this post was submitted on 25 Oct 2023
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Gaming

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Cities: Skylines 2 developers Colossal Order and publisher Paradox Interactive have penned a letter to their community …

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[–] [email protected] 11 points 1 year ago (1 children)

Let's be clear, though: developers did not make this decision. Managers and publishers did.

[–] [email protected] 3 points 1 year ago (1 children)

Those managers and publishers were likely looking at their burn rate and needed to get some funding to come in to keep the studio afloat. It's tough out there for games right now.

[–] [email protected] 3 points 1 year ago (1 children)

That's...a pretty big, pure guess there.

[–] [email protected] 2 points 1 year ago* (last edited 1 year ago) (1 children)

Not really. If they could afford to release it after optimizations, they would.

[–] [email protected] 3 points 1 year ago

There is so much evidence of companies not doing the opposite, it seems like a really big assumption.

[–] [email protected] 2 points 1 year ago

I get their argument that a city builder may not need high frame rates, but the 5-10 fps people have been reporting doesn't seem ideal either. The management definitely should have given the devs time to work out these issues, but I'd imagine the profits they made from going ahead with the launch will outweigh any criticisms.

[–] [email protected] 2 points 1 year ago

It is for me.

[–] [email protected] 1 points 1 year ago

I think they underestimated how dramatic this community can be. Which is surprising considering the map size whining that happened.

[–] [email protected] 1 points 1 year ago

"Why bother? Some of those stupid modders will fix it for us in a few months"

[–] [email protected] 1 points 1 year ago

No whining, no drama, just no sale, like many others will do. This move creates doubts about what other problems were considered acceptable. The first game is pretty good, and waiting a bit will likely see a discount and possibly a better game.