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Street corner [city] (ttrpg.network)
submitted 16 hours ago* (last edited 8 hours ago) by [email protected] to c/[email protected]

What if I really want to use a banana for determining the scale? (cmon, let's be real, you came here to talk about the drawing of a banana)

In last week's drawing, I intentionally left the tip of the coloring pencil, to achieve that. But now I decided to add a couple of notches to the drawing: on the bottom, two notches are set 1" apart, and the rectangular thing at the top is 1cm wide. That should do it, right?

About the micro-map itself... I'm not convinced about the cobblestones. At least these take a lot less time to draw than previous attempts. Still experimenting.

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Small lake [caves] (ttrpg.network)
submitted 3 days ago by [email protected] to c/[email protected]
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Mountain Village (ttrpg.network)
submitted 4 days ago by [email protected] to c/[email protected]
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submitted 5 days ago by [email protected] to c/[email protected]

Just a forest path with villages on each end.

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submitted 6 days ago by [email protected] to c/[email protected]

Plus a few cave doodles to fill in some gaps.

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submitted 1 week ago by [email protected] to c/[email protected]
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submitted 1 week ago by [email protected] to c/[email protected]
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submitted 1 week ago by [email protected] to c/[email protected]
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submitted 1 week ago by [email protected] to c/[email protected]
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Great Lake [caves] (ttrpg.network)
submitted 1 week ago by [email protected] to c/[email protected]

When I think about underground cave systems, it's hard not to think about FR's underdark. I (somewhat) remember an illustration about adventurers reaching one end of the Darklake... with no other shore on sight.

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Chute [cave] (ttrpg.network)
submitted 2 weeks ago by [email protected] to c/[email protected]

Now that I look at it again... it may not be 100% clear that the blob in the center is a chute going down. A hole in the ground.

Something more to practice and refine, I guess.

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Cave features (ttrpg.network)
submitted 2 weeks ago by [email protected] to c/[email protected]

Can't help but think that the stalagmites on the bottom left doodle resemble the tentacles from Maniac Mansion.

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submitted 2 weeks ago by [email protected] to c/[email protected]
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submitted 3 weeks ago by [email protected] to c/[email protected]
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Treasure map (ttrpg.network)
submitted 3 weeks ago by [email protected] to c/[email protected]
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submitted 3 weeks ago* (last edited 3 weeks ago) by [email protected] to c/[email protected]

It's meant to be played on graph paper. The general idea is a randomly generated dungeon crawl. When you get to a door, you roll 1d6 and draw the next room! Each M is a monster, and each L is loot, which also has random tables to determine what is what, or you could use random tables from any other system with the general idea.

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submitted 3 weeks ago by [email protected] to c/[email protected]
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submitted 3 weeks ago* (last edited 3 weeks ago) by [email protected] to c/[email protected]
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More spelunking (ttrpg.network)
submitted 4 weeks ago by [email protected] to c/[email protected]
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submitted 1 month ago* (last edited 1 month ago) by [email protected] to c/[email protected]

This is the third magnetic sheet I use like this. I like it.

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Downstream (ttrpg.network)
submitted 1 month ago by [email protected] to c/[email protected]
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Caves, caves, caves (ttrpg.network)
submitted 1 month ago by [email protected] to c/[email protected]
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submitted 1 month ago by [email protected] to c/[email protected]

Let me know when it looks like I have an addiction. 😅

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Magnetic cave tiles (ttrpg.network)
submitted 1 month ago* (last edited 1 month ago) by [email protected] to c/[email protected]

Second verse, same as the first,,,

... but this time it's mostly caves.

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Magnetic dungeon tiles (ttrpg.network)
submitted 1 month ago by [email protected] to c/[email protected]

So... I bought a few magnetic sheets with glue. placed a bunch of dungeon tiles and then cut them to size.

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