Since Identify Magic is a Secret action, I prerolled the Arcana roll for the player I'm expecting to try to identify the scroll, so I could plan a misdirect on the spell if they critical failed. As it happens, they got a natural 20, so the question is kinda moot, though it's something that may come up again so I'm still curious about how it should be played.
this post was submitted on 05 Oct 2024
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I would assume that a success on Identify Magic on the uncommon+ Spell Scroll would allow the same outcome as the Recall Knowledge Check on a Common Spell would be e.g. they learn what's the spell does.
Yeah that's definitely the most straightforward and intuitive option. It's what I thought it might be until I read the rules closer.
The closer read of the rules ("Success For an item...you get a sense of what it does") leaves me with what I think could be a really cool dramatic bit of storytelling if they don't know exactly what the spell does, but do know roughly what it does.