So far, that has the feel of a good tutorial level - like it's the first challenge faced by the test subject when they first get their abilities, before they realize what's going on and they have to escape.
If that's the starting environment, I could imagine occasional pauses where you describe the next challenge and how to overcome it.
Then, once getting through this area, things start to get faster and more chaotic.
Are you planning on having different speed settings, so the game can be approachable to different kinds of players?