JakenVeina

joined 1 year ago
[–] [email protected] 2 points 5 hours ago

Ahhh, okay. I can see the double tubes on the other side of each one, now.

 

More progress on the Rotor/Motor factory, today. I'd say maybe halfway done with the cosmetics?

Basement floor (logistics for Motors, Depot, & Sink) is fully done, I think.

Also the first floor itself. Except for walls.

Also the top-most floor (Iron Ingot).

Also the logistics floor below that. And this sorta-balcony thing.

Some wide shots.

[–] [email protected] 3 points 12 hours ago (2 children)

Your ability to tolerate such spaghetti while also building distinctly non-spaghetti buildings intrigues me.

Also, what're all the little boxes with the green and pink lights?

[–] [email protected] 4 points 12 hours ago* (last edited 12 hours ago) (1 children)

Always, yes. Great build concept. Looks like 11 Fuel Generators running on 100L/s of Crude Oil?

 

Rotor/Motor factor is fully-online and functional. Running at 1/8th clock, it's gonna take a whiiiiiiiiile to prime up and fully debug, though. Gives me plenty of time to do cosmetics, next time.

Logistics floors, again.

This one in particular was a little interesting. I've got 20 machines here making Cast Screws, and instead of trying to figure out the logistics of balancing these across 3 belts, I just took advantage of the fact that I also have 10 Rotor assemblers, that need to receive the screws, so I grouped all the Screw machines into pairs and each pair is just a dedicated single-belt feed straight to an assembler.

Actually had to cut TWO holes in the floors to fit the damn Sink. I don't actually mind, though, it ought to provide a nice little bit of flavor, when it's decorated.

What do y'all think? Better with or without the frame pillar supports for all the splitters and mergers?

[–] [email protected] 1 points 1 day ago

Seeing the process is definitely the more fun part.

 

Got all the machines laid out today, across all the floors, and I think the floorplan is now fully set. Gonna try and get the factory functionally online, then get all the cosmetics filled in.

Got all the ore lines laid out as well.

Slightly better view of all the machine lines.

 

Made a little more progress in the coop playthrough, with my wife. Still just working on this one belt line.

Once again, we only played for like an hour, and we didn't get much done. Seems like every time we play lately, she gets nauseous. I'm hoping it's somehow related to the engine settings changes I made to help make Lumen look better, so I can just roll that back. Otherwise, I dunno, we might have to call this one off.

Anyone else had issues with nausea when playing this game?

 

The next factory's gonna be for Rotors and Motors. I got the miners all laid out yesterday, with walkways to connect them, and established roughly where the building is gonna go.

I'm going for a large multi-floor single-building factory this time, so I did some prototyping for how those floors might space out, and a concept for interchanging resources between floors.

Also did a little rough estimation of the longest machine lines I'll need, and how much width and length the floors will need to accommodate them.

With all that, I think I have a good-enough picture in mind for how this will come together.

Skeleton for the first 2 floors, out of 4 planned. No significant issues disrupting the plan, so far.

[–] [email protected] -3 points 4 days ago* (last edited 4 days ago)

Yeah, I was thinking the same thing, when I first heard this story. He's not saying he hopes Mehdi dies, he made an extremely cavalier joke about him dying. Just as bad, but, y'know, not as good of a sound bite.

[–] [email protected] 1 points 5 days ago

Before Satisfactory, nah, I can't think of anything nearly as chill, unless you count Factorio with the right custom settings.

Shapez and Shapez 2 definitely fit the bill, though, as others have mentioned, I only discovered them recently, when Shapez 2 released into EA.

 

More backlog today. You can see the bare beginnings of the next factory in the background, but I really didn't get much else done.

This one here is my recycling facility. It sorts and processes processes anything you drop into the scrap container to produce, Biofuel, or DNA Capsules, depending on what it has room for in storage. Anything that isn't already one of those things, can't be converted, or that there isn't room for gets sunk for tickets.

I really liked how this little enclosed balcony accidentally came about, but this will also be where I expand on to the building, eventually, to produce Liquid Biofuel, once I have that unlocked. That was the reason to build it on water in the first place.

Around the time of building this was when I realized I wanted a nice lookout tower near HQ, so I figured, why not just plop it here?

Here's the recycling line coming from HQ.

 

Didn't really do anything today, except finish building the walkway/tubeway out to meet the new factory. Wife and I played Diablo 4 instead.

So, it's time for some more backlog. This is my concrete factory, and it might still be my favorite.

I particularly like the embedding of glass floor here, together with the steel floor, looking through to the logistics floor. I need to reuse this idea again, at some point.

Given the super uneven nature of the terrain here, I thought it'd be cool to build the sink and depot into a whole separate wing, that sits well below the main floor, as it hugs the hillside. Really happy with how that turned out. It made for a really interesting layout on both the inside and the outside.

[–] [email protected] 1 points 6 days ago

I waited to actually start "proper" building until unlocking everything in Phase 2. I've heard others recommend waiting until Mk4 belts are available, so yeah, it sounds like you're taking a good approach. It does make it a somewhat annoying grind to go BACK and re-do all your early factories, and forego progress for so long, like I'm in the progress of doing.

[–] [email protected] 8 points 6 days ago

Nah, he's telling the news that he didn't actually do any of this, he was just trolling or whatever. And fair, nothing on the internet should be taken at face value, for exactly this kinda reason. They're gonna investigate and see if he actually did this or not.

[–] [email protected] 3 points 6 days ago

Either that or he had a separate job, and was just a landlord on the side.

[–] [email protected] 0 points 6 days ago (2 children)

You've never met an average ASP.NET developer?

[–] [email protected] 3 points 6 days ago

I suspect this is because of the looming end of Windows 10. There's a large segment of Windows users, myself included, with Visual Studio being the only remaining tie to the Windows ecosystem. Extremely smart move by JetBrains, if true.

[–] [email protected] 1 points 6 days ago (1 children)

I mean, you can see the archway in several of the shots. That's the Grassy Fields, the "easy mode" starter area.

 

Finished the final building, finished the walkway/beltway, and wired everything up. This here Reinforced Iron Plate factory campus is complete, save for a final efficiency audit, after it's done priming.

Quite like how this walkway/beltway came out.

A few shots from inside the final building. I ended up just being plain and simple for the assembler layout. With the exception of needing to do a little cross-balancing of the two wire input lines. This is only the first factory to use assemblers, there'll be plenty of time to be more fancy in the future.

 

Built out a building #4 for making the remaining intermediary products, from Iron Ingot: Iron Plate and more Wire.

Kinda boring, in that it's almost exactly identical to the Wire building from a couple days ago, but a bit bigger, and with a little extra belting to produce 2 products, instead of just 1.

So, onto the final 5th building, while planning it out, and where to put it, I ended up just building an entire 6th building, just for sinking and uploading.

Nothing special, really, just more of what I've done before, both in this little campus, and in other factories. Still happy with it.

Also put the final finishing touches on the Iron Ingot building, from yesterday.

Next up, I started brainstorming how I want to layout and connect up the final assemblers. I kinda don't want to just do the simple mirrored-line setup that I've done twice now, with the two Constructor facilities, so I'll sleep on this.

I also got to pester my wife with the cart siren for a bit. We didn't really make any progress on our joint save, she ended up going to bed early with a little nausea.

 

Hey, image uploads on lemm.ee are back!

The concept I'm now going for is a factory made up of many inter-connected buildings, like I said before, but specifically that all the buildings are built in the same cosmetic style, with different layouts. I'm curious how these buildings will play together, when they're all done.

Again, same design concept on the inside: elevated machinery, with logistics running up above the player's head.

I nearly got the third building entirely complete as well.

This building takes the leftover Copper Ore, mines fresh Iron Ore, and produces Iron Ingot with the Iron Alloy Ingot alternate recipe.

 

Image uploads are still broken, but uploading to lemmy.world seems to have worked, yesterday, so...

A few finishing touches, and I'm happy with this one.

With a little extra space available at the main entrance, I figured some lighting was in order.

Decided to try elevated machine floors this time, instead of sunken.

Also decided to try keeping the miner indoors, right next to the production machines.

To get the machines to be fully supported by the elevated platform, I needed 13m of width, so I was left with a full foundation, a half-foundation, and 1m extra. I was trying to figure out how to cleanly cover that extra meter, when I realized, "Wait, what if I..... didn't?"

What if I actually USED it, instead?

Moving ownard, I made a little change in plans. I think I'm actually going to do 5 separate interconnected buildings, instead of just 3. This one here will be turning Copper Ingot into Wire.

 

Hopefully, the images are going to work. Image uploading on lemm.ee appears to be broken, so I'm uploading them on lemmy.world, today.

Started on a Reinforced Iron Plate factory, today. Got the first of 3 planned buildings (copper smelting) almost entirely done.

Next up will be to build an Iron smelting building here, on these two Impure nodes. Some of the Copper Ingot from the first building will go into increasing Iron Ingot yield here, with the Iron Alloy Ingot alternate recipe. The rest will go to make Wire.

Short day for pics, as I spent a decent bit of time planning out the next 5 or 6 factories, so I could decide where they all will go, and which resource nodes they'll get to use. I'll post more detailed pics of this building when it's done.

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