There's Legend of Grimrock. It's real time, tile based first person dungeon crawler. You have a party of four though, crammed into one tile.
Gaming
And many genes from the 80s and 90s that it's modeled after. Main one that comes to mind is Stonekeep
Indeed, it fits the definition.
Thanks!
Both it and its sequel are good games
Never tried DnD - but is it tile-based? If so, Baldur’s Gate and related games might count.
Crypt of the Necrodancer and its spinoffs are great single character games if you don't mind rhythm games
Q*Bert
Cataclysm: Dark Days Ahead has an optional semi-realtime mode where enemies take a turn every few seconds if you do nothing, but I believe taking your own turns advances the turn count as usual, so it is really just a sort of (very short) turn timer.
So something like Disgaea, maybe?
They mentioned real-time movement. Disgaea is turn based last I checked. Though I can't imagine a game that uses real-time movement and that is also gird based as they kinda go against each other design wise.
Wait, I might just be thinking of the Ultimate Unlosing Ranger. Tho I suppose it's turn-based in the sense that your actions all come from a pool, but iirc it's more similar to Crypt of the Necrodancer or the Pokémon Mystery Dungeon games.
Have you heard of Tangledeep? Might be up your alley. The enemies move when you move.
Another one with the mechanic mentioned here. I saw a talk about a game with that main mechanic, which is what inspired this post, but I cannot remember which game was :/.
Thanks for the suggestion.