this post was submitted on 28 Jun 2023
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I recently picked up the quick start guide, and so far it looks really cool. I’m hoping to run it sometime in the near future, so I’m wondering what people’s thoughts are on it as a system.

For reference, I’ve played/ran: Pathfinder 3.5, (mainly) DnD 5e, Blades in the Dark, and MoTW.

I hoping to find something that is a little more gritty/punishing at a base setting than DnD, and in which combat is more tactically satisfying. From the QSG it seems FL checks those boxes. If you’ve play/ran a FL game I’d love to hear your thoughts!

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[–] [email protected] 1 points 1 year ago

I've run a few FL campaigns and I love the system and its setting. I'd also suggest checking out Dragonbane as that's a nice sweet spot between FL levels of punishment (Mages get a pretty raw deal in FL IMO) and D&D.

Dragonbane uses a simple d20 roll under system, character advancement is very organic - a result of its BRP roots, and characters recover Willpower by resting rather than having to find ways to push rolls and risk getting broken all the time. This makes spellcasters a lot more viable than in FL.

[–] [email protected] 1 points 1 year ago

One thing I love about the Year Zero Engine games is that each one finds a way to use the engine to represent the theme of the game.

Mutant: Year Zero is about decay and this is represented mechanically by everything breaking down: The Ark, your gear, your body, etc.

Forbidden Lands transforms the system into one of the best exploration engines I’ve ever ran, coupled with a good resource management system to make everything flow together.

My only complaint with FL is the book layout is a bit clunky, and I don’t think the base-building rules are that good. I’d love a supplement where they cross-port the Mutant: Year Zero base building rules over to FL.