth, after finally getting to play it, it just felt like a less enjoyable Sonic 1.
I’ve never even bothered to finish it.
My personal experience with the Mega Drive Sonic games was always "fun first 2 stages, not so fun afterwards"
Megaton Rainfall. The game billed itself as having you fly around like a demigod stopping an alien invasion. I bought it like 2 years after release, hyped as all hell. The unskippable intro is boooooooooooring and takes way too long. Time to blast some aliens! Only they end up as some sort of fucking puzzle, where each one has to be beaten the correct way. To make matters worse, you have to avoid destruction at all costs, if too much civilian infrastructure gets blown up, you fail the mission. Of all the (limited) powers you unlock, exactly one can protect civilians, and it fucking sucks.
The trailer looks so technically impressive. That is a LOT of destructive environment. Sad if it's not so good though.
Exactly, the trailer does a hell of a job of selling the game. It completely hides how you're supposed to avoid destruction. How the hell the devs didn't think of adding a free "fucking around" mode, or villain mode (which is the top mod for the game) is truly baffling
Brink.
God I was so excited for Brink. What a let down.
Final Fantasy VIII. Loved VII as a kid and thought this would blow my mind and be even better. I think mentally I set the bar too high and it didn’t stand a chance.
At least the music was really good.
Breath Edge. I was looking for a new subnautica-like experience, having given up on any expectations from the sequel currently in development when the new owners got rid of the original devs (imo just pirate the original so they don't get money from owning that, too).
Maybe I dropped it too soon, but Breath Edge didn't give that sense of making progress. I was stuck having to go back to the same starting point after every trip. Those trips are longer, but I found progressing and exploring to just be annoying and frustrating rather than fun and rewarding and what you do find underwhelming. I stopped when it looked like it wanted me to set up "path extenders" for kms with effects that frost the helmet to 0 visibility. There's probably some mechanisms I'm about to unlock that will make those easier but I just don't want to.
Maybe I'll try looking at a walkthrough to see what the next steps are and decide if it's worthwhile (maybe I'm missing something important that makes the rest of it much less of a pain), but there's plenty of other games to play so I'm not worried.
It does have a certain shift once you reach a certain checkpoint, but it is so long to get to that point. The progression curve is just not right.
Wizard of Legend 2 was the biggest sequel let down in my eyes. What the fuck man. Shoulda been in the bag easy.
Got that in a bundle not that long ago. It's essentially the same game as 1, but worse. Very disappointing.
Its vastly different than 1 by taking everything that waa good and tweaking it to be bad. No dash sorceries, cursed items changed and theres now some weird curse room, enemies are boring, unqiue art is now bland 3d, it is far more sluggish than the original, the persistent rewards lack any feeling of being rewarded. I can just go on and on. Not to mention the original had like 2 DLCs worth of free updates while the devs were still supporting it. All they had to do was rehash the dungeons and make it truly online. They could have released nearly the same game, with the same art, and if they just made it natively online co-op I would have bought it and blown the back out of it too. But its just lesser in every measurable way.
The bland-ing of the art and the sluggishness were the things that hit me most. The snappy action and well-matched visual art/hitboxes were key to my enjoyment of the first one. Also, really hate the voice acting. At no point playing the original did I think, 'man these generic filler text lines would be so much better if they were being unskippably forced into my ears as audio.'
It just doesn't make sense. Something happened. Because in 2002 this would easily have been shipped the next year with nearly the same things but "more". 4 player co-op and more maps\items. Thats it. What happened in the decision department? I know the game sat for a bit after the updates stopped and then changed hands but I cannot fathom how this came to be. Okay, rants over I think the last demon on the subject came out with me on that one.
I never wanted to play any specific games but I did avoid playing Dave the Diver for months thinking it was boring. I could bet money that I would hate it. Gave it a try one day out of boredom and could not sleep until I finish it a week later. 70 hours. (yes I have a full time job)
fucking great game
Witcher 3. Absolutely hated the sluggish movement, only made it a few hours
Same I've tried 3 times to get into it, but after a couple of hours I quit.
Oh, I gave it about an hour before giving up. I expected more.
Would you recommend the other games in the series?
Oh no, they get worse the older they get.
Nier: Automata and Outer Wilds both lost me with their absurdly boring opening sequences.
It's been a while since I played it, but doesn't Automata open with you fighting a mecha kaiju oil rig?
It does, but that's done using a combat system I can't get into, and if you lose, you're sent all the way back to the very start, which is like 3 genre shifts away from the furthest point reached.
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