submitted 7 months ago* (last edited 7 months ago) by [M] to c/SoloRPG@ttrpg.network
 

I've written simple rules for generating a hex map, either in advance or on the fly (which works particularly well for solo play). The generator uses a simple system for taking adjacent hexes into account to avoid being totally random. Feel free to let me know if you have any feedback.

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[–] [S] 2 points 7 months ago (1 child)

No. I could possibly add them in a future version, but with this method it's sort of hard to make it rare for them to end up next to swamps. But maybe I can come up with something....

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  • [–] 2 points 7 months ago* (1 child)

    You don't need to. It's actually quite common for brackwater swamps (mangroves) to exist next to sand dunes.

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