I bought a canvas and colours but it lies in my flat since half a year because I tell myself I need more time and energy than I have at any given moment
I actually got so pissed off one night i literally told myself "We'll leave it for tommorrow." and hard switched my setup lol.
Pack it up, boys. This guy just solved ADHD.
I've got this idea that's been in my head for a long while, the gist of it is this: "What if Celeste had guns and/or fighting game combos?"
EDIT: On second look I'm guessing the description was more of a rhetorical (which would make more sense if it were read before the image). So all I can say is
: haha same
original
I have all of the free time but feel terrible most of the time, so everything really. When I actually do sit down to actually try something,
it:
a. goes nowhere (failed attempt or no idea on how to start)
b. works, but has some blocking issue (or otherwise is not as viable as I hoped)
c. is... fine, but not quite smooth for me
d. does not seem to exist as I expect, slowing my workflow
e. is actually viable, but clunky (Godot's gridmap, unless manual config)
Not that I really have ideas, more of annoyances with common game mechanics (or that lots of new stuff is bloated from textures/video/non-compressed audio etc.) really.
For a couple of things I have made (both text-file formats+loaders), one of them I had no desire to do the writing to utilize (adventure book, for a toolkit... also font scaling wasn't as good I wanted) and the other (2D polygons, Raylib bindings) I was a bit unsure on usage (fans vs strips, loading multiple) and couldn't be bothered to develop to a usable state (GUI editor etc).
Some of it I know I just need to start with something simpler (I am already leaning towards this with 2D or 3D polygons) and get anything started*, but I don't seem to be there yet. Maybe something will change...
* still difficult having an idea that is both viable and engaging for me, and even the simplest 3D I'd still need to put a bit more prep-work in (Blender template file, importer script for materials and better node view, checking Godot color palette options to see if one allows keeping my x5 ramp width) unless I just don't do that and ignore/manually do some of those (material overrides on import aren't difficult for example, particularly when I won't have many materials anyway)
It’s a bit ambitious for just myself but I want to make a fork of Mortal Online 2 but for NA and have the melee mechanics mimic Chivalry 2.
But I haven’t been able to really code much at all being in this bootcamp full time to change career paths from software development to cyber security on top of working a few other jobs. I also have a plethora of other ideas once this bootcamp ends and I can hopefully find something stable.
If you cross "nothing" from your to-do-list means you have done something, creating a paradox. Btw, all the projects I put on hold were stopped because I lost interest, I didn't have the skills or I was just not committed enough
Programmer Humor
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