- Players assume their own identities rather than fictional characters.
- Gameplay is set in the players' real-world locations, reimagined post-apocalypse.
Sounds like a neat idea. The self-insert aspect is interesting, but I wonder if it would limit the kinds of stories you could tell. How is character creation handled? Is it considered mandatory to create a character based on yourself, or is it simply a fun suggestion?
Also, how does the "gameplay is set in the player's real world locations" thing work? Does that mean it's harder to play online with people who are far apart? Does the game balance change if played by a group in a rural/urban/suburban/industrial environment? Or is it again simply a fun suggestion? These sound like neat ideas for making the game seem more unique and immersive, but I'm having trouble imagining how they would actually work in a way that would stay fun to play over and over again.