Look up controlnet workflows or VACE, just to start, much less little niches in vapoursynth pipelines or image editing layers. You could spend days training them, messing with the implementation, then doing the manual work of carefully and deliberately applying them. This has, in fact, has been happening in film production for awhile, just in disguise.
Same with, say, LLMs used in game mods where appropriate, like the Rimworld mod. That's careful creative expression.
...As usual, it's tech bros fucking everything up by dumbing it down to zero-option prompt box and then shoving that in front of as many people as possible to try and monopolize their attention.
In other words, I agree with the author that what I hate about 'AI art' is the low effort 'sloppiness.' It's gross, like rotten fast food. It makes me sad. And that's 99.999% of all AI art.
...But it doesn't have to be like that.
It's like saying the concept of the the fediverse sucks because Twitter/Facebook suck, even if 99.999% of what folks see is the slop of the later. It's not fair to the techniques, and it's not holding the jerks behind mass slop proliferation accountable.
I have never seen particular humans expressing themselves in ai art or music, all i see is the tech company model behind it; be it sora, stable diffusion or mid journey, ai is not a tool for the prompters; the prompters are the tool for the AI model.
To me, a big part of it is that I'm tired of commodity art. I don't care about your pretty pixel soup. I've seen other pixel soups before that were similarly pretty.
And I've been tired for many years, long before every middle-manager under the sun could cook up their own pretty pixel soup.
Back then, it was humans trying to make a living off of their passion and then settling for commodity art to make ends meet. I was cheering them on, because they were passionate humans.
Now that generative AI has destroyed that branch of humanity, there's no one to cheer on anymore.
Even if generative AI never existed in the first place, I'd like to see commodity art being relegated to the sidelines and expressive art coming into the limelight instead.
Tell me a story with your art. About your struggles or a brainfart you had, or really anything. This comic is great, for example. There's emotions there and I can see the human through the art. I would've chosen a very different illustration for whatever, for example, which tells me a lot about the artist, but also about myself.
I have never had that kind of introspection with pretty pixel soups.
tl;dr - "art" generated by LLMs is ultimately lame and uninspiring. It's probably never going to inspire people very much. It's a parlor trick and everyone intrinsically recognizes it. Don't expect to be taken seriously as a creator if this is your primary tool.
It's generative AI though, not creative. It can literally only create what it's seen before. It's incapable of being original. Not that there's anything wrong with that. Andy Warhol painted soup cans. But anyone who expects inspiration and creativity from generative AI doesn't understand the technology as it's applied...
Walther Benjamin examines this point extensively in The Work of Art in the Age of Mechanical Reproduction, which should be required reading for everyone, but especially anyone who thinks that AI art is the same as human art. The crux is that an authentic work (you can think of it as the “original”) has some… thing , some Je ne sais quoi that he calls the Aura. It’s a feeling you get from the real authentic thing. It’s the reason people line up at the Louvre to see the tiny Mona Lisa behind thick plate glass instead of just looking at a poster. Or why NFTs tried to be a thing and basically failed after the meme of it all died out.
Unexpected mention of Allie Brosh in the thanks at the end. Genuinely nice to be able to confirm she's still out there, alive and kicking, doing whatever it is she's doing now.
I think that there is AI "art" that goes beyond typing a few words into chat gpt and waiting for a result.
I don't know how popular this is today but about two years ago I watched lots of people go wild with stable diffusion workflows. It was a whole palette of tools: Control net, Inpainting, sketches with img2img for the composition, corrections in Photoshop and so on. It took hours or days of manual work until people "generated" the image that they initially imagined. I would say that this would count as art... Writing one prompt into your favourite llm and take what you get: not so much.
Growing up my mother had (still has come to think of it) a book about Wyeth at the Kuerner family farm. The Wyeth picture in the Oatmeal story is not part of the larger collection of works all from that farm, but it still has the feeling.
I can't reccomend people looking into Wyeth and his art high enough
AI art is great, because now I can make artsy pictures in my presentations. AI art can never replace real artists though, it's just not that good. There will always be a place for real artists, AI art is only for amateurs that would never pay for real art anyways.
Or where hiring an actual real artists - for example if you were to need dozens of graphics for, say, a TTRPG you're running.
On the other hand, if you're e.g. writing your own TTRPG, and getting it published, you ought to use a real artist.
IMO the best way to determine if AI is okay to use or not, is by the purpose - is it a personal project, something you won't profit off? Then sure. Is it something you're going to profit off of? Then use a real artist and include them in the profits.
Or where hiring an actual real artists - for example if you were to need dozens of graphics for, say, a TTRPG you're running.
The only issue with that is that the AI was trained off the art from people who did create art for their TTRPG either paid or as a passion project.
Does that mean that new art effectively stops getting made for these scenarios? That real artists who are inspired to make cool art for their games just disappear or get assumed it was just AI?
I kind of wonder if we just stagnate from here, with very little new art being created that doesn't come from AI. In 10 years will we still be using the long recycled art from the last human artists? (Not that humans will stop creating art, but less will and they will often be drowned out from the flood of AI output)
Very, very few TTRPG sessions have artists creating art for each of them. Mine certainly didn't before I could run genAI models locally. At most I'd grab generic, CC-licenced ambiance art, or, if the group had an artistic veined person, they'd help out with some character sheet art and such.
AI took no jobs here. And as I said, if the art is for something you profit off of, you should use an actual artist.
I'm not talking about jobs, just people who do art for fun. Before AI there was still a lot of D&D fan art for example. Tons of people drawing their character or getting a commission done of the party after a long campaign. That kind of thing.
I think AI art has a negative impact on that sort of expression. People who might have tried it instead just generate something instead, never learning they really like to draw. People who would've commissioned something now can just generate a pic instead. People who had fun sharing fan art lose their motivation because for every one picture they complete, 1000s of AI images bury their art so it never gets appreciated.
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