this post was submitted on 17 Jun 2023
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YouTube's 'Cycu1' has shared an early graphics video comparison between the 2022 and 2023 demos of Starfield.

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[–] [email protected] 2 points 1 year ago

It’s going to look both better and worse as they optimize it to run smoothly. Sometimes in that process you have to downgrade graphics. I would rather have the game run at the advertised 30fps smoothly than have it look great but chug.

[–] [email protected] 1 points 1 year ago

Ah… downgrades. Downgrades never change

[–] [email protected] 1 points 1 year ago (1 children)

Ah, dsogaming never changes, a website that lives on shitty clickbait. Some of the shots in that video look even better on the 2023 but sure. Not to talk about all the things that looked way better on the last showcase than in last year trailer and are outright skipped lmao. Can some of the shots look worse? I guess, most of them just have a different lighting tho.

[–] [email protected] 1 points 1 year ago

I'm not even sure their hand picked "downgrade" that made it to the thumbnail is worse. The face is different, but it's probably more realistic. I really doubt you'd see that much contrast in the real world in a helmet there. The rest of the outfit is a significant upgrade.

[–] [email protected] 1 points 1 year ago (1 children)

I’m just hoping for proper ultra wide support on release! Creation engine has never had it and they’re still using that dinosaur of an engine, so … hopefully they’ve looked at some of the mods and baked it in.

[–] [email protected] 0 points 1 year ago (2 children)

Let's hope MS push them to use another engine in the future, it's long overdue.

[–] [email protected] 1 points 1 year ago

They will never change the engine, they put decades of work into this one and no other engine can compete when it comes to this type of sandbox moddable games. The best we can hope is they are making meaningful upgrades to it but even from the trailers you can immediately recognize bethesda combat and animations when NPCs start moving.

[–] [email protected] 0 points 1 year ago (1 children)

I am in a Skyrim DLL modding discord that has pored over any footage of development tools. They have noticed that BGS are using a version of the Creation Kit for developing the game, so I think it’s basically guaranteed that it’s a version of the Creation Engine.

[–] [email protected] 1 points 1 year ago

That was never really in question. They confirmed it was an upgraded version of the Creation Engine a long time ago. The real question is if they actually took the time to fix the engine issues or if modders will have to do it all over again.

[–] [email protected] 1 points 1 year ago (1 children)

I'm just hoping the modding scene will be able to fix any problems that pop up with the game, as with all previous Bethesda releases using the Creation Engine.

[–] [email protected] 0 points 1 year ago (1 children)

Huh I always figured the engine for oblivion was the same backbone they've been using. Physics and other things seemed relatively unchanged or minor improvements. I've been wondering why they haven't re-wrote it yet. But then again they consistently make great games why invest that much.

[–] [email protected] 1 points 1 year ago

The Creation Engine is based on the Gamebryo engine that was used for Oblivion and Morrowind (though it was called NetImmerse at that time). That's why all Elder Scrolls (Morrowind and later) and Fallout (3 and later) games share the same quirks and general jankyness.