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submitted 2 years ago by [email protected] to c/[email protected]
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[-] [email protected] 15 points 2 years ago

IMHO every campaign like this feels like Monty Python and the Holy Grail: The DM tries everything to keep the party on the right track.

[-] [email protected] 6 points 2 years ago

The Stanley Parable

[-] [email protected] 13 points 2 years ago

I have a secret guys : the bard is not a bard. It's a rogue with a bit of charisma and a music instrument proficiency!

[-] [email protected] 2 points 2 years ago* (last edited 2 years ago)

I want a bard that is basically one of the two dudes from Kung Fu Hustle with the lap harp thing. Firing off invisible knife missiles from the harp.

[-] [email protected] 2 points 2 years ago

In my last campaign my bard could out rogue our rogue. I tried to be chill about it and let the rogue do rogue things, since my character really made her character kind of obsolete outside of stabbing things.

[-] [email protected] 10 points 2 years ago

This is why I prefer PbtA systems: I experience genuine joy whenever the PCs break my stuff.

Definitely need those improv skills though!

[-] [email protected] 7 points 2 years ago

Boi, been there!

[-] [email protected] 5 points 2 years ago

I spent quite a lot of time at university doing improv, and what I learned has come in useful in all walks of life, but also for roleplaying games. It doesn't matter whether your improvisation and storytelling skills are good or bad, everyone improves with practice and experience.

[-] [email protected] 2 points 2 years ago

My players are starting a religion, with them as the centerpiece, could have expected it.

[-] [email protected] 1 points 2 years ago

I kinda get what you are saying, but... for me improv is a skill that is hard to train or to master and relies a lot on luck. Will I think of something cool now and then ? Will I get ideas ? How will my brain interact with this exploration ? Its hard to say that improvisation isnt highly reliable on what you get at that moment between neurones.

How many times have I thought of better, cooler or more adapted ways to do what I had to improv days or weeks later ? Time is a finite resource, and when improvising time is your enemy. The longer or shorter you have to think, the better or worse it might end up with.

this post was submitted on 30 Oct 2023
362 points (97.6% liked)

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