Crytek posted a status update today on Reddit.
Stillwater Update 2.0.1 – PC Steam, Ps5, Xbox Series – week of September 16th-20th
- Visually enhanced Stillwater Bayou map returning to rotation.
- Fixed bugs that could cause dedicated servers to crash.
- Resolved additional infrequent crashes possible during gameplay.
- Fixed an issue where a black screen might appear when launching the game for the first time on Windows 10
UI Specific Changes coming with Stillwater Update 2.0.1 – same as above
- Clicking on Bloodline Info above the hunter in the lobby now opens the player profile.
- Currencies in the menu header (top-left) now display in their respective colors.
- Streamlined 'Quit' button interaction for keyboard and mouse users.
- Updated 2D icons.
- Added a shortcut command for 'Inspect Equipment' in the Lobby screen.
- Favorite filter improvements.
- Owned items will always appear first in the inventory.
- Removed Gear from the Top Navigation.
- Removed the 'Sell' confirmation popup window from the Gear screen.
- Blood Bond prices are now more prominent when purchasing skins.
- A distinct gold popup added for items requiring Blood Bonds to purchase.
And because of the clear emphasis on the need for reworking and improving the UI we also have this list of in progress changes targeting release in our October Update. Some fixes may arrive earlier, but it is important that we now shift to blending the work of bug fix patches with previously planned content updates.
Update 2.1 (incomplete list, this partial list focused on UI specifically) – All platforms, TBD October
- Hunter paper doll loadout slots available in the Gear screen.
- Dedicated play button in top nav.
- Full shortcut button & key binding pass for clarity, consistency, and ease of use.
- Filters and sorting remembered between games.
- KDA shown in player details from Lobby.
- Individual charms attached to any number of weapons again, no single application restriction.
- Teammate's hunter level shown in the lobby.
- Affordable and unaffordable traits are easier to visually differentiate.
- The Grid View is set as the standard view for Recruit Screen.
- "Show 3d item" added to the contextual side panel.
- 280+ assorted minor bug fixes
Beyond the near-term updates above, our Road Map goals from last year continue with improvements and features still in development but not yet ready for release such as new ping limits, improved team chat functions, trade window improvements, and third slot matchmaking for duos wanting to add a random teammate. More details on those improvements will come as they approach release readiness in specific updates.
Thank you all again for your patience, your support, your feedback, and your criticisms. All of it is vital to improving the live service experience. We are mindful of both our successes and our shortfalls, and we are focused on the strongest future possible. We will not achieve any of it without a supportive and dedicated player base.
"Unused road" is ridiculous except in extremes. Unless people merge well over a mile back, 1 lane of traffic will make no difference. The only way "unused road" matters is for the people that haven't entered the traffic jam yet who are getting off before they reach it.
Very few people (from what I've seen) merge more than 30 car lengths out. 30 cars is not going to make a difference.
What does make a difference is the fact that we can't do a merge at speed because some people want to "zipper late." It's the zipper behavior that matters, the "at the very end" part never should've been added to that recommendation.
Looking at an actual research paper about this, the zipper merge demonstrated is not at the last possible point. A merge point forms ahead of that point and that's what should be used. The pictures from their study show the zipper occurring over a wide area with many of the zipped cars driving in the middle.
https://rosap.ntl.bts.gov/view/dot/35694
I don't know how studies like this have become the recommendations we have. They seem to me to miss critical bits.
Edit: based on my quick read, it's worth noting the study finds only minimal support for the zipper merge and only in contexts not involving trucks largely based on visual analysis from their video feed as the quantitative data was not statistically significant. We need better transparency on recommendations like this frankly and the research supporting them. We should be able to have an honest debate on the merits of the papers.