this post was submitted on 20 Jan 2025
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[–] [email protected] 3 points 3 hours ago

It'll push a shit ton of new pirates, thus creating more headaches for them if $100 games become the new normal. It's almost like they love shooting themselves in the feet with a shotgun and then blaming everyone else as to why they can't walk like they used to.

[–] [email protected] 17 points 7 hours ago (1 children)

Why do they always say developers instead of publishers?

[–] [email protected] 1 points 1 hour ago

Because they want you to complain about the developers and not their corporate overlords.

[–] [email protected] 7 points 7 hours ago

And this is precicely why I mostly play indie titles made by individuals or small teams that are sold for under 10 bucks. Fuck this noise.

[–] [email protected] 8 points 13 hours ago

how incredibly american to phrase learning they can get away with fleecing people for $40 more as being "inspired".

[–] [email protected] 0 points 6 hours ago

They can try, but it might not work. GTA VI has been in development for like more than a decade and will probably have loads of content. I could see $100 being justified. But not every other AAA game would be the same. Most wouldn’t in fact.

That said, video games have been $50-60 for the last 25 years. If they’d kept up with inflation, they’d be close to $110. So, I get it.

[–] [email protected] 13 points 16 hours ago (1 children)

Heck make them $250, i'm not buying them even at $70.

If a game is over $30 it needs to be damn good to get me to buy it.

[–] [email protected] 1 points 3 hours ago* (last edited 3 hours ago)

I think the last two games I bought at some high premium launch price were GTAV and Cyberpunk 2077.

That second one still stings. I played it longer than I should've probably because of the price, and I've not bothered with the DLC, even though people said it fixed the game. The price just left a bad taste in my mouth.

[–] [email protected] 12 points 16 hours ago

AAA developers will inspire me to not buy their shit.

[–] [email protected] 5 points 16 hours ago

Rockstar I would say is one of the few that can demand that price. I would pay $100.00 bucks cause Im going to play it for the next decade. We could be on GTA15 but rockstar dont roll that way.

[–] [email protected] 6 points 17 hours ago* (last edited 17 hours ago)

It will be funny if they make it free to play because they think maximizing player count will translate into more shark card money than box price + shark cards. Not that I think that is likely, just a funny possibility.

[–] [email protected] 14 points 21 hours ago (1 children)

For $15 you can have endless hours or fun with Balatro

[–] [email protected] 7 points 17 hours ago (1 children)

I wish I could, but it's just not for me.

[–] [email protected] 3 points 16 hours ago

It wasn't for me either at first but I gave it another shot and it got its hook into me.

What helped me was looking up a scoring/basic strategy guide that helped me figure out what super rookie mistakes I was making - this gave me a better eye for strategy when I was playing, which in turn translated to me enjoying the deck building aspect (which is a mechanic I know I enjoy).

The game is good, and really great to pick up and put down in busts if you don't have a lot of time.

Hope you end up liking it eventually! I LOVE poker of all types, rogue likes, and deck builders so I thought this was a smash hit when I heard about it, but yeah, took a while to love it.

[–] [email protected] 13 points 22 hours ago

Lol, I'll just wait until it's on sale for 5 bucks. I'm patient enough.

[–] [email protected] 7 points 20 hours ago (1 children)

GTA 6 Devs: look at our amazing story and open world!

YouTubers: I'ma drive an alligator up off this ramp, skip off the tallest building, and then land on a blimp!

[–] [email protected] 1 points 3 hours ago

Idk what an open world is for if not the alligator-building-blimp strat.

[–] [email protected] 12 points 23 hours ago (1 children)

If they do it, it would unfortunately still sell like hotcakes, being one of the most anticipated games of the past decade.

[–] [email protected] 7 points 22 hours ago (3 children)

GTA players are genuinely dumbasses & just insane (but then so are most gamers)

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[–] [email protected] 20 points 1 day ago (1 children)

It'll inspire me to never buy it...until of course it goes on sale for $20 a year later.

[–] [email protected] 7 points 1 day ago (1 children)

This is the way.

I always wait for the prices to drop before buying any game, and never ever pre-buy them. The only exception is early access from indie devs, I'll help them along if they show promise.

My jolly roger has been stuffed in a trunk somewhere for years, but looks like it might be coming out...

[–] [email protected] 3 points 22 hours ago

Nowadays it takes like a year or 2 for devs to fix all the bugs anyway. People who buy on day one or pre-order are suckers.

[–] [email protected] 5 points 21 hours ago

I spent 20$ on the last game i played, and put over 140 hours into it. Just saying.

[–] [email protected] 18 points 1 day ago

Im not spening $100 on a fucking video game. I dont care what game ,i don’t care what edition.

[–] [email protected] 7 points 1 day ago

Not fucking happening. I wouldn’t pay £100 for any game.

[–] [email protected] 22 points 1 day ago

It might inspire me to continue not wasting my money, and buying everything on sale, if it's worth it at all

[–] [email protected] 127 points 2 days ago* (last edited 2 days ago) (1 children)

some developers "hope" the next installment in the GTA franchise will be priced at $80–$100

Management are NOT DEVELOPERS.

Executives are NOT DEVELOPERS.

Shareholders are NOT DEVELOPERS.

[–] [email protected] 7 points 1 day ago (1 children)

Yeah, I guarantee you not a single developer gives two shits about how much the game costs. It's not going into their pockets regardless.

[–] [email protected] 7 points 18 hours ago (1 children)

That's not true. I've been a developer for 18 years on big AAA and small indie games. Most people I've worked with very much cared about pricing. When you work on a game and put years of hard work into it, you want it to be a success. If the game is not profitable, you might lose your job so of course you care when management shows up with a pricing strategy that doesn't make sense to you. Sure, passion is a big part of making games but it's also our job and we're not oblivious to what the game we're working on is worth.

Oh and yes, we do get bonuses based on the performance of the game.

[–] [email protected] 1 points 4 hours ago

Opinions on that one time Microsoft closed Arkane and the studio behind HiFi Rush, despite the latter's success and the fact the former made Redfall a slop because of total mismanagement? I'm curious in how nervous that makes you as a developer and how common this bullshit is as seem from within; from outside, it's basically all I remember about AAA because I don't often interact wit the scene apart from reading.

[–] [email protected] 8 points 1 day ago

I wonder… Will Grand Theft Auto VI be the next “AAAA” game? Or have we ditched that term now since the utter failure of the first game that dared wear that title?

[–] [email protected] 29 points 1 day ago (1 children)

Just a reminder that no one's forcing you to spend $100 on the game. If enough people refuse to do so the base cost of the game will go down again. Icarus is my most recent for example, I've had it on my wish list for almost a year and a half now, because I wasn't willing to spend $35 on what that game provided. It's currently on sale on Steam for $9.

God of War 2018 is currently $20 on PSN

I got Elden ring for $30 a few months back despite the fact that it's still selling full price at 60.

If y'all are patient and wait they stopped making money on the game which means that they lower the cost to try to incentivize people to buy it.

Plus the first year of sale of a game is The Game's most important release window, because companies generally will use the first year to decide how popular it was. If enough people refuse to buy the game at their original price point it will destroy their sales metric for the first year which will make it harder on the studio to justify to their parent company that it's worth making another game, which means that they're more incentivized to lower the base cost of the game within the first year of launch.

The rate of this is significantly slowed down if everyone is just like oh okay I guess it's $100 now and then buys it anyway, have patience and hold out, especially a game like GTA 6 where they're going to gain more money off microtransactions then people actually buying the game. Honestly GTA 6 probably should have just been sold as a free to play because they operate like one

[–] [email protected] 9 points 1 day ago* (last edited 1 day ago)

The thing is, universal action like this, even on a fraction of the scale necessary to make a dent and ultimately change things, just doesn’t work because people will always bow to capitalism. They’ll kick the dirt and grumble under their breath as they pull out their wallets.

I know you’re saying just wait until it’s on sale, but the power of “keeping up with the joneses” is unfortunately a tried a true way of capitalism. When people are talking about the game in the first weeks and posting memes and making in-jokes, people that were trying to hold out will cave like a poorly managed mining operation.

[–] [email protected] 15 points 1 day ago* (last edited 1 day ago)

For $100, it better have a strip club achievement that comes with a coupon for a free actual lap dance.

[–] [email protected] 79 points 2 days ago* (last edited 2 days ago) (14 children)

I'm loving the balls on studios. Yesterday we had "experts" suggesting it might cost 100 bux, and today it's already the beggining of a trend. And the game isn't even out. In fact, we only have the trailer for the game and they're already predicting prices.

My prediction is yes, they'll ask 100$ and more, and yes, people will pay it.

But the nerve, I swear. "Yeah, our games have gotten sloppier every year. And yes, we fired tens of thousands solely for profit reasons. But line must go up, so you better start paying"

[–] [email protected] 7 points 1 day ago (2 children)

Honestly this could all be a campaign from Rockstar to get ahead of higher pricing. They throw out $100 to some random people and let them run with it, so when they announce a $80/$90 price tag everyone bregurdingly goes along with it.

[–] [email protected] 4 points 1 day ago

That's what I'm thinking. Get the fanbase used to seeing 100+, and then suddenly an 80$ game will feel like a bargain lol

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[–] [email protected] 31 points 1 day ago (5 children)

Just a reminder that you can play AAA titles until you die and never pay more than $15 per game, if you wait for a couple years and a sale.

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[–] [email protected] 4 points 1 day ago* (last edited 1 day ago)

I still have a huge backlog of games released in the last 30 years, so I can really easy wait for every game to go into sale. There is absolutely no need or urge for me to buy any game on release.

[–] [email protected] 17 points 1 day ago

This just in: rich people want to get richer by charging more for the same product.

[–] [email protected] 48 points 1 day ago

Thats a no from me dawg

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