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submitted 1 month ago* (last edited 1 month ago) by irmoz@lemmy.world to c/godot@programming.dev

You play as a test subject escaping from an underground lab. You have two phase abilities - phase-dash and phase-wave. Phase-dash is a forward semi-teleport which also damages enemies and negates damage while active. Phase-wave is a projectile attack. As the game progresses, more defences will spawn in each room, including laser tripwires, mines, turrets and drones - and, of course, there's always the omnipresent laser grid advancing from behind, getting ever faster. The goal is to reach room 100, beat a final wave of defences, and escape.

Now pretty much all the core mechanics are in place, I thought I'd share some footage and ask the community for your thoughts on the look of the game as it is. You know how it is: you stare at your own project so long, you lose sight of what might be glaring issues to an outside observer.

So, Godot lemmy - what do you think? ๐Ÿ˜…


EDIT: we've decided to share a build with you guys, if you're interested in testing it out. We have Windows, Linux and Mac builds. Have fun! https://irmoz.itch.io/phase-killer

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[-] irmoz@lemmy.world 3 points 1 month ago

The simplicity of the obstacles has been mentioned a few times now. We'll definitely take that on board and try to exploit the movement mechanics.

Also, I'm definitely biased, but I think the movement is quite fun! I hope you agree, if you test out the demo.

[-] Sanctus@anarchist.nexus 3 points 1 month ago* (last edited 1 month ago)

I'll give it a try when I get to my pc. The movement did look good.

[-] irmoz@lemmy.world 1 points 1 month ago* (last edited 1 month ago)

Hey friendo! Did you get a chance to try it out? :)

[-] Sanctus@anarchist.nexus 2 points 1 month ago

Yes! Theres a lot of potential. The movement was good though. Definitely take some time to make challenging obstacles

[-] irmoz@lemmy.world 2 points 1 month ago* (last edited 1 month ago)

That seems to be the major takeaway. And, as I expected, it's obvious in retrospect haha! I'm considering remaking the levels around actual platforming, with large drops and no easy path. Thanks a ton for your feedback!

[-] Sanctus@anarchist.nexus 2 points 1 month ago

No problem! Just DM me if you need some testers again! I think you are on the right path with that idea.

[-] irmoz@lemmy.world 2 points 1 month ago

I'll hold you to that haha!

Thanks again :)

this post was submitted on 19 Feb 2026
55 points (100.0% liked)

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