submitted 9 months ago* (last edited 9 months ago) by [M] to c/SoloRPG@ttrpg.network
 

I've written simple rules for generating a hex map, either in advance or on the fly (which works particularly well for solo play). The generator uses a simple system for taking adjacent hexes into account to avoid being totally random. Feel free to let me know if you have any feedback.

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[–] 2 points 9 months ago (1 child)

Output looks interesting. Can you share the system, or at least the general rules that it uses?

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