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submitted 2 days ago by [email protected] to c/[email protected]
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[-] [email protected] 3 points 1 day ago

I gotta start playing again...

[-] [email protected] 5 points 1 day ago

Vertical nudging, no question.

[-] [email protected] 2 points 1 day ago

Not even a contest. Sadly it's still a bit messed up on controller, because it conflicts with the (undocumented) button for slight nudging.

[-] [email protected] 4 points 1 day ago

For me it's this and also unlimited nudge, no need to reposition it as you want it just one step over the nudging limit.

[-] [email protected] 5 points 1 day ago

The elevator music, of course

[-] [email protected] 9 points 2 days ago

blueprint auto connect seems like it could help with slapping down a factory quickly, but probably vertical nudging and vertical splitters will help me out the most

[-] [email protected] 3 points 1 day ago

My least favourite feature is that the more copies they sell the higher the price seems to go.

I've had it on wishlist for six months and the price has increased since then ๐Ÿฅฒ

P. S. Yes I am cheap. And also I'm not really that worried because I think this game might be a massive time sink for me, so they're kinda protecting me from myself.

[-] [email protected] 3 points 1 day ago

Yeah that seems to happen to indie games that continue to get more and more popular.

[-] [email protected] 3 points 1 day ago

It gets more expensive to work on a more polished product. If you're only selling like 500 copies for $2 it doesn't matter if the game is janky as hell and crashes sometimes, but if you're selling more copies and want to make translations, ensure more compatibility with more hardware, improve performance, etc that takes more time, and more importantly, it usually means paying people. You also start having to worry about having to do more refunds, marketing, etc. Obviously it can be done where people just keep it small, but it's hard to do especially if the developers quit their day jobs to develop the game. I call this the "Michael Scott Paper Company Problem" where you can end up running out of money while trying to scale up because you are trying to compete on costs at an unsustainable level. Of course, once you get to a large enough scale you can start getting more efficient and can do more to keep your price down, but in this middle range it's kind of difficult.

[-] [email protected] 5 points 1 day ago

A good occasion to start a new save, which i did ๐Ÿ˜„

[-] [email protected] 1 points 2 days ago

Did they add controller support?

[-] [email protected] 2 points 13 hours ago

Yep, I exclusively play games with a controller and have wanted to play Satisfactory for years. Started playing yesterday and I'm already hooked. I'll say that the controller support isn't perfect, there are a few minor annoyances but nothing that's bad enough to make me not recommend it.

[-] [email protected] 2 points 1 day ago
[-] [email protected] 0 points 2 days ago* (last edited 2 days ago)

did they make the story i waited years to be finished not terrible yet? no? bummer.

[-] [email protected] 6 points 1 day ago
[-] [email protected] 3 points 1 day ago

exactly lol.

the current campaign is the story mode that was teased and people waited for. the same one that said they were working hard on and kept delaying because they wanted it to be right and fit in with the world.

[-] [email protected] 0 points 1 day ago

In this update, they have openly explained their reasons for changing the way they handle the story: https://youtu.be/899Owtx-vz8

I know it can be disappointing to adjust your expectation, but they had to focus on the core features.

[-] [email protected] 2 points 1 day ago

i was still pretty bummed after being an early supporter. IMHO, the story should have been a core feature, and for a bit it sounded like it was going to be.

[-] [email protected] 1 points 14 hours ago

I can understand that very well. I've also been involved since the open alpha and was really looking forward to the story at first. But I also understand CSS's reasoning and have a lot of fun with the storyline / progress as it is.

[-] [email protected] 0 points 10 hours ago

Meh. Disagree. Story is ancillary. I can recommend a number of books that will fully satisfy you but will not allow you to build a planet-hulling factory.

[-] [email protected] 1 points 1 hour ago

you disagreeing does not make me incorrect. that's how opinions work.

thanks for sharing your opinion, but the existence of books does not excuse the lackluster story we got from satisfactory, imo.

this post was submitted on 10 Jun 2025
35 points (97.3% liked)

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