submitted 9 months ago* (last edited 9 months ago) by [M] to c/SoloRPG@ttrpg.network
 

I've written simple rules for generating a hex map, either in advance or on the fly (which works particularly well for solo play). The generator uses a simple system for taking adjacent hexes into account to avoid being totally random. Feel free to let me know if you have any feedback.

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[–] 3 points 9 months ago (1 child)

thanks to you, i found the character generator and honestly, brilliant!

thank you :]

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  • [–] [S] 2 points 9 months ago

    Ah! I'm glad you liked it, thanks! :-) I'm currently working on a sort of different version for it, more specifically for solo play. It's based around the idea that you don't pre-generate NPC personalities, but instead they are generated bit by bit as you interact (read: get to know) the NPC. It also has optional support for NPCs falling in love with PCs if they end up being compatible, and some simple rules four courting / dating.

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  • [–] 2 points 9 months ago (4 children)
  • [–] [S] 2 points 9 months ago (3 children)

    No. I could possibly add them in a future version, but with this method it's sort of hard to make it rare for them to end up next to swamps. But maybe I can come up with something....

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  • [–] 2 points 9 months ago* (2 children)

    You don't need to. It's actually quite common for brackwater swamps (mangroves) to exist next to sand dunes.

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  • [–] 2 points 9 months ago (1 child)

    Output looks interesting. Can you share the system, or at least the general rules that it uses?

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