1224
Volume [Mr Lovenstein] (files.mastodon.social)
submitted 1 week ago by [email protected] to c/[email protected]
(page 2) 50 comments
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[-] [email protected] 149 points 1 week ago

This is a real pet annoyance of mine, and I have seeing apologist posts on the internet about it.

If the actors cant enunciate properly except when they're shouting, that's not adding realism, they're doing bad acting.

If the sound engineers can't get a good audio balance for anything except the loudest moment in a film, that's not a limitation of technology/sound physics, they're bad at mixing.

If the director can't keep all of this in check and make a film that people can actually enjoy, that's not artistic choice, they've made a bad film.

[-] [email protected] 41 points 1 week ago

For the sound engineers, your not wrong, but they don't have the power you think they do. Asking for another take is an annoyance but accepted by the camera team and visuals, but audio is often overlooked, and you can't just keep mixing a bad take. But, directors are on a time crunch and so a sound guy saying "actually I know that take was perfect but we can't hear anything" is usually ignored.

[-] [email protected] 17 points 1 week ago

This is a fair point. If people demanded their money back when a film has bad audio, I wonder if that might incentivise the industry to care more about this.

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[-] [email protected] 130 points 1 week ago

Have no shame in using subtitle, because american movie is either horribly sound balanced or spoken in unintelligible accent.

[-] [email protected] 68 points 1 week ago* (last edited 1 week ago)

Yes. And stop fucking mumbling. And use a proper lighting for fuck sake, I don't care if it is middle of the night in a forest, I want to be able to see what's going on.

[-] [email protected] 42 points 1 week ago

And please stabilise the camera. I'm not in this car chase, I'm trying to watch it without getting a migraine.

[-] [email protected] 18 points 1 week ago

Shakey cam to cover up a limited budget for a car chase, instead of getting creative ... so if the rapid cuts and wobble wasn't there you'd see that they only had one street and couldn't exceed 30mph

[-] [email protected] 7 points 1 week ago

I swear there was a phase where shakey-cam had just become the in-thing.
I remember watching a TV series or a movie or something where shooting had clearly wrapped before shakey-cam was popularised. And it looked like they had just added it in post. It was unnatural movement (so, not like someone was holding the camera), and there was too much of it. I had to skip a lot of the shakey-cam scenes

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[-] [email protected] 19 points 1 week ago

Good luck getting actors and directors to understand hyperealistic and method acting are not ideal on every instance.

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[-] [email protected] 50 points 1 week ago

I feel like the real issue, is that we only get one volume bar. If it was normal to define both the minimal and maximal volume setting and have the players stretch the given dynamic range into that then it would all be good.

[-] [email protected] 11 points 1 week ago

How can we set volume of music, SFX and voice separately, in games but not in movies?

[-] [email protected] 2 points 1 week ago

Because a video game is a program that can change it's behavior as it's running.

A video is a recording. It's already been recorded.

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[-] [email protected] 37 points 1 week ago

Exactly why I use subtitles. Seem to recall Interstellar was horrible like this.

[-] [email protected] 22 points 1 week ago

It was great in cinema. It's terrible at home.

Frankly annoying as hell that shows and movies can basically only be enjoyed in a cinema or with headphones.

Where's the audio equivalent of HDR?

[-] [email protected] 1 points 6 days ago

Irionically HDR for video is new and a mess, but audio has long been "high dynamic" range, which is why its so awful in non-perfect listening environments.

[-] [email protected] 23 points 1 week ago

It's funny because I understood what you meant, but I think it's the exact opposite of HDR. You want to reduce the range with a compressor.

[-] [email protected] 7 points 1 week ago

And some home cinema receivers do offer this option. Often labeled something like "night listening mode".

I've found upgrading my front center speaker has greatly improved dialogue. I had my speakers from a home cinema kit and the center front was a puny crappy speaker.

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[-] [email protected] 11 points 1 week ago

It's called dynamic compression, often labeled as night mode. Makes quiet stuff louder and loud stuff more quiet. My AVR has it as a feature and probably most TVs as well.

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[-] [email protected] 24 points 1 week ago

Watching a Christopher Nolan movie I see.

[-] [email protected] 10 points 1 week ago

Or films from Spain. They whisper in a mumbled accent, then all of a sudden they start SCREAMING at each other.

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[-] [email protected] 21 points 1 week ago

For anyone who might find this useful:

Kodi is great for normalising volume and I try to use Kodi for Plex and YouTube on the TV:

Try adjusting the Volume to about -20 dB and the Volume Amplification to +30 dB. The latter will compress the audio as it increases volume to avoid peaks, and will effectively "flatten" the volume contour a bit. Adjust the values to your taste.

The other thing that has really helped is having a good Bluetooth speaker. If the kids are playing and being noisy in the room while I'm trying to watch TV, then sound is much clearer if the speaker is right next to me rather than trying to turn up the volume to drown out other noises.

[-] [email protected] 17 points 1 week ago

It is why I enable "Loudness Equalization" on every audio device in Windows.

It makes soft sounds louder and loud sounds softer.

Can't stand it otherwise either.

[-] [email protected] 6 points 1 week ago

You can get an audio compressor extension on most browsers too. It functions by reducing volume above a threshold and increasing overall output to compensate.

On the flip side, if a poor audio mixer overly does this to make their track sound louder, services such as YouTube penalize the volume of the entire audio track.

Human ears are more sensitive to certain sounds, so boosting certain frequencies can make something sound louder without necessarily increasing the overall amplitude of the sound waves (air pressure).

[-] [email protected] 16 points 1 week ago

The solution is obviously to learn german. Then you can watch with our excellent and easily intelligible dubs.

[-] [email protected] 13 points 1 week ago

But you better enjoy our voice actors, we have about 3!

[-] [email protected] 1 points 6 days ago

Yippykayay, Schweinebacke

[-] [email protected] 15 points 1 week ago

Been there the hard way. I got Tubular Bells II, and listened to it via headphones (I had no speakers).

There is one passage where the music ends, and a child speaks. It was hard to understand, so I turned the volume to 11, and heard the end of the sentence like "and nothing was ever heard of him again but the sound of tu-bu-lar bells." The next sound was the BANG of the tubular bells, making my eardrums meet somewhere in the middle. somewhere...

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[-] [email protected] 8 points 1 week ago
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this post was submitted on 30 May 2025
1224 points (99.1% liked)

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