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submitted 1 year ago* (last edited 1 year ago) by RedWizard@hexbear.net to c/ttrpg@hexbear.net

Just reading through the Heroes book now. Which is basically the DM+PHB combined. There are a lot if ideas here that I like. It's a 2d10 system instead of d20. This means your rolls are on a curve.

You always hit with abilities, and rolling is about how powerful your hit is. Each ability has three tiers of outcome. A T1 outcome of a weapon strike might do a little damage, while a T3 might do a lot of damage and push a monster 2 squares away.

I love the idea of never missing. I imagine it puts the combat on a real clock, and likely makes the monsters feel dangerous and lethal.

That's only the tip of the spear, and I'm still reading. Anyone else giving this a read?

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[-] Thorngraff_Ironbeard@hexbear.net 10 points 1 year ago

I played the level one demo or whatever and thoroughly enjoyed it. I remember thinking that the movement system and abilities that move people and monsters were really fun.

[-] RedWizard@hexbear.net 6 points 1 year ago* (last edited 1 year ago)

A lot of DND combat can become slugfests where once everything is in position, no one moves unless something dies. I love the idea that this game is more mobile, with faster combats, and less frequent resting. The resources you only ever care about is your stamina (HP) and recoveries (which you spend to heal). So you are never holding on to resources for the "right time". That's the impression I get anyway, having not played it yet.

[-] NinaPasadena@hexbear.net 8 points 1 year ago

Intrigued by the never miss combat. Could definitely speed things along nicely without making things easy. especially in certain kinds of combat.

[-] RedWizard@hexbear.net 5 points 1 year ago* (last edited 1 year ago)

I hated turns where nothing happens. Sometimes in DND a whole round will go by where nothing happens!

[-] NinaPasadena@hexbear.net 4 points 1 year ago

Absolutely. Just trying a new system out. Great stuff so far but the low level characters who aren't super combat focused just spend most rounds kinda vibing when combat does break out. Thus this interests me.

[-] BobDole@hexbear.net 6 points 1 year ago

Oh cool. I kinda fell off fantasy TTRPG for a few years, but I liked MCDM stuff.

[-] SevenSkalls@hexbear.net 5 points 1 year ago

I watched their first two videos of them demonstrating the system and it looks awesome. I think it might scratch that itch for tactical combat I've been looking for in a ttrpg recently.

[-] Carl@hexbear.net 5 points 1 year ago* (last edited 1 year ago)

Been following this through it's entire development and I'm real excited to give it a try. Come next month I'll have time in my schedule again and I'll be thinking about putting together a one shot to test it out.

this post was submitted on 09 Aug 2025
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