Direct URL: https://d07riv.github.io/diabloweb/
But you still need the DIABDAT.MPQ
file from the original game.
This is a most excellent place for technology news and articles.
Direct URL: https://d07riv.github.io/diabloweb/
But you still need the DIABDAT.MPQ
file from the original game.
You don't "need" it defaults to the shareware version if you don't provide the MPQ. I will say though that the original Diablo discs are archived on archive.org...
it defaults to the shareware version
but talking to Farnham is not available in the shareware version.
What if I want to talk to Farnham?
Maybe I had a rough week and just need someone to talk to. Farnham seems pretty chill.
Download the archive... open the ISO... bam?
(Note: Don't torrent the archive... Apparently someone is dmca trolling that torrent. The fuck rights to a 30 year old game do they think they can enforce when you can't even fucking buy it.)
This will still get shut down
Remember REVC?
With modernized UI? That would be really outdated otherwise.
Nope, been playing it for a couple days now. It's just the same as it ever was. The web port itself is seamless (been playing on Firefox with a 10-year-old Macbook), but the game has a clunky, PITA UI.
It's kinda maddening in that no matter how well you clear every level, your character is likely to stall at some point and you'll have to start over. For anybody who doesn't know, you can start the game over again using the same character and re-loot the same levels; they don't respawn once you clear them otherwise. In this way you can continually train up your character to make it further into the dungeon. At first it seems like this was a mistake, but then it seems that it actually was a design decision. It was the first of its kind, so it gets a pass I suppose.
The shopkeepers inventory also does not cycle until you buy something and then that slot refills. So whatever you've got is what you've got. Unlike most of the games that came after, you are actually somewhat dependent on the shopkeepers for decent gear.
That said, it's still fun. Really fun. It's not hard to see why it started something.
Yah, been playing it on my steamdeck, I forgot how hard the first diablo was, haven't played it since in was a kid. I got a warrior all the way to diablo, but couldn't kill him, character wasn't powerful enough. So i started a new game with my character and thought I'd train in nightmare, and come back to kill diablo in normal later. But then I read the game ends in each difficulty when you kill diablo and what ever loot you get, you can't pick up before the ending dialogue screens, and diablo isn't treated as much of a special character in regards to loot so.. I never went back to kill diablo, because what's the point?
Now I got all the way to level 13 in nightmare and stalled again because my character can't survive the balrogs, and isn't powerful enough. Usually when you got stuck in the original game, you could dupe gold or stat increasing potions or something to get your character past their slump, but they fixed the dupe bug in the devilutionx code. Now there's nothing really to help you out when stuck. Crazy thing is sometimes you have to restart because you've run out of gold for healing potions after trying and failing to clear a level.
I might be putting the game down for a bit. It was incredibly fun while I played though.
I tried to read the linked Twitter thread from Ars and good god it’s terrible. Half of it is people complaining about the demo version without understanding that it’s the demo version. Even though people in the thread keep explaining it to them.