2024 is the year of Linux desktop!
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Yes, in a month the linux share will be above 10000% of steam users.
bounded exponential growth is also a form of exponential growth
Well, as the URL says, that's logistic growth and not exponential growth.
Btw :
pkill -9 -f steam && sed -i -e '/\"SurveyDate\"/ s/"[0-9].*"/"'$(date +%Y-%m-%d -d "1 year ago")'"/' ~/.local/share/Steam/config/config.vdf && steam
Could you tell us what this command does?
Closes Steam, sets latest survey date to 1 year ago, and then opens Steam again.
I guess it’s so you can fill in the survey again. Not sure if it actually works.
Yep, it forces the survey. Because some of us will be using steam on Linux for years and still never see it. But this way it'll allow you to do it regardless.
Just don't go spamming, it's only valid for the first 1-2 days of the month and you can only upload once.
Doesn't really matter if you see the survey or not - valve can validate their data other ways. They easily know how many clients connect from each OS and what proportions as that's fundamental to the client itself. The survey fills in the rest of the data like which kernel, distros, and hardware.
All this would do is maybe weight some of the answers on which flavour of Linux and which hardware is being used in the favour of proactive users. But really good survey data relies on being representative and that is bes achieved by large random samples rather than people saying "count me!"
Ofc they can, that's why you can't just spam it and expect it to change much, other than you potentially getting smacked for spamming the api.
It doesn't hurt to force it if it's just never triggered before though, the survey trigger can be problematic on Linux.
Besides, there's plenty of Windows users who do the exact same thing.
All this would do is maybe weight some of the answers on which flavour of Linux and which hardware is being used in the favour of proactive users.
No, that's not how the survey works, it's opt-in. Sure privately they can see your system properties from the steam client, but they can't publish it unless you explicitly opt-into the survey. Survey fail to trigger = never opt-in = you're completely excluded. Forcing the trigger at the appropriate time when it's never triggered even after years is perfectly fine. Plus it forces the trigger to reset properly for next time. Like I said, you can only upload once; after that just wait patiently for it to trigger on its own as it should be functioning as intended from then on.
At a glance, it looks like it closes steam, edits steam survey data to backdate it to a year earlier, then starts steam again.
This perhaps causes steam to update the survey data to make it report you as using Linux?
Wow I never even thought to ask - does SteamVR work on Linux? Like the Valve Index in particular? I’ve been meaning to switch but Windows’ HDR support has been holding me back. If there isn’t a good distro for VR that could be another factor
I have been using steamvr on linux since a while now, getting close to the mythical 1000h playtime. while it mostly works on paar with windows, there is a single drawback that might make it impossible for people to play on linux, being async. Which works on amd, but isnt supported by nvidia drivers.
While that isnt really a problem in openvr if you can maintain your headsets display refresh rate or in games without a lot of movement (example vrchat), its missing in nvidia drivers results people with an nvidia card not being able to play any openxr games (example newer versions of beatsaber), as openxr hard depends on it. Stupidly enough, openxr games still work with async disabled, but refuse to if your drivers dont support it
Guess I’ll add Nvidia drivers to the list of things holding me back lol
Maybe I’ll dual boot and keep all my HDR, Anti-cheat-riddled, and VR games on Windows and put everything else on Linux
I tried visiting the site, but it gave my phone cancer.
I don't understand your VR reference, but I need to say it: yesterday I got VR working on Fedora!!! Like almost perfectly. Even for monitoring development in Godot! To me this is the final nail in window's coffin, deleting it today.
Congrats! I hope I'll be able to join you soon!
For me it's a combination of factors that make the barrier for this last use case higher. I almost exclusively play DCS: World in VR using a Reverb G2 WMR headset. I've had a friend offer his worn Valve Index, which should work on Linux. But:
- I've heard mixed things on SteamVR Linux support (supposedly they just shipped a ton of fixes)
- DCS:World in VR is hard enough to run smoothly on a bog-standard Windows 10 setup. And there's quite a bit of artefacting in Wine/Proton. I'm not sure the added troubleshooting and glitches is worth it
- My graphics card is an Nvidia. This means I'd like to wait for 555 and proper Wayland support to land fully and I'd probably lose out on the DLSS speed boost on Linux. Or I should sidegrade to an AMD RX 6900XT.
It's a bit of work. In the meantime, at least as long as Windows 10 still gets security updates, I wikl continue to use my Windows dualboot for VR flight simming only
I'm actually really impressed by how smooth it is, especially since I use ALVR wireless on my home network, with an NVIDIA. It does require some tweaking but once it works it goes really well. I've tested 4-5 games and it's super smooth. Better yet, I can use my quest to monitor and play projects directly in Godot while I develop them! It's awesome. Goodbye forever windows. I already have 555 since I'm actually on Nobara, not sure it would have work with the previous driver.
Good luck to you!