this post was submitted on 28 Mar 2025
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[–] [email protected] 34 points 3 days ago* (last edited 3 days ago) (1 children)

EA and the Sims monopoly on this genre needs a shellacking. I wish Inzoi the best

[–] [email protected] 4 points 2 days ago

I'm looking forward to Paralives but the more competition the better.

[–] [email protected] 32 points 3 days ago (2 children)

Still waiting Inzoi mods from loverslab

[–] [email protected] 11 points 3 days ago (1 children)
[–] [email protected] 13 points 3 days ago
[–] [email protected] 10 points 3 days ago

Thats half the reason I bought the game.

[–] [email protected] 4 points 2 days ago* (last edited 2 days ago)

i hope it does well im just still sad about life by you though blobcat, cry

[–] [email protected] 6 points 2 days ago

Give them some time. Right wingers are brainstorming ways to call this game woke. 😛

[–] [email protected] 12 points 3 days ago (2 children)

That girl in the pic looks trans as hell and I'm here for it.

[–] [email protected] 25 points 3 days ago

Oh, i thought it was supposed to be Billie Eilish...

[–] [email protected] 5 points 3 days ago (1 children)

Boyinaband transitioned??!????!!! (/s)

[–] [email protected] 3 points 2 days ago (1 children)

Finding new ways to dodge the allegations

[–] [email protected] 3 points 2 days ago

But he was never taught what laws there are!

[–] [email protected] 38 points 4 days ago (1 children)

Looking forward to it further down the road in development. I do wonder why these dollhouse sims are so rare, since they're so popular.

[–] [email protected] 40 points 4 days ago* (last edited 4 days ago) (2 children)

I've read its hard to make one of quality, with all the interactions that have to happen between systems and entities.

[–] [email protected] 23 points 3 days ago* (last edited 3 days ago) (2 children)

The way The Sims does it is actually pretty interesting. The individual sims have very little behavioral coding involved. They’re basically just monitoring their individual needs. The vast majority of the objects contain “advertisements” that they broadcast, and the sims can simply look for nearby advertisements to decide on what to do.

Basically, you have a sim. They are simply listening to advertisements that are being broadcasted by the objects around them. Maybe the kitchen sink says “Clean +3” while the shower says “Clean +7”. If the sim’s cleanliness meter is low, they’ll check for local “clean” advertisements and choose one. As their needs get lower and lower, they’ll be more likely to pick stronger advertisements. So a slightly dirty sim will be likely to choose the sink, but a very dirty sim will choose the shower.

Then once they get to the chosen object, the object basically goes “okay, here’s how to interact with me”. The sim simply pulls from that pool of interactions for the specific object. There may be flags for specific interactions based on certain conditions, or certain traits that make a sim more likely to choose one object over another. For instance, if your sim is a witch, they may have specific magical interactions available. Or if a sim has the Active trait, they may be more likely to choose fitness-based advertisements.

This makes adding expansions very easy. You don’t need to do a ton of coding for individual sims, to “teach” them how to use new objects. You simply add new advertisements to the objects you’re adding to the game, and make sure your interactions are properly flagged for the various conditions that can exist. And now those objects can be dropped directly into existing save files without any fuss.

Worth noting that this advertisement system is what caused the infamous “my sim is using the bathroom sink to wash dishes” complaint that plagued the series for so long; the bathroom sink was nicer than the kitchen sink, so it had a better advertisement. The sim wasn’t looking at advertisements based on why they needed a sink. They just knew they needed a sink to wash dishes, and picked the one with the strongest advertisement.

[–] [email protected] 4 points 2 days ago

So calling people who easily get influenced by ads sims is a good insult.

[–] [email protected] 4 points 3 days ago (1 children)

Thats an extremely cool design for this system to be honest. But it still sounds wildly complex even with all of it shifted away from the Sim and into the advertising objects. That washing dishes in the bathroom issue seems like it could very easily become a common problem if you aren't paying attention to assigned advertising values. Which I'd imagine if you'd just match the bathroom sink value with the kitchen it might fix some of it, but not the ones who happen to walk by the bathroom with a dirty plate. So I still see why they aren't more common. Thats a lot harder than say a platformer or something that we see a dime a dozen nowadays.

[–] [email protected] 4 points 3 days ago (6 children)

Just take the dish washing activity off bathroom sinks.

[–] [email protected] 5 points 3 days ago

That’s actually exactly what they did to fix it. They now allow you to flag sinks as bathroom or kitchen sinks, which simply controls whether or not the dish washing function can be accessed.

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[–] [email protected] 51 points 3 days ago (1 children)

Best dollhouse sim is clearly Dwarf Fortress

[–] [email protected] 21 points 3 days ago

I hate that this isn't just not wrong, its 100% accurate.

[–] [email protected] 11 points 3 days ago

Link to the steam page for anyone that wants to check it out. First I'm hearing of it so I did

https://store.steampowered.com/app/2456740/inZOI/

[–] [email protected] 22 points 4 days ago* (last edited 4 days ago) (2 children)

Never heard of this game until now and looked at the trailer on Steam. It looks like a modern version of The Sims minus building houses. Everyone liked The Sims so I imagine this selling well too.

[–] [email protected] 45 points 4 days ago (2 children)

I think the more important thing its missing is EA.

[–] [email protected] 8 points 3 days ago (2 children)
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[–] [email protected] 12 points 3 days ago

You can build houses!

[–] [email protected] 12 points 3 days ago

I’m sure a lot of people will enjoy…ahem…making their ideal lifelike woman.

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