top 50 comments

sorted by: hot top controversial new old
[–] 113 points 2 years ago (17 children)

Because it's a fantastic game.

It should never have come out for last gen consoles. That is a fact.

  • source
  • hideshow 17 child comments
  • [–] 51 points 2 years ago (8 children)

    That was 100% it's downfall. I don't know what executive said "But it Haaaass to run on them" - I guarantee every engineer there knew it would be a disaster on the older gen. I know they said at the beginning that it would, but they should have just sucked it up and said "Look, folks, we're sorry, it just can't run and you won't have a good time, so it's next gen only. We'll see you in Night City when you can"

  • source
  • parent
  • hideshow 8 child comments
  • [–] 9 points 2 years ago* (last edited 2 years ago) (4 children)

    It was quite literally the reason why it hit 70k players, NVIDIA. cdpr, allegedly, got wads of money to become the tech demo for the green team, which made the red engine require an overhaul that killed its performance on old gen consoles. Nowadays it's used as a benchmark. If you look at the player chart it peaked during CES and cratered back down to almost half of the 70k Tassi (aka mouthpiece) is touting. What really is a team worth exploring is how CDPR knowingly deceived millions of people, and thanks to the short memory of the Internet and (likely paid) puff pieces like this, has regenerated its image (and stock price) to a point that quite literally they got away with what they did and saw no consequences. It's appalling that companies no longer pay when they cheat customers.

    This is also a strong message on media literacy. There's two main types of bait, rage and circlejerk, Tassi enacted the second with this puff piece. A real journalist, would have looked at the average player count of the last few months and used that, but no, "journalist" Paul Tassi chose to make a point from a blip caused by an event that EVERYONE could be aware of and, "journalist" Paul Tassi, should be aware of. This is so disingenuous that it becomes a master class on how media influences people with distorting information.

    Edit: As another point, "journalist" Paul Tassi purposefully omits the genial Stardew Valley which usually clocks in close to double the playerbase of Cyberpunk (among over 10 single player games that overtake or compare, like FM, Don't Starve, Terraria, RDR2, HoIIV, et al).

  • source
  • parent
  • hideshow 4 child comments
  • [–] 10 points 2 years ago* (1 child)

    The game looks absolutely amazing on an AMD GPU, without realtime raytracing.

    Several years ago now, I managed to get it to 4k90fps on a 6900XT, with basically all settings on ultra/psycho via some ini tweaks, custom FSR values, just no ray tracing, using 'old school' cube maps and light sources and what not.

    And that was all running in Proton, on linux, as well.

    Nvidia absolutely barged in and said hey guys guess what, we completely obliteraterated the entire history of how lighting works in game engines, here's our new extremely pretty but extremely, astoundingly inefficient lighting engine, rewrite your entire game engine and game to make it work on your custom engine that's been cooking for 10 years without any notion of this new lighting paradigm.

    EDIT: I should add that that is 90 'real' fps, no frame gen, just early FSR.

  • source
  • parent
  • hideshow 1 child comment
  • [–] 7 points 2 years ago

    It always cracks me up, the dudebros buying 2k GPUs because MUH PCMR and then use framegen to play with console input latencies...

    FML, we're breeding intelligence out of the gene pool at speeds that threaten the survival of the species.

  • source
  • parent
  • load more comments (2 replies)
  • [–] 10 points 2 years ago (5 children)

    I think trying to make the game run on the measly 8 gigs of ram, 1.8ghz cpu, and a GPU that's worse than a Radeon 7790 would just make an awful experience. The minimum specs for 1080p all low settings is a CPU and GPU that are over twice as fast.

  • source
  • parent
  • hideshow 5 child comments
  • [–] 6 points 2 years ago (4 children)

    Have to disagree on the GPU part -- I first played it with a 970, mostly on medium. It can be nearly maxxed out (no RT) on a 6600XT, which I used for my second playthrough (on Linux).

  • source
  • parent
  • hideshow 4 child comments
  • load more comments (1 reply)
  • [–] 37 points 2 years ago (7 children)

    It’s a freaking good game.

    I never played it at release, but modded to the brim just before phantom liberty came out (yes, I know, bad timing), and I was blown away.

  • source
  • hideshow 7 child comments
  • [–] 15 points 2 years ago (6 children)

    I picked up cyberpunk last summer (finally) and while it’s visually stunning and fairly immersive, I had some game breaking bugs where I had to reload several hours beforehand and redo certain missions until they triggered properly. Not once, but several times. And I didn’t even mod anything.

    I think my favorite was fast traveling with Claire, ending up in the sky and falling out of the truck. Reloaded, did the mission again only to splatter myself and die because I got shot out of the truck. Third time she wouldn’t stop driving around the block. I let it go for a good half hour just to see if it would end but it never did. Eventually the AI just kept driving into the wall of a building. Reloaded….again.

    There were a lot of others but that took me all afternoon just to finish that one race. I had probably a dozen similar issues throughout my playthrough and it really tanked my enthusiasm for the game. I’ll finish it eventually.

  • source
  • parent
  • hideshow 6 child comments
  • [+] 8 points 2 years ago* (last edited 7 months ago) (4 children)
  • [–] 5 points 2 years ago

    It’s wild, I don’t remember the Witcher 3 being anywhere near this bad. I had my own issues in that game regarding the combat and some bs moments that made me reload and lose an hour because I was dumb and didn’t quick save, but cyberpunk doesn’t even feel like a cdpr game. Which is good in some ways I guess that they were able to break their own mold.

    Idk, there’s just a bunch of little issues still. But if this is what it’s like 4 years later I can’t even imagine what it was like at launch.

  • source
  • parent
  • load more comments (1 reply)
  • [–] 30 points 2 years ago (1 child)

    I can’t believe that game‘s been out for four years now.

  • source
  • hideshow 1 child comment
  • [–] 21 points 2 years ago (6 children)

    I think players are beginning to appreciate the work put into the game and understand the true depth of the world, characters, and missions.

    It's a fundamentally great game with a catastrophic launch that now is just a memory.

  • source
  • hideshow 6 child comments
  • [–] 8 points 2 years ago (5 children)

    A launch that taught companies they can in fact release unfinished games and still outsell everything they have previously done

  • source
  • parent
  • hideshow 5 child comments
  • [–] 8 points 2 years ago (4 children)

    That is... not the lesson CDProjektRed learnt

  • source
  • parent
  • hideshow 4 child comments
  • [–] 7 points 2 years ago (3 children)

    That is the lesson their investment board learned. It caused strife in the company because of the divide it showcased between those who made the company, and those who own it.

  • source
  • parent
  • hideshow 3 child comments
  • [–] 3 points 2 years ago (2 children)

    Not really, the investors were not happy, and the stock plummeted following the release. The stock hasn't recovered the top value before the 2020 launch.

  • source
  • parent
  • hideshow 2 child comments
  • [–] 3 points 2 years ago* (last edited 2 years ago) (1 child)

    The peak happened 2 years after the release, a period where they saw a massive growth as their incomplete game hit, and then saturated it's market. The majority of the decline is being blamed on the unexpectedly high costs of the the phantom liberty DLC, and the studio's backlash to the first release's crunch culture. CP2077 coming out incomplete didn't sway their customer base, leading to investors backing off. The cost of the follow-up caused investor stress, especially because of the internal strife of crunch culture, which lead to major parts of their dev teams leaving to be competition. This is what has lead investors to cash out, and thus devalue their stock. It wasn't the incomplete game release that rocketed them to all time highs. That move saw crazy successful sales.

  • source
  • parent
  • hideshow 1 child comment
  • load more comments (1 reply)
  • [–] 16 points 2 years ago (9 children)

    The gold standard in games retaining playerbases in this genre is Baldur’s Gate 3, which still puts up over 100,000 players nightly, though it released just over a year and a half ago.

    "Released"...

    Going off memory but I think BG3's act 1 was out before cyberpunk or close to the same time. I had 100+ hours before the game released, and it was with huge gaps of play time. I think it was in Beta for at least two years.

  • source
  • hideshow 9 child comments
  • [–] 22 points 2 years ago (6 children)

    Well… Cyberpunk was basically an unfinished alpha when it was released.

    Also, BG3 has no major DLC.

  • source
  • parent
  • hideshow 6 child comments
  • [–] 8 points 2 years ago (3 children)

    it was (mostly) fine for PC. it was only absolutely abysmal if you were a console player.

    For PC, although there were bugs, it wasn't as buggy when comparing it to like a bethesda title. It just got a lot of vitrol because its of the very rare moments in time where the console version of a title was unplayable(as when something is usually unplayable, its usually the oppisite)

  • source
  • parent
  • hideshow 3 child comments
  • load more comments (3 replies)
  • load more comments (2 replies)
    [–] 13 points 2 years ago (3 children)

    It's 4 years after release, but they only recently finished it.

  • source
  • hideshow 3 child comments
  • [–] 4 points 2 years ago (2 children)

    At least they stuck to it, and were transparent about the state of things.

    I've bought several early access games that I don't play yet, because I believe they will get there at some point. My hardware doesn't do cyberpunk 2077 justice, but if it did I would've bought it too.

  • source
  • parent
  • hideshow 2 child comments
  • [–] 13 points 2 years ago

    It helps that there's a pretty robust modding community. It gives the game good replayability, in addition to all the improvements and changes CDPR have made. Sure, a huge percentage of the mods are sexy outfits, but that's pretty normal for a heavily modded game.

  • source
  • [–] 9 points 2 years ago (6 children)

    I mean I upgraded my PC just to be able to play it when it came out and now I want to upgrade again for Path- and Raytracing.

  • source
  • hideshow 6 child comments
  • [–] 6 points 2 years ago (1 child)

    Wait for DLSS4, the mfgen is series 5 exclusive but the transformer model with the improved performance is being ported all the way back to the 2000 series. Might get the performance uplift you need without buying anything if you already have an RTX card.

  • source
  • parent
  • hideshow 1 child comment
  • [–] 4 points 2 years ago (3 children)

    I just upgraded to a 4070 Ti, and I gotta say that coming from my old 2080 Ti, it’s not that much better looking.

  • source
  • parent
  • hideshow 3 child comments
  • [–] 7 points 2 years ago

    Oh yeah? well I'm doing seventy thousand and ONE steam players a night. Take that, CyberFlunk.

  • source
  • [–] 5 points 2 years ago

    Yeah it kicks ass. This is like making a story out of Skyrim or Baldur's Gate 3 or even Witcher 3 continuing to have players. People like playing really good single player RPGs. There aren't that many of them.

  • source
  • [–] 4 points 2 years ago

    Good, they deserve it.

    They released among death threats and stick by their game this entire time.

    I would buy it again if I could, so I just gift it to friends who get Steam Decks.

  • source
  • [+] 4 points 2 years ago* (last edited 1 year ago)
    load more comments
    view more: next ›